Well yesterday we had a dev message that called the new SR implemntation "unelegant", well I have an idea that I propose would fix it, and fit in with the whole soul reaping idea.
The idea is that soul reaping no longer rewards energy just for deaths in the area of your necro, in my method you would have to activly do something to reap those souls.
I propose that the enerfy gain from soul reaping remains what it is now, or even reverts back to the old energy gain if the new one would be too much.
However the method of receiving this energy will totally change. To get the energy gain from SR, you have to either have a hex on the target at the moment of death, or have a spell/wand attack take the last of their hp and cause the death. This fits with the soul reaping theme quite nicely does it not?
On the subject of mms, either a spell/hex from the necro must be on their when a foe dies, or a minion must take the last of the life from a foe to gain the energy. This could mean mms gain rather alot of energy, however, it may be possible to gain only half energy from a minnion kill, hard to code I would assume, but it could work.
This would mean energy is no longer gained from freindly spirits or minnions, but can be gained from the necro activly destroying these targets.
This is still oepn to abuse with Aoe hexes, however, as far as I have seen, these are mainly used in Pve, where the energy gain really does not effect balance, and as not many folk in PvP use FoC anymore, or the curses aoe degen hex(cant remember name right now, and im in uni so I cant check GW unfortunately).
This I feel would reduce the overall energy gain from SR to a balanced level, while actually making necros, of which I am one(or at least I play one), work for their pay off

Well thats my idea, so let the debating commence.

*ignore the s in the title, dunno why i even put it there* -edit to add this line