Thoughts on Solo Changes

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Orbberius
So happy that it was finally implemented. I think they could increase the loot drops from everywhere a bit, now they don't have to worry about solo-ers.

And my opinion is that if you ever sat down and solo-farmed, you're almost certainly not a "casual" player, so this doesn't really hurt casual players. In fact, by bringing a more balanced distribution of wealth, I would say it helps casual players.

edit: Oh, if you're leaving guildwars forever, please give me all your moneys
what's the point of your post here ? if you've got thing like that to say, just go on the other topic

there's too much money and ectos in the game, with no real money sink (buying high end weapons isn't a money sink, wealth only goes from one rich person to another)

so there will be no "balance" in the distribution of wealth, poor people won't have any chance to compete with those who have stacks of ectos in stock anymore

rich people, who exploited pve to get millions until now (chests, solo farm, high end trade...) will remain rich unless you empty their inventory

soon, we'll see many guys like you complaining because everything is too expensive

and, please don't try to be sarcastic, you're pathetic

Quote:
Originally Posted by MSecorsky
I can't find anything bad about this.
and can you find anything good ?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

So basically... now, when I'm out questing with a full party of heroes/henches I'm on equal footing when it comes to getting drops as a solo-farmer?

I can't find anything bad about this.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Wow, great post Captain Robo! I agree with a lot of your points, but wanted to comment on a few things:

Quote:
Originally Posted by Captain Robo

In Factions, you needed to find a way to kill a boss' mob, and finally the boss itself in order to reap his green... but in Nightfall, all you need to do is create a counter build to the boss, use henchmen allies, clear the boss' mob, and send the henchmen away. There's no skill to this type of farming; no finesse, and it still gets you the same results as legitimately soloing a mob.

Suddenly, pretty much everyone had become able to solo-farm.
If that's true, then it does much to explain the update. I mean, if you're effectively using a 8 man team, but soloing the boss drop, then that's not fair. If anything, this update will mean you might as well bring those 8 heros/henchies with you anyway.


Quote:
Originally Posted by Captain Robo
Guild Wars is an extremely unfriendly game to new players. The campaign system that Anet has launched is not only expensive for people to buy, but exhaustingly time consuming in order to catch up to the current state of the game. If you want to play competitively, you stand no chance whatsoever of getting into the game now. For high-end PvP, you either needed to have started before or around Factions, or have ungodly amounts of free time in order to have the necessary skills unlocked and game completion needed to play a wide variety of builds. With thousands of skills, a very expensive economy which has no room for non-perfect items, it is quite likely that a player new to the game will become overwhelmed with the amount of catch-up they have to play, and ultimately quit.
Yes, this update is not meant to encourage new players. But frankly, neither is GW:EN.


Quote:
Originally Posted by Captain Robo
But the bottom line is, if you're upset by this update, Anet is not going to listen if you swear, whine, and complain with such immaturity. If you want changes made, petition Anet in a formal, orderly fashion. Raging about it on a forum isn't going to get you, or your movement, anywhere.
QFT.

rista blodorn

Ascalonian Squire

Join Date: Aug 2006

Aura of Shadows

E/R

Quote:
Originally Posted by MSecorsky
So basically... now, when I'm out questing with a full party of heroes/henches I'm on equal footing when it comes to getting drops as a solo-farmer?

I can't find anything bad about this.
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by rista blodorn
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
And those builds are still perfectly fine. Nobody nerfed any builds. Stick to the topic at hand.

Whats your point?

Oh profit...thats right.

Cash rules everything around me. Get the money. Dollar dollar bill yo?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by rista blodorn
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
Why does this "suck" for anyone? Can they still not play with their perfected solo build? It doesn't make sense to farm for gold or money... none of it's real. Just bytes of data.


Seems Lyra is quicker on the draw than I am.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by rista blodorn
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
I suspect you have more than made up for the money you spent. If not... well, online games change, and that's an inherent risk of buying items: their value may change.

Dedicated players will find new ways to make money. If antyhing, this will just result in new areas and techniques to "solo" farm with heros.

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

a theory to get past the 8 man thing.... y not get a GW mate or even better another one of your charaters if you have another account, give him full hero's and sme with u go out then park them at the start of map..... or if u are with pug get them to leave... or duo with them

this should work on the basis that you are the only one in radar so you should get all the drops....... but have they screwed that over as well?

if so B/p :P

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Parking heroes doesn´t work and leting them die doesn´t, too.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

another LAME attempt by anet to take down farming.... you know what this is going to do?
make more GW gold selling website...
why?
[example] joe makes 100k in hour prior to update, update takes place, joe makes 3-5k/hr, joe finds a website that sells 100k for 5.99 ( a mere minimum wager per hour) now what do you think joes gona do? [/example]
sigh GW is getting stupider and stupider... i think the devs celebrated 4/20 lil bit too earlier


well as far as i see it.. the only ONLY reason gw has majority (cerca 85%) of its players is because of its free online play....anet need to pray and hope another company doesnt do the same thing and come out w/ a free online game..

