What builds have you been using in HARD Mode?
kumarshah
One thing that I have feared every since the update has been announced is that everything will become like DoA for us Warriors - i.e. people will only be looking for Tanks.
That might not be the case currently in the earlier game areas like Kamadan or Ascalon.
But what has been your experience? Will tanking become a lot more important with Hard Mode update - not only for missions but for also clearing the areas (Vanquisher title)?
I have not done much in Hard Mode yet, so post your builds and lets see what you guys have been doing. Also would be useful if you mention what you did with that build (i.e. did Nolani Academy mission or did Gates of madness mission).
That might not be the case currently in the earlier game areas like Kamadan or Ascalon.
But what has been your experience? Will tanking become a lot more important with Hard Mode update - not only for missions but for also clearing the areas (Vanquisher title)?
I have not done much in Hard Mode yet, so post your builds and lets see what you guys have been doing. Also would be useful if you mention what you did with that build (i.e. did Nolani Academy mission or did Gates of madness mission).
FeroxC
PVE Hammer warrior.
Hard mode Missions done-
Frontie gate
Great northern wall
Skills
Mighty blow
Crude swing
Yeti smash
Hammer bash
Belly smash
Flail
Rage of ntouka(elite)
Lions comfort
Tactics
Hit rage of Ntouka, then flail start combo.
or aim for melee monster(char axe warrior) hit hammer bash then belly smash to blind.
you can also hit rage of ntouka and then lions comfot to heal at any time.
No waiting around for adrenaline with this build !
Hard mode Missions done-
Frontie gate
Great northern wall
Skills
Mighty blow
Crude swing
Yeti smash
Hammer bash
Belly smash
Flail
Rage of ntouka(elite)
Lions comfort
Tactics
Hit rage of Ntouka, then flail start combo.
or aim for melee monster(char axe warrior) hit hammer bash then belly smash to blind.
you can also hit rage of ntouka and then lions comfot to heal at any time.
No waiting around for adrenaline with this build !
Cathode_Reborn
Quote:
Monsters in Normal mode are now less likely to kite for long periods of time.
Melee monsters in Normal mode will once again focus all of their attacks on a single target. It seems normal mode is how gw was before the ai update so I'm guessin tanking won't help much in hard mode.
Soulsmasher
Sever Artery
Gash
Galrath Slash
Watch Yourself
Solders Stance
Solders Defense
Healing Signet
Rez
is what i have been using and its just meh
Gash
Galrath Slash
Watch Yourself
Solders Stance
Solders Defense
Healing Signet
Rez
is what i have been using and its just meh
Seef II
Standard hammer build with Watch Yourself. KDs are the best shutdown there is.
Nexus Icon
I haven't modified my previous hammer build, except that I occasionally swap out Restore Life instead of Sunspear Rebirth Signet now. I usually always run Sunspear Rebirth Sig, as with a high Sunspear title, it's probably the best res in the game. That and I don't have to go Wammo
Currently using:
16 Hammer
13 Strength
3 Healing Prayers
[skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Counter Blow[/skill][skill]Staggering Blow[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Belly Smash[/skill][skill]Restore Life[/skill]
Template Code: OQMT0mIP5xwyXLLoFzCYxroTAA
I was thinking of putting in Lion's Comfort as only having one monk in the team up until Yak's Bend meant that I felt the pressure more than usual, but now I'm back in areas where you can have teams of 6+ I'm not that worried.
Was REALLY missing Jin packing [skill=text]Infuriating Heat[/skill] mind.
Currently using:
16 Hammer
13 Strength
3 Healing Prayers
[skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Counter Blow[/skill][skill]Staggering Blow[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Belly Smash[/skill][skill]Restore Life[/skill]
Template Code: OQMT0mIP5xwyXLLoFzCYxroTAA
I was thinking of putting in Lion's Comfort as only having one monk in the team up until Yak's Bend meant that I felt the pressure more than usual, but now I'm back in areas where you can have teams of 6+ I'm not that worried.
Was REALLY missing Jin packing [skill=text]Infuriating Heat[/skill] mind.
blue.rellik
I initially tried a 'Last day dawns' charr farming build but will change that for a hammer build now
Cathode_Reborn
What's with all the hammer builds? I haven't tried hard mode yet.
blue.rellik
Quote:
Originally Posted by Cathode_Reborn
What's with all the hammer builds? I haven't tried hard mode yet.
I'm guessing it follows the saying 'the best defence is an offense'. After all, the charr warriors can't eviscerate you if they spend all the time on the ground
Dawns Tide
I've been having a alot of fun with:
[card]"Watch Yourself!"[/card][card]cyclone axe[/card][card]Disrupting Chop[/card][card]Spiteful Spirit[/card][card]"Shields Up!"[/card][card]Distracting Blow[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
[card]"Watch Yourself!"[/card][card]cyclone axe[/card][card]Disrupting Chop[/card][card]Spiteful Spirit[/card][card]"Shields Up!"[/card][card]Distracting Blow[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]
kumarshah
Anybody still using any Sword builds like Dragon Slash?
