Hench/Hero Intelligence + Hard Mode

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

This thread is to comment on how Heroes and Henches react in Hard Mode.

I have two suggestions:
(1) When you engage in combat the backline should spread out... not by much, but they remain so clumped it is kind of ridiculous. It is even more ridiculous for when you run out of their clump, and they follow you to clump more. I am really surprised there is no AI line on spacing functions... Now in normal mode this isn't a big deal, but where enemies are e-surging all over the place and using other one shot AoE's...this hurts.

(2) Learn how to deal with SS/Empathy/Backfire/etc. I have only experienced SS recently, but jeebus godzilla they are stupid (by "they" I mean of course Henches/Heroes). An SS from a lvl. 25 Bog thingy is pretty rough, and while I agree that at full life it might be worth powering through it... but the way they react to that skill is ridiculous. This also goes back to (1), I had my Ele Hero wanding through SS thereby affecting our clump of backliners.

Needless to say, I love Hard Mode, I love the challenge... I just don't like how much harder it is due to (1) and (2).

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

there are so much more things wrong with heroes, using protective spirit to heal using DF bonus, can it be more silly? This is while he has Restore condition from which people are suffering as well.

The formation settings would be very welcome

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

Quote:
Originally Posted by Patrick Smit
there are so much more things wrong with heroes, using protective spirit to heal using DF bonus, can it be more silly? This is while he has Restore condition from which people are suffering as well.

The formation settings would be very welcome Definitely. And yeah, part of this thread is that I think people might notice a bit more. So anyone please post stuff like Patrick Smit posted as well.

Oofus

Oofus

Forge Runner

Join Date: Feb 2006

I could tell you, but then I'd have to kill you.

Cold Hard [CASH]

Personally getting real tired, real fast, of Dunkonoob just standing there getting mauled by multiple warriors despite being set to "Avoid Combat". And it would be nice if minions would actually attack more then ~40% of the time instead of just standing around watching the fight. Not much point to a MM hero if his minions are useless. Add these to the fact that hero/hench monks STILL refuse to actually HEAL anyone who isnt an AI ( racist bastards ) and it gets kind of anoying.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Hench/heros bugs...

Monks don't heal they wand... priority is wand... no heal

They don't rez... last nite i over devona body and no one rez she... because? because we have other 2 heros/henchs dead a bit far away with hard rez, priority is hard rez... i need to go over the hench bodys to alive hench rez them and return to devona to finally them rez she... a very old bug, but now worst very worst...

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

How about caster npcs learn to stay BEHIND the tanks... That might help...

Star Alfur

Star Alfur

Wilds Pathfinder

Join Date: Jan 2006

WoW. :3

PM if you need me.

W/

Biggest issue I've noticed myself is casters/ranged NPCs not kiting ... happily tanking melee. -_- I've tried both "guard" and "avoid."

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Casters need to kite, and stay out of battle

MM need to actually get into the action

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by Star Alfur
Biggest issue I've noticed myself is casters/ranged NPCs not kiting ... happily tanking melee. -_- I've tried both "guard" and "avoid." exactly.....im usually the warrior when i go into these areas...go to tank, then all ofa sudden run right past me to go kick Talkhora's ass....and what does she do when faced with multiple melee enemies? STAND THERE AND GET BEAT TO !$@#.

It is getting on my nerves -.-

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

I'll just post what I did in the thread that was shut down,
Quote:
With the update of hard mode monster AI is improved while hero’s are ridding the short bus once again. Casters are once again running up to be with melee or they are standing around in the same spot taking damage till they die.

Caster set to Guard run up into with melee or they stand in one spot taking damage till they die.
Caster set to Avoid Combat do not attack yet stand in one spot and take damage till they die.

I’ve have tried this in a few different areas and always get the same results. I know I am not the only one experiencing this problem.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Yeah I used to think that Hard Mode was just insanely OP, but when my girlfriend got on and we both got our heroes out, she noticed that they didn't kite/run away no matter what setting they were on.

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

I just finsihed clearing out the sector west of Kamadan (I forgot its name - the one with Sunspear Great Hall in it), and I noticed this behavior as well. There a few times I had to double check to make sure my heros did not have their attack mode set to aggressive because there were acting stupid.

i am a R/Mo,

I have Zhed a E/R (equiped with a bow and air attackes)

I have Dunkoro a Mo/E (so he can use his fire damage weapon effectivly)

I have Goern a W/R.

yes thats alot of rangers and not much party mix, but it works for me.

In anycase, dunkoro got himself killed by running into the group, i had to physically hold him back with a flag to ensure he didn't commit suicide all the time. Goern would run up to random groups and start engaging them. Those groups where outside my agro range, i doubt they were in his. This behavior got us killed on more then one occation.

I never had seen Dunkro and Goern make such fools of themselves so readily.

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

I have noticed that Razah likes to hang back alot. Often times outside my aggro circle. I use my Razah as an mm and therefore I need him to be closer to me so that his minions attack the enemy. Its quite weird because even though I set him to 'aggressive' mode, he still hangs back. Its quite annoying because often times, someone will be dead because of getting ganked before Razah actually moves forward to 'help'. Not sure if its only me though that is experiencing this.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Would make sense for a ritualist to hang further back.