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

my consern is for new players.

I've taken 2 guildies through ascension and into Droks, whereby they want to buy max armour (understandably) however, neither has been able to afford it playing the game through straight. This is buying armour all the way to enable competative play as you go.

If you don't think 7.5K + mats is a lot for armour, then you're clearly not as casual as you think you are. Add the max damage weapon and offhand for another 10K and you have the 'basics' sans grind. Only it's doubtful you'll have 17.5K + mats for those grind free basics. Off to grind drops for collectors it is then.

Guildwars is an increasingly hostile environment, for new and casual players. I've already had a guildie who was thinking he might get 15K armour for his necro decide it's not worth continuing with GW at all due to the increasing difficuilty for him to get into teams cause he doesn't have the skill sets he needs to fit into people perception of a functioning character.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Raxxman
my consern is for new players.

I've taken 2 guildies through ascension and into Droks, whereby they want to buy max armour (understandably) however, neither has been able to afford it playing the game through straight. This is buying armour all the way to enable competative play as you go.

If you don't think 7.5K + mats is a lot for armour, then you're clearly not as casual as you think you are. Add the max damage weapon and offhand for another 10K and you have the 'basics' sans grind. Only it's doubtful you'll have 17.5K + mats for those grind free basics. Off to grind drops for collectors it is then.
Did they play through all the missions and primary quests?

My experience in Factions is that assasin had 5k by the time she got off Shing Jea. I figure that prophecies would give you bigger loot since its much longer.

makumba

Ascalonian Squire

Join Date: Jan 2007

Seekers of Aralia [Myth]

Mo/

Background: I have been playing GW since January. I have beaten NF and Proph with my monk. I don't have time to play any other characters. I don't have much gold, no leet items, no $15K armor.

I don’t care if Anet nerfs solo builds. I have only been solo farming for 2 weeks. I solo only because I have to, and I don’t even own 15K armor or any uber rare skin weapons. I wish the nerf was to make things more affordable.

Glass is half empty or half full approach:
Anet can approach this two ways: 1) Nerf solo farming to level playing field for normal players 2) Make it easier for everyone else to get drops

I vote to make it easier for everyone else.

Armor (GW lacks serious character customization during creation; all we have is armor and weapons)
Lower the price of armor
Increase drop rate of rare crafting materials
Stop dye drops
Significantly lower prices of dyes at merchant

Weapons
Increase drop rate of perfect weapons (I don’t care about rare skins)
Lower merchant prices for runes and inscriptions

Gold
Increase the drop rate; or
Increase merch buy price of items

PS – Don’t make me PUG! I could start a thread with 30 reasons why I don’t want Anet to force me to PUG.

rista blodorn

Ascalonian Squire

Join Date: Aug 2006

Aura of Shadows

E/R

Quote:
Originally Posted by lyra_song
And those builds are still perfectly fine. Nobody nerfed any builds. Stick to the topic at hand.

Whats your point?

Oh profit...thats right.

Cash rules everything around me. Get the money. Dollar dollar bill yo?
I am sticking to the topic at hand...perhaps you should save the snide remarks and try comprehending the issue. Those builds are perfectly fine but also completely pointless. Why would anyone use a small team or solo build if they are going to have a complete team with them?

Also for many small team/solo farmers it isn't the cash that's the primary motive it's a nice benefit and acknowledgment of the fact that your skill and build actually work.

This is another example of how ANET fanbois consider everything the company does is great. If it does not affect you great but how about you stop attacking other players for their legitimate unhappiness with this MAJOR nerf. Thanks for the trolling.

rista blodorn

Ascalonian Squire

Join Date: Aug 2006

Aura of Shadows

E/R

Quote:
Originally Posted by MSecorsky
Why does this "suck" for anyone? Can they still not play with their perfected solo build? It doesn't make sense to farm for gold or money... none of it's real. Just bytes of data.


Seems Lyra is quicker on the draw than I am.
Sure they can...and get 1/8ths of the loot that they used to get..so yes from a skill standpoint they can do it to say that they can, from a reward standpoint completely useless.

"Just bytes of data." You can take that argument and apply it to any aspect of any video game...so not sure where you are going with this. I guess the logical extent of this would then be it's "just bytes of data" so why do you play at all? I don't see any point of having that conversation with you, that's an individual decision and you don't have any right or reason to question my motivations for playing nor I yours.