Kraken Hammer
Ive tried my dragon slash build, worked fine, but a hammer would work better
Nexus Icon
Quote:
Originally Posted by blue.rellik
I'm guessing it follows the saying 'the best defence is an offense'. After all, the charr warriors can't eviscerate you if they spend all the time on the ground
Got it in one. It also makes killing monks that much easier.
4 seconds of downtime from Backbreaker is a world of hurt for a squishy.
4 seconds of downtime from Backbreaker is a world of hurt for a squishy.
A Leprechaun
against few but tough foes hammers , in my view, well exeed axes and swords. I havent started to play through hard mode yet, but will probably use a hammer build , mabye just the usual devestating hammer build.
~A Leprechaun~
~A Leprechaun~
Effigy
I imagine a linebacker build would be effective for shutdown.
Dutch Masterr
I've been using a pretty simple pressure W/Mo axe build...
15 Axe Mastery
12 Tactics
9 Strength
rest in Healing
Healing Signet, Defensive Stance, Soldier's Defense, "Watch Yourself!", Furious Axe, Dismember, Cleave, Resurection Chant
Kind of basic, but it works great anywhere.
15 Axe Mastery
12 Tactics
9 Strength
rest in Healing
Healing Signet, Defensive Stance, Soldier's Defense, "Watch Yourself!", Furious Axe, Dismember, Cleave, Resurection Chant
Kind of basic, but it works great anywhere.
Cathode_Reborn
Quote:
Originally Posted by Dutch Masterr
15 Axe Mastery
12 Tactics
9 Strength
rest in Healing Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O
12 Tactics
9 Strength
rest in Healing Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O
Racthoh
Going around with:
Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet
Strength: 9
Swordsmanship: 16
Tactics: 11
Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet
Strength: 9
Swordsmanship: 16
Tactics: 11
Dutch Masterr
Quote:
Originally Posted by Cathode_Reborn
Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O I use a gladiator's helm+superior axe mastery so i can only have 15 max. The damage difference between 15 and 16 is next to nothing anyway....I'm not buying myself another FoW helm just to add +1 to axe mastery =D
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O I use a gladiator's helm+superior axe mastery so i can only have 15 max. The damage difference between 15 and 16 is next to nothing anyway....I'm not buying myself another FoW helm just to add +1 to axe mastery =D
Raxxman
Quote:
Originally Posted by Racthoh
Going around with:
Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet
Strength: 9
Swordsmanship: 16
Tactics: 11 This is similar to what I use, but I place Enraging charge for shields up and FGJ for Standing. I do this so I can chain Dragon/Sun and moon for 20 seconds.
you find not having a speed boost no problem?
Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet
Strength: 9
Swordsmanship: 16
Tactics: 11 This is similar to what I use, but I place Enraging charge for shields up and FGJ for Standing. I do this so I can chain Dragon/Sun and moon for 20 seconds.
you find not having a speed boost no problem?
desolatorman
my build is currently
dwarven battel stance
reneweing smash
staggering blow
auspicious blow
heavy blow
sig of strength
variable skill
res sig
my build centers around DBS and renewing smash... while the other skills are used while waiting for recharge
dwarven battel stance
reneweing smash
staggering blow
auspicious blow
heavy blow
sig of strength
variable skill
res sig
my build centers around DBS and renewing smash... while the other skills are used while waiting for recharge
Arkantos
[skill]Earth Shaker[/skill]
It works magic.
It works magic.
Nexus Icon
Oh, and a handy hero tip for all you warriors:
Bring one of the ranger heroes packing [skill=text]Infuriating Heat[/skill].
Less of a need for FGJ then, although if you DO bring FGJ, you can quite happily use just 2 skills when they're both active, Standing Slash and Dragon Slash. This is an effective way of bringing a high unconditional DPS Dragon Slash build and a Sever/Gash build on one bar.
I suggest for an effective sword build:
[skill]"For Great Justice!"[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Sever Artery[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Dragon Slash[/skill][skill]Rebirth[/skill]
Code: OQMT8mIT55qYY5r+FyHgZxJTAA
Edit:
Sorry, here's the ranger build too:
16 Expertise
13 Markmanship
[skill]Infuriating Heat[/skill][skill]Read the Wind[/skill][skill]Concussion Shot[/skill][skill]Epidemic[/skill][skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Lightning Reflexes[/skill][skill]Resurrection Signet[/skill]
Code: OgUSc5MPCbYDmxJ8YUNFHBA
Bring one of the ranger heroes packing [skill=text]Infuriating Heat[/skill].
