Let us use 7 heroes in Hard Mode

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by tytons
if ur not 1...then u should have no prob doing it with henches

...
What I mean is that there is often/always a guy/girl that know how not to play. If u monk (and i do) it becomes extremely obvious, due the fact that they don't kite, need constant attention due bad positioning, and then i didnt discuss skill use yet.

Heroes however have quircks too, but you can work around them, and I feel that for vanquisher and simple missions they will suffice. allowing me to start whenever i feel like it, instead of setting up a PUG which will take time and might blow up in your face in the end.

Its not so much that they are stupid or so, but when you give people advice about how to move and such they often conceive that as offensive criticism, while in fact it is constructive criticism. It will help the player getting better, and me preserving energy. But often players are highly flammable when criticized. The same counts when u mention the use of antagonizing skills on team or even on one skillbar. Its not bad when they spread them correctly on different mobs (for example shadow of fear and spitefull spirit), but when they don't they waste the potential of SS. That hex is better complemented with reckless haste.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

/signed

I love my heroes!

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Ive just been trying vanquisher in a few areas and the hench monks blow completely. I use damage heroes for my build, using healers instead would mean having to use stupid hench tanks that just killroy everything because they cant be put into defensive mode.

I want to be able to use 7 heroes. Aegis, Protective spirit and Zealous benediction on Khim's AI just completely sux, as does healing breeze on Mhenlo. Not to mention the complete lack of hex removal and energy management on their skill bars.



Or at least update henchmen to 8 'USEFUL' skills that work with their AI, and give them 14 in their primary attributes in hard mode.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

Some of you guys won't be happy until you're able to call in B-52's to soften an area before you ever step foot in it.

/notsigned

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

/Not Signed learn to use real people instead of AI as the game was intended and I would assume that is what HM is for.It is to put back the word cooperative in GW like it stated out to be.When I first started back in beta going ot post it was sort of like HM and I didn't use henchies as I didn't know about them.Then agian I mostly PvPed in RA and Monked in the Tomps now HA.

Learn to group up and cooperate.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Age
/Not Signed learn to use real people instead of AI as the game was intended and I would assume that is what HM is for.It is to put back the word cooperative in GW like it stated out to be.When I first started back in beta going ot post it was sort of like HM and I didn't use henchies as I didn't know about them.Then agian I mostly PvPed in RA and Monked in the Tomps now HA.

Learn to group up and cooperate.
This would be great if real people didnt rage quit, mass aggro, go afk and everything else. As it stand now I have been running with one to two guildies but what about the people who are not in a guild or are more casual players? If they are not going to buff henches to be useful in hard mode then they should let us take all heros.

~the rat~

edit was because i forget this


/signed

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

Quote:
Originally Posted by Dubby
/SIGNED
Henchmen are usually on even with pugs. Heroes are better then pugs and henchmen, and organized teams are better then all.
QFT.

Indeed, organized teams of actual people will always be better than an all-hero team. The problem is, not all of us have the time/opportunity to organize such a thing, so it would be nice to have the next best thing.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Age
/Not Signed learn to use real people instead of AI
I only use real people in PVP, real people in PVE suck to much.

Ive gotten my 3 protector titles now with only using hench + heros, I want to be able to do the same with the gaurdian titles.

Draikin

Krytan Explorer

Join Date: May 2005

/signed

That some people would not sign because this would make Hard Mode "easy" is downright ridiculous. Last time I checked my heroes weren't suddenly lvl 30...

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

OMG!! It's called HARD MODE for a reason. I've cleared all of Ascalon with just 3 heroes. If you can clear areas like that with only urself and 3 heroes, then why not just take urself and 3 heroes through every other area on the map if you don't like the henchman. In areas with 8 people all you gotta do is get one guildy and poof! no henchmen needed.

/NOTSIGNED

Kas

Frost Gate Guardian

Join Date: May 2005

/not signed
Get off your King Nothing Trip.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

/signed

hard mode isn't intended to be hard b/c of who you're with. It's intended to be hard b/c of the buffed foes you face.

scottyboysn

scottyboysn

Ascalonian Squire

Join Date: Apr 2006

USA

Kingdom Of Deities [KOD]

R/

/signed

i love my heroes i hate only being able to use 3 of them when i've put so much into them

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

/notsigned

Changing the hero max to 7 in order to make it easier in hard mode is self-defeating reasoning. Too hard for you? Make a human team. PUGs suck? Nothing new, find a group of reliable friends and guildies. Takes too long? Boo hoo, stop whinning, Guild Wars is a community game for a reason.