Bug John

Krytan Explorer

Join Date: Aug 2005

you're really funny when you say things like "solo builds are still viable, if you don't do it for money"

what would you farm for ? why would you spend hours doing the same run again and again if it's not for the reward you'll get in the end ?

of course, you may like to kill high level monsters by yourself, i do, but it's not a reason to do it 20 times in a row

of course we farm for money, to afford that fow armor, that tormented shield or anything we want

you're so egoistic, you don't want to farm, so you're happy when anerf nerfs

NoChance

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Arduinna
Well, I guess my thread complies to the "oh noes my idea is so uber and i want everyone to see it" in your vision then.

So I'll just post my idea here:

After reading about nerfing solo-farming, lots of complaining and suggestions, I got it all figured out. No need for Anet to revert anything about the drops. Us people will still be able to solo-farm. How you may ask? I will explain this shortly. I favor farming the UW for ecto, so this tutorial will focus on this.

Here we go:

-Buy 7 more accounts (pref. Prophecies, the cheapest of the 3)

-Make a new character, on each new account, and rush them through Pre-Searing

-Fire up your main account, as well as the 7 other accounts
(this can be done by launching multiple copies of GW on one PC, or just buy 7 more laptops and install GW on those)

-When in Ascalon, use your main character to run them to ToA and Augury Rock, and get them ascended

-Form a party with your main (farming) character as leader, and the 7 other characters from your account in ToA

-Enter UW, and proceed killing as you normally would

-Any drop will be reserved for either you, or one of your 7 other characters

-If a drop is reserved for you, pick it up

-If a drop is reserved for any of your other 7 characters (which likely already have died), just wait 10 minutes untill the drop won't be reserved for anyone, and pick it up.

-Sell ecto for 35k each

Happy Farming!
I'll bet some of the bot users/gold-selling-ebayers will use exactly this technique.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Bug John
you're really funny when you say things like "solo builds are still viable, if you don't do it for money"

what would you farm for ? why would you spend hours doing the same run again and again if it's not for the reward you'll get in the end ?

of course, you may like to kill high level monsters by yourself, i do, but it's not a reason to do it 20 times in a row

of course we farm for money, to afford that fow armor, that tormented shield or anything we want

you're so egoistic, you don't want to farm, so you're happy when anerf nerfs
I dunno about you...but i farm for gold. i farm for ecto.

But i also have a lot of patience. I dont care if my fow will take months. Its my goal and im gonna get to it.

-----------------

I dont see changes like this as game breaking as some people act like it is.

It's annoying. But in the end of the day, im very very confident Anet will do something to shut the masses up.


------------------

In my post. I mention the players who farm for fun.

Among this player archtype is a very very special player type.

I call this the World Domination Player

The world domination player is about exactly that. Domination.

While farming is a side effect of some of the builds they create, gaining gold is not their primary goal.

These players create solo and small-team builds designed to do what some people would call impossible. They are the ones with the creativity, patience and know-how to come up with this stuff. They do this for fun.

These builds are often difficult and took a LONG LONG time to develop and test. These builds are often designed to demolish an area, or a monster-type.

The farmers pick up and copy these builds and use them make lots of money, but its the domination players who created them in the first place.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by lyra_song
I dunno about you...but i farm for gold. i farm for ecto.

But i also have a lot of patience. I dont care if my fow will take months. Its my goal and im gonna get to it.

-----------------

I dont see changes like this as game breaking as some people act like it is.

It's annoying. But in the end of the day, im very very confident Anet will do something to shut the masses up.


------------------

In my post. I mention the players who farm for fun.

Among this player archtype is a very very special player type.

I call this the World Domination Player

The world domination player is about exactly that. Domination.

While farming is a side effect of some of the builds they create, gaining gold is not their primary goal.

These players create solo and small-team builds designed to do what some people would call impossible. They are the ones with the creativity, patience and know-how to come up with this stuff. They do this for fun.

These builds are often difficult and took a LONG LONG time to develop and test. These builds are often designed to demolish an area, or a monster-type.

The farmers pick up and copy these builds and use them make lots of money, but its the domination players who created them in the first place
.
Link to where you found this information pls.