Less of a need for FGJ then, although if you DO bring FGJ, you can quite happily use just 2 skills when they're both active, Standing Slash and Dragon Slash. This is an effective way of bringing a high unconditional DPS Dragon Slash build and a Sever/Gash build on one bar.
I suggest for an effective sword build:
[skill]"For Great Justice!"[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Sever Artery[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Dragon Slash[/skill][skill]Rebirth[/skill]
Code: OQMT8mIT55qYY5r+FyHgZxJTAA
Edit:
Sorry, here's the ranger build too:
16 Expertise
13 Markmanship
[skill]Infuriating Heat[/skill][skill]Read the Wind[/skill][skill]Concussion Shot[/skill][skill]Epidemic[/skill][skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Lightning Reflexes[/skill][skill]Resurrection Signet[/skill]
Code: OgUSc5MPCbYDmxJ8YUNFHBA
Racthoh
Quote:
Originally Posted by Raxxman
you find not having a speed boost no problem?
If I'm fighting with henchmen, they all tend to ball up so I don't need to move all that much. If I'm with people, there is a higher chance of having a better control of the aggro so I don't need to move. The more defense boosts I can put on my bar the better; put less of a strain on the monks.
It would probably be wiser to use a 7/12/16 setup so I can get the 10 seconds for both Shield's Up! and Watch Yourself! and only lose another second on Flail.
And when I hero/henched Raisu Palace, I swapped out my res for Dolyak Signet and went with a 11 strength, 9 tactics split and dropped Healing Signet for Storm of Swords. Got masters so I was rather pleased.
It would probably be wiser to use a 7/12/16 setup so I can get the 10 seconds for both Shield's Up! and Watch Yourself! and only lose another second on Flail.
And when I hero/henched Raisu Palace, I swapped out my res for Dolyak Signet and went with a 11 strength, 9 tactics split and dropped Healing Signet for Storm of Swords. Got masters so I was rather pleased.
FeroxC
Quote:
Originally Posted by Cathode_Reborn
Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O Because in HM tanking is less effective the melee monsters are incredibly powerfull its better to prevent as much dmg as possible(knockdowns/blind) and try take them out ASAP.
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O Because in HM tanking is less effective the melee monsters are incredibly powerfull its better to prevent as much dmg as possible(knockdowns/blind) and try take them out ASAP.
Exterminate all
I have been using the Crippling Slash build.
Crippling Slash, Gash, Flail, Lions Comfort, Sprint, Final Thrust, "For great justice", Jaizhenju Strike
Template Code: OQATER6W1prwXPsAm3Yg5q8XBA
Check that out defenitely... i use it when im farming and when i am with a group of people..pve missions.
Crippling Slash, Gash, Flail, Lions Comfort, Sprint, Final Thrust, "For great justice", Jaizhenju Strike
Template Code: OQATER6W1prwXPsAm3Yg5q8XBA
Check that out defenitely... i use it when im farming and when i am with a group of people..pve missions.
Surena
Quote:
Originally Posted by Arkantos
[skill]Earth Shaker[/skill]
It works magic. The best hammer elite in PvE.
It works magic. The best hammer elite in PvE.
]SK[
I've only done a few Ascalon type areas. But i've found this works for me. It's great for spiking enemy monks which are actually quite a challenge to take down. Even more so if you get a few of them.
Flail
Eviscerate
Executioners Strike
Power Attack
Wild Blow
Enraging Charge
Healing Signet
Rebirth - Sadly useful in Hard Mode. Taking me back to my Wammo roots
14 Axe
11 Strength
9 Tactics
A hard res is recommended since a party wipeout can be avoided with the gift of Rebirth.
I've found though that different areas have different foes. Theres no standard build that works thoughout which makes hardmode different from normal.
Wild Blow has been useful for removing stances. Substitue this for "For great justice!" if you wish for almost instant charger Eviscerate when used with Enraging Charge.
I've always been a fan of the sword but it lacks power in Tyria where you find a hell of a lot of non-fleshy creatures. This means getting that inflicting that all important Deep Wound is a challenge.
Flail
Eviscerate
Executioners Strike
Power Attack
Wild Blow
Enraging Charge
Healing Signet
Rebirth - Sadly useful in Hard Mode. Taking me back to my Wammo roots
14 Axe
11 Strength
9 Tactics
A hard res is recommended since a party wipeout can be avoided with the gift of Rebirth.
I've found though that different areas have different foes. Theres no standard build that works thoughout which makes hardmode different from normal.
Wild Blow has been useful for removing stances. Substitue this for "For great justice!" if you wish for almost instant charger Eviscerate when used with Enraging Charge.
I've always been a fan of the sword but it lacks power in Tyria where you find a hell of a lot of non-fleshy creatures. This means getting that inflicting that all important Deep Wound is a challenge.
