Let us use 7 heroes in Hard Mode
Zedd Kun
If someone wants the new titles, finding PUGs for hard mode might get pretty hard in many outposts after a while.. And with henchmen, most areas would be nearly impossible.. So I suggest when you turn on Hard Mode, you'll be able to use as many heroes you want.
Poison Ivy
/signed
Though I don't really see it happening. After the solo farming nurf, Anet was sending a clear message they want this to be an mmorpg, people playing with each other, not some singleplayer game.
Though I don't really see it happening. After the solo farming nurf, Anet was sending a clear message they want this to be an mmorpg, people playing with each other, not some singleplayer game.
bhavv
Brilliant idea, /signed please.
legion_rat
Frazzy
SRY double post
Zedd Kun
Quote:
Originally Posted by legion_rat
|
Frazzy
/not signed
Then what is the point of hard mode? This is one of the dumbest ideas I have ever seen in ANY forums.
And poison, the reason why nobody plays with anyone is because of the high number of noobs and no matter what they have you cannot determine how good they are since anyone can buy a perfect set of greens for 10K...Being so noob friendly actually ruined the MMO and Economy of the game.
Was it worth it???
Then what is the point of hard mode? This is one of the dumbest ideas I have ever seen in ANY forums.
And poison, the reason why nobody plays with anyone is because of the high number of noobs and no matter what they have you cannot determine how good they are since anyone can buy a perfect set of greens for 10K...Being so noob friendly actually ruined the MMO and Economy of the game.
Was it worth it???
Zedd Kun
Quote:
Originally Posted by Frazzy
/not signed
Then what is the point of hard mode? This is one of the dumbest ideas I have ever seen in ANY forums. And poison, the reason why nobody plays with anyone is because of the high number of noobs and no matter what they have you cannot determine how good they are since anyone can buy a perfect set of greens for 10K...Being so noob friendly actually ruined the MMO and Economy of the game. Was it worth it??? |
bhavv
Pugging is terrible enough in normal mode, I refuse to pug in hard mode.
I did great northern wall with my guild and accepted a random invite from an elly. He had twin attunement and flare, no NF skills and expects to play the game on hard mode. Kick him FTW and took Zhed.
This game is full of too many idiots, playing in hard mode with pugs is never going to work.
What is everyones problem with letting people that already play the game with heroes and hench just use 7 heroes instead? Its more fun for us, and doesnt affect your game in any way.
I did great northern wall with my guild and accepted a random invite from an elly. He had twin attunement and flare, no NF skills and expects to play the game on hard mode. Kick him FTW and took Zhed.
This game is full of too many idiots, playing in hard mode with pugs is never going to work.
What is everyones problem with letting people that already play the game with heroes and hench just use 7 heroes instead? Its more fun for us, and doesnt affect your game in any way.
tyche7
/signed
Of course I also think we should be able to in normal mode use up to 7 heroes but DEFINITELY in Hard Mode.
Pretty please with a cherry on top??
(-:
Of course I also think we should be able to in normal mode use up to 7 heroes but DEFINITELY in Hard Mode.
Pretty please with a cherry on top??
(-:
Mr_Cynical
/signed
Of course, since it makes sense, the chance of Anet actually doing this is close to zero. They're too busy making the game more friendly to bots and hurting casual players.
Of course, since it makes sense, the chance of Anet actually doing this is close to zero. They're too busy making the game more friendly to bots and hurting casual players.
Patrick Smit
Quote:
Originally Posted by Frazzy
/not signed
Then what is the point of hard mode? This is one of the dumbest ideas I have ever seen in ANY forums. And poison, the reason why nobody plays with anyone is because of the high number of noobs and no matter what they have you cannot determine how good they are since anyone can buy a perfect set of greens for 10K...Being so noob friendly actually ruined the MMO and Economy of the game. Was it worth it??? |
/signed, as there are many PvEers that refuse to kite and stand as immobile as the dummies on the playgrounds in balths temple. I refer to "Blame the Monks" name, thats exactly what they will do.