NoChance

Frost Gate Guardian

Join Date: May 2005

Anyone know how the drop system acts if you bring a full party (say of henchies), but leave everyone except yourself near an isolated position while you go and farm?

in the past, if a player/henchie/hero was too far from the battle, they don't get their share of drops, and the drops all go to those who are actually participating in the battle.

so if you "solo" by dumping your party members in a location far from battle, do you get their share of drops? or do some invisible henchies take them as if you were actually soloing?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Abna, in my experience there wasn't any increase in the rate of gold drops. I think it spiked for a bit as people started farming areas that weren't being farmed much before, but that's it. I think I ended up killing 250-300 enemies testing out HM last night and I got 3 junk golds, 1 purple, 4 blues, a lock pick, and a white book (and the average GP drop was about 100). In other words roughly the same or a little worse than if I was soloing trolls for a few hours.


Lyra, I think you've forgotten one type in your post - the casual player who farms for gold because he wants a nice armor suit or wants to be able to buy a "common" max weapon or shield. For example a 15>50 long sword will run you roughly 10K... Some other max items like staves are a bit cheaper at 3K-5K so long as you don't mind the skin as much. So long as he casually plays through the campaign, he might be able to afford it after a 1.5K armor, maybe not.

DigitalForm

DigitalForm

Ascalonian Squire

Join Date: Aug 2006

U.S.

This game seems to be getting more and more restrictive. I have played from the beginning and wouldn't have NEARLY the cash I have now if I wasn't in the first round of pets where they were going for 90k each easily.

Gold isn't an easy thing to get in decent amounts as far as I can tell by playing casually (I go to college and have a life on the weekends). There are few ways to make money and the developers don't seem to want to give people options. There aren't even simple things like combining materials into something to sell to merchants because last time I checked you lose money on almost everything. Selling to players takes time so this is rarely an option for me, and I usually get crap drops 90% of the time.

I think they should give BETTER rewards than before and scale up by a certain percent based on how many people you have with you (like mentioned before). Simple positive reinforcement! I hoard money because I never know when I might want a new weapon or some armor, and there is no reason for me to group if I am getting 1/8th of the drops regardless on in I am by myself. Because of that I agree with :

Quote:
Originally Posted by clawofcrimson
is there ANY necessity in a video game... for many pvers the chance to get cool stuff is what makes or breaks a game.

I for one will wait until the dust settles and see how it pans out.... I'm still playing this game after many...many 'adjustments'
Why put stuff in a game if few people can have it? I want to be rewarded for playing the game and putting in effort, and I think stuff that costs 100k+ is ridiculous. I believe that a little freedom (like getting expanded storage) and having options makes games fun. Ninja Gaiden Black is a good example I think because it had parts of RPG/Action/Fighting/Puzzle games and you had an option on what you wanted to use in the way of Spells/Weapons/Combos/Consumables.

I hope they rewrite some rules for GW2 on what kind of experience they want people to have.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

added on to the restrictive $$$ u also have to BUY skills 1k each per new chapter..there is no reduction of anykind

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Quote:
Originally Posted by lyra_song
Did they play through all the missions and primary quests?

My experience in Factions is that assasin had 5k by the time she got off Shing Jea. I figure that prophecies would give you bigger loot since its much longer.
Yeah both did.

By the time you've bought weapons to keep up with Crystal Desert you're nearly flat broke. At least this is the way I found it after reaching droks. I reached the same point at droks my progess was halted for a long time because of two very important factors.

1. Top level armour. It aint easy for someone with no support and no farming to afford droks armour.

2. Extra attribute quests.

I reached droks without the cash to buy the armour, neither did either of the two guildies I got to droks. It aint that easy.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

i think that this covers it nicely.

you may also recognize her style but i dont have the time to find her linkie.


Quote:
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
it took them long enough but they finally said one player cant collect 8 players loot.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I fully agree with the change, but wish they'd done it a lot sooner. Let's take a look at some of the problems solo farming has caused:

1) People never or almost never form full groups for UW
2) Many people never or almost never play in groups, why would you when the rewards are better to solo?
3) Many skills (Protective bond anyone?) have been needlessly nerfed
4) Rampant inflation. Farmers can offer such high amounts of money for goods that they crowd out other players-or force them to farm themselves. Vicious cycle much?
5)PvE build innovation has never focused on group builds, as PvP has. Rather, it has searched for ways to succeed with the fewest amount of characters possible. This makes most PvErs suck at GW, and explains things like that mending wammo you just saw, or that stoneflesh tank you went right around in AB. Really good PvE players up until now were those who solo farmed most effectively- not those who worked best in a team.
6) Many areas, for example The Deep, must be designed to counter common solo builds, stagnating the game for normal players.

The pluses of soloing?

It's fun to get more crap than everyone else.

This whole situation would never had been a problem if Anet had just grown some balls and done this a couple years ago, before the PvE metagame became solo farming.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Personally I'm looking forward to farming with guildies. Having to do it alone to maximize profits was boring, and there's still heroes for when they aren't around.

