D/E Djinn Inferno

cle4ves

cle4ves

Pre-Searing Cadet

Join Date: Apr 2007

D/

Hi,

Well i know there is already a build that uses MoR which uses fire too, this build uses a completely different base. The purpose of the build is to get as close as possible to the enemies and unleash lot of damage while still being able to attack after. So there goes:

Attributes
D/E

Fire magic: 12
Scythe mastery: 10 + 1 + 3
Earth magic: 8 + 1
Mysticism: The rest


Skills

Victorious Sweep
Wounding strike
Flame Djinn's Haste
inferno
Glyph of lesser energy
conjure flame
Mystic Rejen
Optional/rez

Equips
Fiery scythe with whatever other mod - 20% enchant works but is not necessary.
any kind of armor, but radiant insignias would work great although i only added 1 to my armor, still works great

Use

Well basically this build is for dealing a lot of damage with fire magic, including energy management and good offence.
First, start off by enchanting yourself with conjure flame, mystic regen and then the glyph before engaging battle.
second, pick targets in a group and use wounding strike, then quickly use flame djinn's haste and inferno which should be given to you free of charge and then keep attacking with victorious sweep and wounding strike. Rinse and repeat

P.S: you also get speed to catch up those who ran away.


Why flame djinn haste(FdH) first then inferno second, if you try it you will see a delay after the cast of inferno, which FdH do have but much less allowing you to chain the flames attacks


Variants

The skill that pushed me into developing this build is phoenix, as it does 2 damages on adjacent enemies, but the drawback is it cast time is way too long and can easily be interrupted. But it all varies with taste. Now with flame burst there is a huge aftercast that will leave you doing nothing but it attacks nearby enemies that mean that if after inferno some of the mobs leaves you flame burst can still give them the coup de grace, but as i said inferno and flame burst has a huge aftercast where you just stand around doing nothing and give a low chance of getting those runners.

Flame djinn's haste/inferno --> phoenix/flame burst/or other fire spell suited for the mission/quest you are doing.

glyph of lesser energy --> Glyph of sacrifice, mostly if you dont care about energy and want to use phoenix, with the tribute of extra 30 sec recharge.

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Pros

Can partially counter blind/blocking stance
Inflict a great deal of damage if not kill

Cons

Monsters/enemies with high elemental armor destroy this build, as the fire doesn't do a lot of damage but that mostly casters, which can be taken down with scythe attacks

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To finish off, this build was done by me after days of testing and being bored of using dervish skills over and over again.

please leave comments and suggestions on this build. I would really appreciate you doing so ^^

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

meh, inferno sucks. but using flame dijinns isnt a bad idea.

cle4ves

cle4ves

Pre-Searing Cadet

Join Date: Apr 2007

D/

Try it inferno isnt bad at all for damage, once of the most powerful point black spell

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

no, inferno is horrible damage. this has been discussed sense prophecies came out. it will never touch my skillbar.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

inferno + meteror + phoenix = gg :b

cle4ves

cle4ves

Pre-Searing Cadet

Join Date: Apr 2007

D/

Hey , im curious now, i prolly missed that discussion but why is inferno bad. I really wanna know. Thanks

PrismOfRedLight

PrismOfRedLight

Ascalonian Squire

Join Date: Sep 2005

Ugh, such a lack of proper grammar that it was painful to read. Anyways, I agree Inferno isn't that great but an interesting build thought.

cle4ves

cle4ves

Pre-Searing Cadet

Join Date: Apr 2007

D/

:P my bad about the grammar, i was in rush in writing it, i will edit it later for your convenience. But i have a question, what would you substitute inferno with? since i dont see anything wrong with it for a melee character

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

switch out inferno and Glyph of lesser energy for conviction and either heart of fury or mystic vigor.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

I have a similar build:

take out inferno/GoLE, switch out all your attacks, add in VoS, add in HoF, add in mark.

Okay, not REALLY similar but..

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by PrismOfRedLight
Ugh, such a lack of proper grammar that it was painful to read. Anyways, I agree Inferno isn't that great but an interesting build thought. It's not like he used a mass of unreadable nonsense. If it's legible don't worry about it.

As for the build it I think using Flame Djinn's Haste is a good idea. I once in observer mode I saw a D/E using Storm Djinn's Haste. I think he was using an extend enchantment build of some sort.