Star Gazer
/signed
when picking up a group, your only as strong as your weakest link. If this is really about skill, let us set up the team and see how good our builds really are
when picking up a group, your only as strong as your weakest link. If this is really about skill, let us set up the team and see how good our builds really are
Shadowfox1125
Quote:
Originally Posted by Mr_Cynical
/signed
Of course, since it makes sense, the chance of Anet actually doing this is close to zero. They're too busy making the game more friendly to bots and hurting casual players. |
Anyways, I'm a little uneasy about this one. I'm neutral.
tytons
might as well take out hardmode....next ull have thread like "titles are too easy to be earn" now ppl are already making legendary defender of ascalon thread..wat next?
/not sign
if u wan to have all ur heroes in game..then i sugges u go play normal mode. this would make the difference between gamers who are skilled and use their brains with those who dont.
/not sign
if u wan to have all ur heroes in game..then i sugges u go play normal mode. this would make the difference between gamers who are skilled and use their brains with those who dont.
VinnyRidira
/signed
I do not always have people to play with, and the henchmen are dire in HM.
I do not always have people to play with, and the henchmen are dire in HM.
bhavv
Quote:
Originally Posted by tytons
might as well take out hardmode....next ull have thread like "titles are too easy to be earn" now ppl are already making legendary defender of ascalon thread..wat next?
/not sign |
Strange Guy
^_^" Nah with heroes, drop rate of yourself is much higher than real ppl! The full party of heroes would be unfaired because you can do about EVERYTHING ^_^" in guildwars and this will be dump because the point of playing online game is playing WITH other people not with my computer ^_^". The better idea you could have is asking Galie Gray giving you the offline guildwars version where you can play single player with your own heroes ^_^"
/notsign and knock on the head of whoever sign ^_^"
/notsign and knock on the head of whoever sign ^_^"
BlackSephir
/signed
My heroes will never have retarded skills and are way more intelligent than some of the GW players
My heroes will never have retarded skills and are way more intelligent than some of the GW players
jamesrt2004
/signed Heros = nice skills
Jarus
/signed
Playing with heroes is something I enjoy, and all-hero teams will still not be quite as good as a good all-human team.
I still remember joining a PuG for Nahpui Quarter which absolutely blasted through the mission.
Playing with heroes is something I enjoy, and all-hero teams will still not be quite as good as a good all-human team.
I still remember joining a PuG for Nahpui Quarter which absolutely blasted through the mission.
SNIEVES
// signed = we need to get more player envolment, as in teamwork, no one player or character should be able to do or beat every mission by themselves,
Zeph
/signed
(message too short)
(message too short)
teenchi
/signed I'd like to see this too.
yasmina
/sign
I wish they would just allow us to use 7 of our heroes for anything would be nice but then I guess that would kill the npc heroes all together.
I wish they would just allow us to use 7 of our heroes for anything would be nice but then I guess that would kill the npc heroes all together.
Thomas.knbk
/notsign.
It's meant to be hard ffs
It's meant to be hard ffs
Teh [prefession]-zorz
/signed id love to because i dont have many opptunities to get into a good group, even after hours of waiting and such :/
Mr_Cynical
I'm not supporting this because of difficulty, I'm supporting it from a long-term point of view. What happens in a day/week/month when the novelty wears off and most outposts go back to being deserted?
Suddenly you have an unplayable hard mode (since the henchmen are simply rubbish, especially the builds) and the only viable way to make money in the game (assuming they don't de-nerf normal mode) evaporates.
Heroes are the only way for Hard Mode to be viable long term.
Suddenly you have an unplayable hard mode (since the henchmen are simply rubbish, especially the builds) and the only viable way to make money in the game (assuming they don't de-nerf normal mode) evaporates.
Heroes are the only way for Hard Mode to be viable long term.
Jette Antral
/signed
I agree completely with this idea. Obviously, it would have to work on Hard Mode only, but it's almost a necessity for players who prefer to play on their own for whatever reason. Although it's nice to play with competent humans, some obscure areas like the Icedome or Dragon's Gullet would be difficult, if not impossible, to get full human groups for without resorting to a guild group, which not everyone has access to.
This idea would definitely make it possible (but still quite challenging) to do Hard Mode as a single player. Henchmen are almost useless in normal mode, but in hard mode they're basically just punching bags for monsters to wail on. As an example of how effective this would be, the night HM came out, I decided to start from the beginning and vanquished the "Plains of Jarin" area next to Kamadan, and killed everything with only one or two deaths in an all-hero group (other than myself, of course).