And honestly, henches are a hell of a lot better than most pugs. I've beaten many missions, such as Vizunah Square (1 human, 3 heros, 12 henchmen), even though EVERYONE in the local area was complaining about how hard it is.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I dont want 7 heroes to make hard mode easier, I want 7 heroes period for normal and hard mode because I enjoy playing the game with my hero builds.

Hard mode has nothing to do with my opinion, I've wanted 7 heroes since they were first announced.

So far Ive gotten 3 protector titles and legendary skill hunter purely with hench and heroes, I'm now doing explorer, purely with hench and heroes. By the time ive finished that I hope 7 heroes will be in the game so I can start vanquishing.

Tell me how im going to find an experienced pug team to vanquish every area in the game? Im not.

Der Zeitgeist

Ascalonian Squire

Join Date: Apr 2007

Made In Greece

E/

Not a bad idea at all... Some ppl in guild suggest the same thing. Hard Mode is a new thing in the game these days, so occasionally one can find human parties in outposts to play with in HM. But, 3 campaigns, ppl with no guilds for their own reasons, areas with no interest in HM... Maybe having a whole hero party is a good idea. After all, heroes' builds are made by players, so there's a possibility for failure and improvement. And 12 heroes in the game (for now...GWEN promises more...)... It's about time players use them and forget pre made and buffed henchies. 4 party maps should stay 4 party...8 party -> 7 heroes.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by bhavv
I dont want 7 heroes to make hard mode easier, I want 7 heroes period for normal and hard mode because I enjoy playing the game with my hero builds.

Hard mode has nothing to do with my opinion, I've wanted 7 heroes since they were first announced.

So far Ive gotten 3 protector titles and legendary skill hunter purely with hench and heroes, I'm now doing explorer, purely with hench and heroes. By the time ive finished that I hope 7 heroes will be in the game so I can start vanquishing.

Tell me how im going to find an experienced pug team to vanquish every area in the game? Im not.
If you've been doing 3 heroes + 4 henchmen since heroes came out, then will making the max 7 heroes really change your gaming experience at all? Honestly.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I said something similar in the other thread, might as well say it here too.

There are three classes of players.

One: prefer to play in PUGs, they may use an AI to fill one or two slots at most. Because this is what they want to do anything that even slightly interferes or reduces the available pool is terrible. If they had their way you would most likely be capped at three AI *period*, not just 3 heroes.

Two: play mostly with AI, the only time you PUG is on missions that are either too hard for the AI or need the team to split into multiple autonomous groups. Your not going to PUG anyway and you feel a large part of team builds are denied to you.

Three: you are in an active guild and do not care - you play with guildmates any way.

Every post here could just be reduced to someone saying "One" with replies "OMG - TWO!!!!" then back and forth.

Generally speaking much of both sides are correct: The more heroes one is allowed the fewer people will be willing to PUG but the vast vast majority will not have their play style change - they already have the option to play 95% of how they want. Allowing 7 heroes will make the game easier to play for AI players but if 8 heroes make the game too easy then 8 good humans is even easier. Those seem to be the most common things repeated back and forth.

The difference, as I see it, is one side feels their way is the way to go and wants to force the other side even if the players do not want too. Not a big fan of such things, I prefer to have as many options as one can. However, it appears as if Anet does wish to force things into player interaction and see the AI as "filler" (they have said so quite a number of times and their actions mostly agree) and the 3 hero limit is the compromise. Thus I do not see it going away for a while, maybe sometime after the player base shifts to GW2.

Diaden

Ascalonian Squire

Join Date: Jun 2006

Phoenix Arisen

R/

Heroes aren't really going to help you unless you understand how to use their respective primary classes, anyway. So, it's not really self defeating reasoning to want 7 heroes - people aren't asking for hard mode to be easier, they're asking for more control over their single player experience. More control in the form of a complete hero party will only make things easier if the player knows what he/she is doing. In this regard HM would still be very much a matter of skill and understanding of basic tactics and sound character builds. Heroes become the preferred alternative when the player makes them the preferred alternative..they aren't just magically better - they're made to be better by the players that run them. I reiterate, 7 heroes is still a contest of skill dependent on the player. I can't help it if I make better henchmen than Anet does.