Nexus Icon
Quote:
Originally Posted by Arkantos
[skill]Earth Shaker[/skill]
It works magic. Personally, I'm a bigger fan of [skill=text]Backbreaker[/skill] due to the 4 second knockdown and extra damage. The range on Earthshaker just seems a little too low.
Still, each to their own
It works magic. Personally, I'm a bigger fan of [skill=text]Backbreaker[/skill] due to the 4 second knockdown and extra damage. The range on Earthshaker just seems a little too low.
Still, each to their own
axe
Ive been using a Battle Rage Axe bar with good results. The monsters move much faster so keeping a constant movement speed is helpful especially when playing with human players that actually move when something is attacking them
Battle Rage {E}
Protectors Strike (this is for building adrenaline as there is no IAS in this build)
Dismember
Agonizing Chop
Exocutioners Strike
Enraging Charge
Lions Comfort
Death Pact Sig (I love this rez, you have to use it intelligently, but if an important party member goes down rez quick. If youre team is about to wipe, rez someone and hope they die first that way you dont get DP) Also This doesnt synergize well with Lions Comfort so you have to be careful about using lions comfort or you will not have a rez for 12 seconds.
I can spread deep wound very quickly which is great if your team is using AOE damage as it really can get some fast kills. Also agonizing chop is pretty decent disruption on enemy monks and other casters. For Protectors strike obviously hit it if you can vs a moving foe for the damage bonus, but when stationary its still great for building adrenal and getting quick hits in. I usually wait to see the yellow damage numbers above the foe then immediately hit Prot. Strike for a near instant follow up attack, I also try to use it right after exocutioners strike for a decent spike and to try to get agonizing chop fueled back up.
EDIT: ATTRIBUTES
Axe: 16
Strenght: 10
Tactics: 10
Battle Rage {E}
Protectors Strike (this is for building adrenaline as there is no IAS in this build)
Dismember
Agonizing Chop
Exocutioners Strike
Enraging Charge
Lions Comfort
Death Pact Sig (I love this rez, you have to use it intelligently, but if an important party member goes down rez quick. If youre team is about to wipe, rez someone and hope they die first that way you dont get DP) Also This doesnt synergize well with Lions Comfort so you have to be careful about using lions comfort or you will not have a rez for 12 seconds.
I can spread deep wound very quickly which is great if your team is using AOE damage as it really can get some fast kills. Also agonizing chop is pretty decent disruption on enemy monks and other casters. For Protectors strike obviously hit it if you can vs a moving foe for the damage bonus, but when stationary its still great for building adrenal and getting quick hits in. I usually wait to see the yellow damage numbers above the foe then immediately hit Prot. Strike for a near instant follow up attack, I also try to use it right after exocutioners strike for a decent spike and to try to get agonizing chop fueled back up.
EDIT: ATTRIBUTES
Axe: 16
Strenght: 10
Tactics: 10
Nkah Sennyt
[skill]Furious Axe[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]"Watch Yourself!"[/skill][skill]Tiger Stance[/skill][skill]Enraging Charge[/skill][skill]Rebirth[/skill]-optional-
Nothing big, just kinda slopped together. But it works. Evis -> "Charge!" in big areas.
Nothing big, just kinda slopped together. But it works. Evis -> "Charge!" in big areas.
Cathode_Reborn
Quote:
Originally Posted by Surena
The best hammer elite in PvE.
I tried using Earthshaker in pve but found it to be very weak. 8 adren is just too much. Combined with Infuriating Heat though, it could be very effective.
[skill]Forceful Blow[/skill]
I use that in pve. Low adren cost, good damage, and it goes well with Heavy Blow now that it got buffed to only 5 adren.
[skill]Forceful Blow[/skill]
I use that in pve. Low adren cost, good damage, and it goes well with Heavy Blow now that it got buffed to only 5 adren.
Juk3n
so far im 22/25 Tyra HM with thk, glint and Sanctum bonuses, and all the other missions been doing with Heroes and henchi hoos.
14 Axe
12 STR (has to be 11 for my fav shield)
10 Wilderness survival
Troll Unguent - Penetrating Blow - Dismember - Excecutioners - Flail - Enraging Charge - Counter attack - Melandru's ressilly [E] ftw.
Play sword for fun, when i feel like being different,
same stats, all that changes are the Adren attacks
Barberous - Standing slash - and Galrath
That is all
14 Axe
12 STR (has to be 11 for my fav shield)
10 Wilderness survival
Troll Unguent - Penetrating Blow - Dismember - Excecutioners - Flail - Enraging Charge - Counter attack - Melandru's ressilly [E] ftw.
Play sword for fun, when i feel like being different,
same stats, all that changes are the Adren attacks
Barberous - Standing slash - and Galrath
That is all