Foldesur V.

Foldesur V.

Ascalonian Squire

Join Date: Dec 2006

Demons Of Razgris

N/

Yes, I notices alot of the things some of you have said too and the one thing that I can say for sure is that you are right about the heros and henches.

They have become as stupid as wash boards and about as helpfull as the people that work at the DMV. Sure they still heal but, they take their sweet time doing it.

Healers, when set to avoid combat will attack and often run out to targets you call rather then around in circles like before. They also tend to stand still while Charr and other cretures hit them only to wait tell their Hp is super low then heal someone elce before dieing.

I spent 2 Hard mode missions hold my monks hand, casting his spells for him, and leaving him in the way back only to force him to move up into agro range of an enemy to even do anything.

Calling the Ai smarter is iffy at this point, it is however super agressive and has the perks (cheating buffs) that make them harder. You can however still use your monk to hide behind walls and watch long ranged archers and casters in agro range start shooting and ignore everything around.

Monk+wall+ human player = everything will die from being stupid. If you are not convinced try it and then go dance near a group of achers as they pound away at a wall if you are a monk stand behind a way after agroing some rangers and send your warrior friends to go dance near them. Although they Target better as a group once you figure out the order they attack in you can pritty much lead them around.

Warrior Henchs seem to have had some Brains taken out of them too ( or added however you want to look at it) because alot of their more agressive nature has seem to be nurfed. Warrior Heros and henchs will run from Aoe damage and if hit enough, will spend more time running around trying to avoid the spash damage then hitting the target. Also setting them to not attack will also make them stand there like a tree. It could be just a bug with the patch but if you change the stance back to attack they take a good 20 seconds sometimes to even start hacking and slashing.

The only hero that has seemed to work for me is the Assassin hero. While my warriors were busy running around like my monks should of been doing from Aoe damage. the Assassin droped 3 enemys before dieing.

So yes I think the Ai for heros has been droped big time to make hard mode even more hard (or annoying) but this could just be a way to get people to play with each other and not their Ai.

but I have to Ask, Has anyone tryed setting hero monks to smiting sense they have become so agresive in aviod combat -.-

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

If you brought any spirits with you, Razah is going to spend the next 3-5 seconds in place casting them as soon as he spots an enemy, while you are busy charging into battle.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Talkhora insists on spamming RoF when Charr Warriors are wailing on her instead of using Guardian.... WTF

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

For you guys who get tanking monks: if they're your heroes, get rid of touch spells.
What happens is they run up to the tank, use the touch-range spell - and stay.

As for the henchmen... well, they are like they've always been.

Formations would be hugely useful, though. It gets kindof old to have all your casters bunch together and get killed by ONE maelstrom. Or even more annoying: one chaos storm. The "TAKE TWO STEPS TO THE SIDE YOU FOOL!" factor.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

I also lost my first try in Hard mode because of the AI not kiting. It went all well until we reached the char warrior boss. Talkhora then decided to stand still and let them hack at her ... of course using Spirit Bond and/or Guardian at this time was also out of the question.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I have a huge problem with the way the AI handles determines how to stand around you which leads to a number of my aggro problems.

If you have a wand or a bow equipped (any ranged weapon I believe from testing), which I typically do when my warrior is pulling a group of enemies, the AI will run ahead of you. You're seen as a player who would typically not be at the front of the battle because of the weapon you use instead of the level of your armour. This becomes a huge problem because the enemy AI targets you based on your health and armour, not the weapon you have on. You can test this yourself by standing around with a group of henchmen, and swap between a melee weapon and a ranged weapon. You'll notice how the NPCs will rearrange themselves around you.

This is a real pain for my main two toons; warrior and monk. Monk usually has a sword/shield set on so the heroes/henchmen go behind him, whereas the warrior pulls with a wand or bow so the heroes are in front of him.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

One word: flag

NEOgeo

NEOgeo

Desert Nomad

Join Date: Nov 2005

Im Paper nerf Scissor Rock is [fine]

the heroes are really needing a buff to their ai, as hard mode in itself is not overpowered if you have human players, or even 2 human players + 4 heroes ( i only been playing in tyria , so far to elona reach were the max party size is 6 ).


i have kitted my heroes out with the best runes/armour and items, and i have tried and INSANE amount of builds and tactics, i spent 7 HOURS trying to pass sanctum cay on hard mode using only heroes and hench, i nthe end some kind soul helped me and he brought 2 heroes of his own to replace the ABSOLUTLY RETARDED AND AWEFULLLLLLLL tyrian henchies .. and guess what, we passed it first time .. but it was stil challenging and fun.


im really not a bad player at this game, i have an excelent sense of wtf is going on and making build and tactics , but when your spending 50k+ on heroes items, and 12+ hours to pass missions that are only in the middle of prophecies and STILL not being able to do it all, then there is a huge problem

until they fix this i would be happy to play with anyone here thats currently playing thru prophecies in hard mode, right now im at elona reach but i would gladly come back to sanctum cay or so to team up with someone who wanted to play thru the campaign