I seem to recall Anet prattling on about wanting to make GW as friendly to play alone as it is to play with friends and 7 Heroes would help do that. Forcing someone to PuG (by providing inadequate hench support) is not going to make them sit around for hours trying to find a group that will let them in (because, you know, maybe they aren't a Necro, Ele, Monk or Warrior), it's just going to make them find something else to do. It's easy to say "join a PuG" as if there's always one forming (good luck finding Vanquisher pugs), as if you always have a couple hours you want to spend spamming the districts rather than actually playing the game. It's a matter of circumstances as well - people who don't have much time to play, inactive guilds, etc.

/signed

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Quote:
Originally Posted by Ozric
Some of you guys won't be happy until you're able to call in B-52's to soften an area before you ever step foot in it.

/notsigned
I like this idea... but wouldn't the following skill work?

Name: Glints Droppings
Description: A lvl x dragon overflys your location causing x dmg to each adjasent enemy.

Amount of damage is based upon your luck title, the amount of beast mastery you have, and your ability to run out of the way before the droppign cause "nuclear fall out".

Name: Nuclear Fall Out
Description: Each member of your party suffers x dmg per second. Can be tranfered between members of part reguardless of rance.gener.baddy or goody.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

This is going to sound nuts..but i really need to know.

First let me start of by saying i am neither here nor there about the topic in question, i'm so awsomely fantastic with my GW mission tactics, i'll take henches/Heros mix over pug's in most circumstances, (except on missions that` require a team to split).

But i do need to ask the /Notsigned folks somthing..

How will the ability to use 7 heros make HARD MODE EASIER? i don't get it i mean, i know heros have an extra 50 al each..no wait, they don't...hmm, must be the fact that hero skills recharge 80% faster tha..no wait they don't do that either..hmm

i got it, it's because they use hidden (Hero skills) kinda like Monster skills but just for heroes....no wait, silly me they don't have those either..gosh dang it what could it be?

i play W/R ..ALWAYS, i refuse to compromise i luv my classes and i love my build. Im also a damn good warrior, i'll take a pepsi challenge any old day of the flucking week with some of the elitist nubs i see in some towns.

No one wants to do DoA with me because im not a W/E..okaaay, but im good i swear, "sory , wiki says w/e or no go"..what to do??

ahh haaa, i can just use my non elitist scum Heroes , i mean, they're not asa good as a full human party , but they could be quite usefull...no wait...using 7 heros lowers the games difficulty...no wait..does it..ohh im so confused.

/singed for the OP (just because there are NO valid reasons for not signing).

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Made In Ascalon
If you've been doing 3 heroes + 4 henchmen since heroes came out, then will making the max 7 heroes really change your gaming experience at all? Honestly.
Yes it will because then I can use my own builds.

Will allowing 7 heroes change your gaming experience if you choose to pug? No it wont.

Unless you actually use heroes + hench, you have no idea.

Allowing 7 heroes will make PVE in GW the best thing ever since sliced bread and microwaves for me.

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

I S I G N T H I S B E C A U S E I T Y P E I N C A P S

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by legion_rat
This would be great if real people didnt rage quit, mass aggro, go afk and everything else. As it stand now I have been running with one to two guildies but what about the people who are not in a guild or are more casual players? If they are not going to buff henches to be useful in hard mode then they should let us take all heros.

~the rat~

edit was because i forget this


/signed
That is because most ppl don't have confidence in each other which is rather sad in today world or most look at it from a grim outcome that the mission will fail if one leaves or goes afk.There is a simple solution and that is to /resign and restart .It is a good thing to ask questions to like do you have enough time to help out and will you not go afk if they do report them.You will never get this as Anet won't give it to you as it completely unbalances it out.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

/signed for reasons already stated, especially too many idiots and too few good people.

Gaia_Hunter

Academy Page

Join Date: Oct 2006

Puging vs Heroing/Henchie.

Is really the world of GW inhabited by a such horrendus amount of noobs?
No.

So why people consider, in most situations, using AI controlled party members, even if half of those only have a profession, and sub-par skill bars better?

Coordination.

