I'm trying to clear Eastern Frontier with 4 players for vanquisher in hard mode. There are lots of groups with Grawls and Grawl Uldolytes. Using 1 Warrior (myself), 1 SF ele, 1 healing monk, 1 domination mesmer.
Of course, this seems impossible as tahlkora just sits there while the warriors kill her in 4 hits. She will not heal herself, or kite... EVER. Sometimes we get lucky with groups < 3... but groups 4 or greater own us because Tahlkora just sits there. It's funny how these Ulodytes are smart and run away when chased.... however tahlkora doesn't herself. She's set to 'avoid combat', but she obviously cant avoid it.
I've tried probably 50 times now, and I can barely pass a 2 groups before the DP is too high, or I get so frustrated and just stop trying. These are just the Grawls. I can usually handle Charr and other enemies without problems.
Hard Mode 3 Udolytes
SoadLink
Evilsod
I cleared Eastern Frontier earlier. 2 Grawl Ulodytes were annoying as hell. Some fights it'd take me AGES to drop them, some fights they'd be dead in less than 20 seconds. I used BHA, Norgu = MoR Domination, Olias = SS/Reckless/BR, Tahlkora = ZB Prot (meh)
Its all about deactivation. You don't actually need a mesmer to take out 2 Ulodytes, but it helps. Some of the kills were down entirely to me BHA'ing 1 Grawl and setting heros to auto-attack them, Norgu backfired the other Grawl who Heal Other/HH spammed himself down to low health so could no longer cast to save his ally. Some were down entirely to a lucky Distracting Shot on the Heal Other of the other Grawl. Moment you take down Heal Other they can't do a thing (Norgu has Drain Enchantments too). Diversion would work in much the same way i'd imagine.
As for the Grawl Hammer warriors... in some of the fights 1 of them would normally die thanks to Empathy/SS/Price of Failure which made the tanking slightly easier. Never underestimate the power of Lightning Reflexes on top of Reckless Haste/Enfeebling Blood, Tahl can't prot forever... even with Olias around.
Worked pretty well though. Definatly the hardest area to clear thanks to those mobs. I worked my way round from Old Ascalon so i didn't have change to change builds sadly or i'd of brought Diversion (hell maybe even Power Block).
Its all about deactivation. You don't actually need a mesmer to take out 2 Ulodytes, but it helps. Some of the kills were down entirely to me BHA'ing 1 Grawl and setting heros to auto-attack them, Norgu backfired the other Grawl who Heal Other/HH spammed himself down to low health so could no longer cast to save his ally. Some were down entirely to a lucky Distracting Shot on the Heal Other of the other Grawl. Moment you take down Heal Other they can't do a thing (Norgu has Drain Enchantments too). Diversion would work in much the same way i'd imagine.
As for the Grawl Hammer warriors... in some of the fights 1 of them would normally die thanks to Empathy/SS/Price of Failure which made the tanking slightly easier. Never underestimate the power of Lightning Reflexes on top of Reckless Haste/Enfeebling Blood, Tahl can't prot forever... even with Olias around.
Worked pretty well though. Definatly the hardest area to clear thanks to those mobs. I worked my way round from Old Ascalon so i didn't have change to change builds sadly or i'd of brought Diversion (hell maybe even Power Block).
SoadLink
Thanks for the tips Evilsod I'm going to give it another go in a few after I cool down from my earlier trips :P Will let you guys know
Soul of the Scythe
As for the 3 ullodytes in GNT, I went around them and the rest of the group(killed the boss tho). Running back is jsut a matter of suiciding henchies as distractions. The first group isnt a problem, its the second one that pops up near the end, MoW made a noble sacrafice...
As for the 2 overseer's in Ranik, had no problems. MoW set up as MM with death nova on the minions. Overseers like to use SoJ on themselves and bane signet on minions and once they die, death nova rapes the overseers...(just sit back and watch them die) I had myself as a dervish(with wounding strike, BTW conviction + armor of sanctity made me take pretty much 0 dmg from hunters and axe fiends), MoW as MM, Guildy as caster shutdown mesmer, and my cunk as boon healer(boon got stripped on occasions but dunk kept it up mostly).
As for the 2 overseer's in Ranik, had no problems. MoW set up as MM with death nova on the minions. Overseers like to use SoJ on themselves and bane signet on minions and once they die, death nova rapes the overseers...(just sit back and watch them die) I had myself as a dervish(with wounding strike, BTW conviction + armor of sanctity made me take pretty much 0 dmg from hunters and axe fiends), MoW as MM, Guildy as caster shutdown mesmer, and my cunk as boon healer(boon got stripped on occasions but dunk kept it up mostly).
TedTheDead
I hate grawl. Their healing is insane in groups, cost me a clearing of Old Ascalon. Simply could not kill them.
I also noticed that Dunkoro would be beaten to death but would simply not heal himself. I would be down 50hp, he AT 50hp, and he would heal me instead. I do not know why they do this now but its infuriating and I dont recall it ever being a problem before.
I also noticed that Dunkoro would be beaten to death but would simply not heal himself. I would be down 50hp, he AT 50hp, and he would heal me instead. I do not know why they do this now but its infuriating and I dont recall it ever being a problem before.
Evilsod
Quote:
Originally Posted by TedTheDead
I hate grawl. Their healing is insane in groups, cost me a clearing of Old Ascalon. Simply could not kill them.
I also noticed that Dunkoro would be beaten to death but would simply not heal himself. I would be down 50hp, he AT 50hp, and he would heal me instead. I do not know why they do this now but its infuriating and I dont recall it ever being a problem before. For the same reason they refuse to cast Zealous Benediction on themselves... or the reason that they cast skills attained through Inspired/Revealed... the AI is bollocks.
Seriously, while clearing Pockmark earlier i had Tahlkora casting Panic on the enemies! Not only does she waste 25e doing so, she cast it through Backfire!
I also noticed that Dunkoro would be beaten to death but would simply not heal himself. I would be down 50hp, he AT 50hp, and he would heal me instead. I do not know why they do this now but its infuriating and I dont recall it ever being a problem before. For the same reason they refuse to cast Zealous Benediction on themselves... or the reason that they cast skills attained through Inspired/Revealed... the AI is bollocks.
Seriously, while clearing Pockmark earlier i had Tahlkora casting Panic on the enemies! Not only does she waste 25e doing so, she cast it through Backfire!
zling
why did you give her Panic in the first place?
Evilsod
Read the post you idiot. Or go read what Inspired/Revealed Hex do.
Cold
You complain about monks in HM but they are nothing compared to channeling ritualists
Evilsod
Quote:
Originally Posted by Cold
You complain about monks in HM but they are nothing compared to channeling ritualists
[skill]Inferno[/skill]
Maxing out at around about 163 damage based on 19 Fire Magic. Bypasses most forms of shutdown as its untargetted. AoE. Very fast cast, even by Dazed's standards.
[skill]Lightning Touch[/skill]
Reaches 73 damage with 25% AP, skill so can't be shutdown in most traditional ways and is uneffected by Dazed.
Kunvie Firewing would rape your Chanelling Ritualists On the bright side she does have a little problem moving into spellcasting range vs a Flatbow
Maxing out at around about 163 damage based on 19 Fire Magic. Bypasses most forms of shutdown as its untargetted. AoE. Very fast cast, even by Dazed's standards.
[skill]Lightning Touch[/skill]
Reaches 73 damage with 25% AP, skill so can't be shutdown in most traditional ways and is uneffected by Dazed.
Kunvie Firewing would rape your Chanelling Ritualists On the bright side she does have a little problem moving into spellcasting range vs a Flatbow