Hi,
I was pleasantly surprised by what seemed like decent damage from the following build, and was wondering if anyone could help me figure out what the breakdowns are:
A/Mo
Critical Strikes 13 (9 + 3 <superior> +1)
Dagger Mastery 13 (11 + 2 <major>)
Shadow Arts 10 (8 + 2 <major>)
Smiting Prayers 8
Critical Eye
Locust's Fury
Judge's Insight
Strength of Honor
Shadowy Burden
Golden Lotus Strike
Wild Strike
Critical Strike
Used Daggers of Xuekao for Dmg +15% while enchanted, 20% longer enchants, 20/20 Sundering
some stats:
double strike = 28% + 50% = 78%
critical = 18.3% + 13% = 31.3%
basic damage formula:
effective damage = (raw dmg * scaling * armor)+adding dmg
total scaling here is 15% while enchanted + 20% customized = 35%
added dmg = +6
armor level is -20, with 20% armor penetration always and another 20% penetration 20% of the time
long story short, when everything was up and running my auto attack hits were over 50 dmg on average on the 80 armor dummy in isle of the nameless. and there were a ton of double strikes and criticals. energy wasn't much of an issue - although recasting judge's insight (2 second cast) was a pain in the butt.
thoughts?
Anyone good at testing DPS?
uby
Saphatorael
Wait... 1 Superior AND 2 Major runes?
Got a death wish? :s
Got a death wish? :s
Shadowfox1125
-145 Health, +0 from Weapon.
Only 1 Major or Superior Assassin Rune is needed on a sin, imo..
Only 1 Major or Superior Assassin Rune is needed on a sin, imo..
Yanman.be
I stopped using majors/superiors unless there's a breakpoint I really need, on ever profession.