If a player stops to scratvh is head or IDing an items, every single hero/henchie will stop. They focus fire by nature. They dont get distracted or tired and stop using their skills or making mistakes. A player can refine its tactics using heroes/henchies for a certain area, but people come and go.

There are groups of people that spent their time practicing and improving their coordination. They are called Army, Sport Team, GvG guild team, etc.

A pug didnt spend any time doing that, so their are uncoordinated.

Places were only certain teams are accepted, like tombs, people will actually learn to fill their role, and even then a less experienced member can ruin it.

Thats why an henchie/hero party is superior to the large majority of pugs. They have a leader and follow its instructions, bad or good, but only one head planing and executing the strategic (as in global plan) aspects.

A trained and coordinated human team is superior to hero/henchies party, because they had the human capacity of discerning and choosing the best tactical (as in "its better to remove the blind from that warrior, than the daze from the other warrior", or "its better to spend my rez sig on the guy that has an hard rez, than on the other that has a spen rez sig") answer for the problems. But these team also have a single voice of command and have resources like TS, than most pugs wont have.

Thats why Pug<Henchie/hero<guild group.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Allowing 7 Heroes wouldn't make much of a difference in Hard Mode, at the least. You'll still be owned by the proper groups even with the equivalent of Henchmen as Heroes, no matter what you do.

Plus, I doubt ArenaNet will implement it anyways. How exactly would the UI handle that?

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

/signed

Personally.. I will refuse to group with people as long as I can in hardmode. I enjoy the challenge of clearing all by myself... but I've learned very much recently just how much henchmen DO suck. I'm almost halfway through one title for vanquisher with all hero and henchies... needless to say having 7 heros would be so much less of a headache!

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Confidence in PUGs, hmmm imo for HM it's not about PUG skill level, etc. it's about trying to FIND A PUG in the first place. Maybe it's just my timezone but I believe many are affected to a large extent. Thus the solution is to use heroes/henchmen. But of course most henchmen skillbars suck.

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I join parties for elite missions, hard quests, green hunts, and helping others.

Henchmen would still be useful for those who has not Nightfall or not many skills unlocked for a certain profession.

And remember that hecnmen are fully equiped, while you have to equip your heroes.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Zinger314
How exactly would the UI handle that?
Maybe by adding 7 flag buttons around the mini map, and only allowing a maximum of four hero windows to be open at a time?

You dont need to have all the skill windows open for your heroes, as long as they have skills that work, thats all that counts.

Quote:
Originally Posted by Zinger314
Allowing 7 Heroes wouldn't make much of a difference in Hard Mode
Yes it would if you know how to actually use the skills in the game. Adding a simple channeling on the hench monk bars would allow a party to be sustained for significantly longer, which can make a lot of difference. Taking obi flame on herta instead of aura of res will mean enemies die a lot faster if I cast it manually allong side my SF.

Single skill changes can make huge differences, which you would know if you PVP'ed.

If anyone thinks that henchmen skill bars cant be improved, they're a noob.

Also, heroes have runes, henchmen dont. +4 to the primary attribute on 4 party members makes a huge difference.

You dont go into GVG or HA with a stone daggers spike at 12 earth magic, or take a woh monk with 12 healing and healing breeze. The same applies to PVE, especially in hard mode.

Quote:
Originally Posted by MithranArkanere
And remember that hecnmen are fully equiped, while you have to equip your heroes.
All my heroes are much better eqquiped then the henchmen, runes, max green weapons, e.g, both my monks have a totem axe and Byzzr's benediction, and I have a full set of monk runes that I swap around as required.

So why cant I use my better equiped heroes instead of hench?

Quote:
Originally Posted by Age
That is because most ppl don't have confidence in each other
I dont have confidence with anyone anymore in this game unless they're in my guild, or if they are at least Rank 6 HA *AND* Koabd.

I have had too many bad experiences with pugs, which is why I will never use them again. Remove Henchmen and heroes from the game and I quit GW.

nugzta

Krytan Explorer

Join Date: Nov 2005

/signed

I want my team to synergize with each other, not some random elements blend in together. GW is a team game, random never works in this game. Regardless if your team is compromised by human or AI, what matters is each build in your team working together.