I moved through the Istan area (not bothering to Vanquish all the areas), and when I reached the 8-player areas, everything went from "moderately challenging" to "difficult." I knew it was because of the henchmen, and their complete and utter lack of good skills. If I had been able to customize them, it would have been easier.
Later, I checked out the more difficult areas, such as the Realm of Torment, and things went from "difficult" to "hellish nightmare." Getting slaughtered by the AI actually felt pretty good for once, but trying to overcome those areas without fully customizable companions is pretty much just pissing in the wind. The henchmen simply can not handle the difficulties hard mode presents.
ANet never bothered to put henchmen in the Deep, Urgoz's Warren, or the Domain of Anguish. All of the end-game areas have essentially been buffed to the pre-update DoA level. There was a reason they weren't there: because they couldn't hold out against that kind of insanity for one second. I think we should stick to that precedent, because unless the henchmen get superpowers to match those of the HM monsters, it will be impossible to enjoy Hard Mode without large groups.
I agree completely with this idea. Obviously, it would have to work on Hard Mode only, but it's almost a necessity for players who prefer to play on their own for whatever reason. Although it's nice to play with competent humans, some obscure areas like the Icedome or Dragon's Gullet would be difficult, if not impossible, to get full human groups for without resorting to a guild group, which not everyone has access to.
This idea would definitely make it possible (but still quite challenging) to do Hard Mode as a single player. Henchmen are almost useless in normal mode, but in hard mode they're basically just punching bags for monsters to wail on. As an example of how effective this would be, the night HM came out, I decided to start from the beginning and vanquished the "Plains of Jarin" area next to Kamadan, and killed everything with only one or two deaths in an all-hero group (other than myself, of course).
I moved through the Istan area (not bothering to Vanquish all the areas), and when I reached the 8-player areas, everything went from "moderately challenging" to "difficult." I knew it was because of the henchmen, and their complete and utter lack of good skills. If I had been able to customize them, it would have been easier.
Later, I checked out the more difficult areas, such as the Realm of Torment, and things went from "difficult" to "hellish nightmare." Getting slaughtered by the AI actually felt pretty good for once, but trying to overcome those areas without fully customizable companions is pretty much just pissing in the wind. The henchmen simply can not handle the difficulties hard mode presents.
ANet never bothered to put henchmen in the Deep, Urgoz's Warren, or the Domain of Anguish. All of the end-game areas have essentially been buffed to the pre-update DoA level. There was a reason they weren't there: because they couldn't hold out against that kind of insanity for one second. I think we should stick to that precedent, because unless the henchmen get superpowers to match those of the HM monsters, it will be impossible to enjoy Hard Mode without large groups.
Jenn
Quote:
Originally Posted by Thomas.knbk
/notsign.
It's meant to be hard ffs |
/signed.
tytons
Quote:
How does using 7 heroes make the game any easier then an organised guild group, and how exactly will it let you get legendary defender of ascalon? |
hardmode was made to have a challenge..if hard mode is made easy ..it totally defeats the purpose of having it.
having 7 heroes is unfair because you could control all ur heroes skill and weapon and etc. This would then make the game even more less favourable to the party system.
as much as anet is doing a favor giving us heroes i believe there should be a limit to it. Henches do fine in hardmode..ive tried it..ive died..and no i dont find it that hard after a while.most kids in gw have adaptation problem or their mind isnt just flexible enough.
those that do not know how to pull mobs or watch out their agro bubble or even learn the behavior of mobs should stick to normal mode or maybe just stop gw if it bothers them that much.
take DOA for instance..ppl were complaining about it and all..but it only took a few smartheads to give out some ideas and now ppl can do it without much problems..the only problem is communication and ppl not messing around in there. Ive seen mesmer,ranger,paragon,ele, monks as tanks in DOA...so its not impossible...its just that the community is so spoiled by wiki and refuses to think for a moment before complaining.
Patrick Smit
Quote:
Originally Posted by tytons
might as well take out hardmode....next ull have thread like "titles are too easy to be earn" now ppl are already making legendary defender of ascalon thread..wat next?
/not sign if u wan to have all ur heroes in game..then i sugges u go play normal mode. this would make the difference between gamers who are skilled and use their brains with those who dont. |
heroajax1
/notsigned
henchmen were updated to advance to level 20 in hard mode.
that's why it's called "hard" mode. dur.
learn to play correctly.
henchmen were updated to advance to level 20 in hard mode.
that's why it's called "hard" mode. dur.
learn to play correctly.
