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Originally Posted by Kimbot
Hey Ensign, the phrasing you use here sounds like this is a problem you had previous to the update. How long have you been hearing the audio issues with spellcasting? Is there any particular profession or spell type that has the biggest problem?
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The bug can be summed up as follows: whenever anyone deals any armor respecting damage, a 'hit' sound is played. Which hit sound is played depends on only two parameters - the weapon type equipped by the character dealing the damage, and the armor weight of the character recieving the damage. If I have a bow equipped, everything that I do that deals armor respecting damage will play bow sounds, whether it's actually shooting someone with the bow or casting Deep Freeze. Hence, while weapon attack sounds always make sense, caster hit sounds only make sense if you are equipping the appropriate attribute's weapon type. If you have a water wand or staff out when casting Deep Freeze, it sounds fine. But if you have out an air staff, it sounds like an air spell, if you have out a bow, like a bunch of arrows landing.
As far as I know, the only armor respecting spell that doesn't have this problem is Deathly Swarm, which has its own custom sound effects (and might be silent as far as weapon hits go). DoTAoEs don't play any hit sounds. Everything that does play a hit sound, however, sounds terrible if you're creative with your weapons at all. Practically, that means that Elementalists and Channeling Ritualists, though it affects a few Death spells as well.
Since I end up playing ele more than anything else, I'm used to the bugs by now. Actually I'm used to running around with four different weapon types a lot of the time, so I can tell what weapon set I'm on by what sound my spells are making. But yeah, it's just a dumb bug that's been around forever, and is suddenly more obvious with the changes to the sound effects. Kinda like the RoF/SoD graphic bug, it's been there so long that it's almost a running joke.
Peace,
-CxE