Vel

Vel

Lion's Arch Merchant

Join Date: Mar 2006

W/

/signed

I think they should allow you to take whatever you want. I would like to see UI letting you control upto 3 to 5 heroes at any time on the radar. At a very minimum I would like to see 5 heroes.

In PvE the standard set of heroes are 1 Healer, 1 Nuker/SS and 1 MM. This sorta limits the possibilities considering you have many heros and many will be added soon. Also, in PvE there are very standard common templates are being used in multiple areas. So, improving AI on those templates will help tremendously.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

/Signedificated .... if I didn't already.


Yeah... I spent quite a bit of time and money levelling all my heroes up to 20 and kitting them ALL out with runes, inscriptions and fully souped out collector weapons. Only on my Assassin as it happens, but I've nearly got all my Necro's heroes souped up (and they're all level 20 too).
For that reason if nothing else it would be nice to make use of more of them. As it stands Olias, Sousuke and Zhed are permanent fixtures on my party bar and most of the rest of them never get any air-time...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

How possible would it be for me to make this build everytime I wanted to pug? Its pretty much why I want 7 heroes.

[skill]gift of health[/skill][skill]Searing Flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]mark of rodgort[/skill][skill]glyph of lesser energy[/skill][skill]fire attunement[/skill][skill]resurrection chant[/skill]

[skill]barrage[/skill][skill]keen arrow[/skill][skill]crossfire[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]"watch yourself!"[/skill][skill]"shields up!"[/skill][skill]resurrection signet[/skill]

[skill]barrage[/skill][skill]keen arrow[/skill][skill]crossfire[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]sharpen daggers[/skill][skill]critical eye[/skill][skill]resurrection signet[/skill]

[skill]anthem of envy[/skill][skill]cautery signet[/skill][skill]"They're on fire!"[/skill][skill]"stand your ground!"[/skill][skill]"Fall Back!"[/skill][skill]"go for the eyes!"[/skill][skill]"find their weakness!"[/skill][skill]signet of return[/skill]

[skill]obsidian flame[/skill][skill]churning earth[/skill][skill]sandstorm[/skill][skill]glyph of lesser energy[/skill][skill]ward against melee[/skill][skill]ward against elements[/skill][skill]earth attunement[/skill][skill]resurrection signet[/skill]

[skill]preservation[/skill][skill]life[/skill][skill]soothing memories[/skill][skill]spirit light[/skill][skill]splinter weapon[/skill][skill]protective was kaolai[/skill][skill]holy veil[/skill][skill]flesh of my flesh[/skill]

[skill]orison of healing[/skill][skill]words of comfort[/skill][skill]dwayna's kiss[/skill][skill]light of deliverance[/skill][skill]mend condition[/skill][skill]holy veil[/skill][skill]channeling[/skill][skill]renew life[/skill]

[skill]reversal of fortune[/skill][skill]gift of health[/skill][skill]shielding hands[/skill][skill]shield of regeneration[/skill][skill]mend condition[/skill][skill]holy veil[/skill][skill]channeling[/skill][skill]renew life[/skill]

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by bhavv
How possible would it be for me to make this build everytime I wanted to pug? Its pretty much why I want 7 heroes.
Find one other person to party up with, then get them to bring 3 heroes?

:dunno:

If this gets implemented, can we please retitle Hard Mode to "Slightly More Difficult Mode"?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Jetdoc
If this gets implemented, can we please retitle Hard Mode to "Slightly More Difficult Mode"?
I really dont understand this reasoning at all. In hard mode enemies still attack, cast spells and move 50% farster, as well as being really high levels.

How does using any combination of Anet's oh-so cleverly designed skills make it any easier?

As someone mentioned before, heroes have no benefits over a human player, the only benefit is being able to use whatever skills you like. If there are any seriously imbalanced skills that make HM too easy when used then nerf them. Its what they do to HA.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Zinger314
Allowing 7 Heroes wouldn't make much of a difference in Hard Mode, at the least. You'll still be owned by the proper groups even with the equivalent of Henchmen as Heroes, no matter what you do.

Plus, I doubt ArenaNet will implement it anyways. How exactly would the UI handle that?
7 Heroes versus 3 Heroes + 4 Henchmen would make a huge difference. The synergies between the Hero builds are amazing. 2 People plus 6 heroes work enormously well when the hero builds compliment. Even with the current AI heroes are very good, I think the current AI is very good anyway.