Traps could use a little love.

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

Ranger here.

Love the new ANet changes to the 'timers' on the skills.

It sure would be nice if traps could get skill timers as well. In addition, If I were king for a day, I'd add a little skill trap marker so everyone (including me)could see where the traps are.

Other than these, I'm very pleased with the slu of QoL changes ANet has made.

-ANoid

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea i would like that too, i believe more things should have animation includeing spirits range and of course traps. i think this would not be too hard to put in and hey it will make GW much better looking imo

/signed

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

/not signed for PvP trap range indicator

/signed for PvP spirit range indicator

/signed for all of it in PvE

The traps range would be easily side stepped by humans, thus not activating it. Hero/henchmen AI would not recognize it and they would be hit. Think of it this way: Hero battle, a ranger sets a trap. The opposite team PC side steps it and continues, his heroes follow him the fastest path they can find, which is through the trap. They get owned, because they are blind, and burning.

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

Ah- yes, you are quite right, and not at all what I considered in my OP. This was for PvE only.

I do not PvP, and, as a consequence, I often forget that part of the game.

Is there a presidence for a skill performing differently in PvP as opposed to PvE?

If not, then the marker would be a poor idea- for your very reason.
Still, I'd like to see a timer on the skill.

-ANoid

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

XD.

Obviously, PvP enemies won't see your indicators!
Only your party members would be able to see them!

I do like the idea, as long as it do not affect PvP gameplay.

darkorical

Academy Page

Join Date: Apr 2006

In the forgotten corners of your mind where the nightmare things live

Biscuit Of Dewm

E/Mo

my thoughts on the indicators is to make rangers able to spot traps set with an equal stat or lower than their own. (My wilderness survival is 9 so I can see lvl 9 traps or less.)

friendly traps would be green and enemy traps would be red

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well... I on't disagree with a skill to find them
Or a cahnce to find them if you don't move near them.
Or a timer that depends on the diference, you you'll have to stay 3 seconds without moving to find traps set with your attributes or lower in your area.

But quickly finding and spoting for allies? That would just kill the purpose of traps.

Let's stick with the 'show to allies' idea. And leave the 'detection' for other.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Show to allies all traps.

countdown on when the trap will set off.

Make sure we can toggle it off >.>

/sign

Dubby

Dubby

Lion's Arch Merchant

Join Date: May 2005

D/

As long as allies see the indicators, and enemies do not, I'll go with this.

/sign

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea thats kinda what i figured it was from the start.... lol

its for your allies only so still /sign