I don't see how boosting everyone's drops to solo-8 would differ in the long run. The worth of everything you farm would drop dramatically due to increased supply, and you'd find yourself bringing henchies/pugs to speed up your kills enough to recoup the losses.

On the downside, picking up the odd collector item is going to be a bigger pain.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

TBH, they ought to have "up-scaled" drops, not down scaled. The gold coins could have been downscaled, but drops shouldn't have been.

The situation at the moment is the drops are basically as if you had a full team (down-scale), while soloing.

If anything, the drops for partying should have been multiplied by the number of party members, so that partying is more attractive. In essence, having the drops like soloing.

Why? Because it would decrease the wealth disparity. Right now, people that farmed are sitting on their gold piles whining, while those that just started have no chance.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

I have a small suggestion, which is somewhat concurrent with how skills work for heroes...

Allow any character access to any non-elite skill you've unlocked on your account. PvE AND PvP.

This would still maintain the validity of the Skill Hunter Titles, and allow new players a much more friendly way to build new characters, rather than spending hundreds of hours accumulating sufficient gold to unlock skills across several characters, they can unlock them on one, and all subsequent characters could access them.

I just think its funny that your Heroes can be better at the game than your current character until you've dumped 20+ hours or more on a specific character.

[edit] And add in a repeatable EPIC side quest series that at the end, you can select one piece of "prestige" armor. So if you do nothing but the quest series, for, say 6 to 10 hours, you could get a full set of Vabbi. Its not like having Vabbi armor makes you more effective in combat, same with Obsidian and other 15k armors. So if the mechanics are the same, and we want to reward co-op play, make the quests minimum to human players and heroes only, no henchmen. And make it so that the reward is customized for the player, not like the Hero armor remnants which can be traded.

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

I started playing this game a few months back, first thing I did was completed all three campaigns. Got some builds going, tried some RA battles, etc.

Just 2 weeks back I started farming. Started from Vermin, did decent. Did Hyas next, that was good. Vermin, Hydras never dropped much gold/rate items, but the rest of the stuff they dropped could either me merched or salvaged into crafting materials for selling. Well, thats all dead for me now.

I don't think I am skilled enough to do much in Hard Mode either where the drops are arguably better. I tried Chest Running in hard mode, I sucked at it.

Time to go back to Chest Running in Normal Mode.

And I was just getting excited about farming.

I think nerfs introduced specifically to make solo farming harder should be reverted now. Make the drop rates for enemies better e.g Hydras, Vermin, Griffons, etc.
Instead of cutting the incentives of doing solo farming, increase the incentives of grop farming - better gold drop rate, etc.
Do something so loot is better distributed amongst farming groups.
Make high-end Chests drop more gold items than purple grapes.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

D O N T P A N I C

Quote:
Update - Friday April 20
Loot Changes

* Adjusted the following items so that they are now exempt from loot scaling:
o Skill Tomes
o Scrolls
o Dye
o Rare materials, such as Ectoplasm
o Gemstones from the Domain of Anguish
o All other rare (gold) items
o All unique (green) items
o Special event items
If you enjoyed soloing greens or doa gems, you can still solo - you might get way less merchable junk, but items that will drop will be more worth your time.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

at first i did not think theres anything wrong with solo farming nor did I take concern with anet nerfing the solo farm thing until I read this thread on guru and did a few hours of solo farming with my elementalist, to think that all this time after thousands of hours spent playing GW I found out solo farming can actually make you rich, even with the nerf. and 5 skill points plus sunspears point as well. but the loots .... ermmm i wish i had not seen what other people had gotten... but i did,

as you can see, on post number 82 dated 10-20-2007, 08:30 PM see the loot here

and look at what I got a couple of days ago:


but i did got lucky on another run with almost the same amount of loot, i have one gold icy blade axe (the first run actually) On one occasion, I kill all the juvenile ouside sunspears great hall almost at the same time, they all drop but I think 1 left and you know what drops? one single juvenile termite leg..........

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I am not big on hard mode farming as some are as I am old fashioned.It would be nice to go back to the glory days of May 05.This is when the AI did not scatter and loot scaling doesn't help either.I still think there is some sort of farming code .It would also be nice to the drop rate improved.This is for your casual to semi hardcore farmers.

It would also be nice to see running reverted back as well.

Shiishii Momo

Shiishii Momo

Frost Gate Guardian

Join Date: Nov 2006

I need a guild, R5 KOBD

N/

Well, in the game of thread necromancy, there are no real winners. Rest in peace, thread about soloing from 7 months ago, you've earned it.

Chthon

Grotto Attendant

Join Date: Apr 2007