Axemastery 10 +2. (+1 Helm. +1 Rune of Minor Axemastery)
Water Magic 10.
Strength 8 +1. (Rune of Minor Strength)
Tactics 8+1. (Rune of Minor Tactics)
1. Frigid Armor. For 20 Seconds you have +30 Armor against physical damage and cannot be set on fire.
2. Disrupting Chop. If it hits this attack you interrupt target foe's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
3. Healing Signet. You gain 107 Health. You have -40 armor while using this skill.
4. Executioners Strike. If this attack hits you deal +34 damage.
5. Armor of Mist. For 16 seconds, you gain +30 armor and move 33% faster.
6. Triple Chop... To be... Currently Eviscerate. If Eviscerate hits you strike for +25 damage and inflict a deep wound.
7. Penetrating Chop. If this attack hits you deal +17 Damage. this attack has 20% Armor Penetration./ Cyclone Axe. Perform a spinning axe attack that deals +10 Damage to all adjacent foes.
8. Rez Sig.
W/E Brays build again... lol
Bray
ss1986v2
ok, i need to say this first. this build will work fine in pve. you will be able to complete most any mission, and fight your way through most any area. that being said, i probably wouldnt want you in any pug that i joined, nor would many others.
1) weapons attribute. 12 is just not enough on a warrior. most pve warriors run 16 weapon, with minimum being 14. at 12, you are really just gimping your dmg output for no good reason.
2) water magic. if you are going to run water magic on a warrior, it had better be for conjure frost. if you are using it for either dmg spells, dmg reduction, or speed buffs, you are just wasting both energy and attributes. any speed buffs or dmg reductions you need are already available to you in the warrior lines.
the rest looks pretty much standard for a pve warrior. a good model to run, but by no means the only set up, usually goes something like:
Elite Attack Skill
Attack Skill
Attack Skill
Attack Skill/Utility
Utility
IAS
Self Heal
Rez
1) weapons attribute. 12 is just not enough on a warrior. most pve warriors run 16 weapon, with minimum being 14. at 12, you are really just gimping your dmg output for no good reason.
2) water magic. if you are going to run water magic on a warrior, it had better be for conjure frost. if you are using it for either dmg spells, dmg reduction, or speed buffs, you are just wasting both energy and attributes. any speed buffs or dmg reductions you need are already available to you in the warrior lines.
the rest looks pretty much standard for a pve warrior. a good model to run, but by no means the only set up, usually goes something like:
Elite Attack Skill
Attack Skill
Attack Skill
Attack Skill/Utility
Utility
IAS
Self Heal
Rez
Ishtar Serket
Its not too bad but you're spreading out your attributes far too much. Like he said, you want 14 for your weapon of choice's attribute so either a Sup Rune of Axe there or take points out of Water. Better would be using the Tactics line of the war since youalready have points there for the healing sig. Putting points into one att just for healing sig seems wasteful unless you use more of it. Dolyak Sig (its under Strength) can help increase your armour though it does slow you down. Shields Up can also help and its a party buff as well.
Helcaraxe
I'd take the point out of strength and just do the 12-10-8 split on attributes.