Mr_Cynical
Quote:
Originally Posted by Shadowfox1125
How does the "loot scales to number of people in party" help bots?
|
I really worry how casual players are going to be able to afford even armour (and I mean 1.5k, not FOW) since they can't play Hard Mode (due to lack of knowledge, lack of time to complete the game, and usually a lack of guildies) and can't even build up cash over time in normal mode.
tytons
Quote:
Originally Posted by Patrick Smit
Right, PUGS are filled with einsteins.
|
[]The drop rates in both solo and full-party normal mode have gone through the floor. So now it is only bots that have the time to gather loot in normal mode. That's what I meant about helping bots.
Quote:
Originally Posted by Mr_Cynical
I really worry how casual players are going to be able to afford even armour (and I mean 1.5k, not FOW) since they can't play Hard Mode (due to lack of knowledge, lack of time to complete the game, and usually a lack of guildies) and can't even build up cash over time in normal mode.
|
draceena
/signed
Finally! An actual reason to go get all the Heros for your character. I feel totally unmovitated to get more than the "core" heros that I might need for my Warrior as I know I can't use more than 3. Give me the ability to get them all and build my own group for Hard Mode and I'll be in heaven.
Finally! An actual reason to go get all the Heros for your character. I feel totally unmovitated to get more than the "core" heros that I might need for my Warrior as I know I can't use more than 3. Give me the ability to get them all and build my own group for Hard Mode and I'll be in heaven.
MithranArkanere
As long it is only in Hard mode, I will agree with full hero parties and increased party size.
But only for Hard mode.
But only for Hard mode.
Dubby
/SIGNED
It took some work to get protector of elona. Now, all of a sudden, alot more pve titles are available. Henchmen are usually on even with pugs. Heroes are better then pugs and henchmen, and organized teams are better then all.
So yes, I would very much like to have 7 hero slots available while hard mode is turned on.
Plus, as a downer to consider for those that argue against this idea, equiping 7 heroes costs more then equipping 3. Considerably more. And, this way if you fail, you can blame it entirely on yourself - and not henchmen or pugs.
edit: I DO NOT WANT TO SEE INCREASED PARTY SIZES - except possibly for ascalon/istan/shing jea areas where the party limit is already low (that is, and only if, the monsters there are 20+ and in large groups). And even then, it would still be a max of 8.
It took some work to get protector of elona. Now, all of a sudden, alot more pve titles are available. Henchmen are usually on even with pugs. Heroes are better then pugs and henchmen, and organized teams are better then all.
So yes, I would very much like to have 7 hero slots available while hard mode is turned on.
Plus, as a downer to consider for those that argue against this idea, equiping 7 heroes costs more then equipping 3. Considerably more. And, this way if you fail, you can blame it entirely on yourself - and not henchmen or pugs.
edit: I DO NOT WANT TO SEE INCREASED PARTY SIZES - except possibly for ascalon/istan/shing jea areas where the party limit is already low (that is, and only if, the monsters there are 20+ and in large groups). And even then, it would still be a max of 8.
Evilsod
/signed
Pugs are bad enough outside of Hard Mode... with the requirement been that low (seriously why the f*ck isn't it character based not account based) theres nothing to stop them.
Party sizes would be perfectly ok if the enemies weren't so stupidly overpowered.
Pugs are bad enough outside of Hard Mode... with the requirement been that low (seriously why the f*ck isn't it character based not account based) theres nothing to stop them.
Party sizes would be perfectly ok if the enemies weren't so stupidly overpowered.
Aphraelyn
/notsigned
Byebye PuGs? Last I checked GW was a CORPG, you know...coorperative? Yeah...
Some people may not play as good as your heroes, sure, but if anet gave you 7 heroes, that would sorta defeat the purpose of the game.
If you're still interested in those 7 heroes. www.worldofwarcraft.com kthxbai
Byebye PuGs? Last I checked GW was a CORPG, you know...coorperative? Yeah...
Some people may not play as good as your heroes, sure, but if anet gave you 7 heroes, that would sorta defeat the purpose of the game.
If you're still interested in those 7 heroes. www.worldofwarcraft.com kthxbai