Hey all, this is my inagural post here..so far love the game and have really fell into the dervish class.
I have made several builds and a few of them have been succesful, but nothing has worked better than the one i will describe for you here. I am looking to augment it even more by utilizing a rt weapon buff..please be easy on the acronyms as i am a little noobish as to the shorts for many of the powers.
1. Crippling sweep
2. Victorious Sweep*
3. Lyssa's Assault**(sub Wielders Strike)
4. Reapers sweep [Elite]***(sub any RT weapon buff)
5. Heart of Fury****(possibly sub any enchantment) [edit: Ebon dust aura would be my choice here...since i use earth weap]
6. Mystic Regeneration
7. Watchful Intervention
8. Faithful Intervention
This build is a "scrapper build" I use my normal attacks plus my crip sweep to drop enemies, survivablility with the two interventions + mystic regen and heart of fury makes me quite difficult to slay, often times in RA i am always the last one standing and have managed to win 3 v 1 scenarios as long as i dont get stacked with enough hexes to drop mystic to negative (12 blips are hard to overcome especially with heals at 50% and 25% life which i can reapply quite quickly).
* Vic sweep is great, but meh i could change it out...any suggestions here would be helpful. Im not reliant on the heal, my banked intervention heals are typically more than enough (+ the 12 blips of regen) as long as i re apply them if they proc/drop.
** I have used Lyssa's assault, the +10 eng makes it basically a free attack followed by my elite attack which adds deepened wounds makes a nice combo. Can be interchanged easy
***elite attack here, just so i can apply deep wounds..really not to reliant on this either as by that time they are -50% health they are going to die anyways as they limp sadly away.
****just to speed up my regular attacks, though i will not put anything here BUT an enchantment...i enjoy the 12 blips of health regen from 4 active enchantments and monitor and reapply if they get dispeled or time runs out...i have been purged of enchantments a few times and only died from it once as i am quite quick at reapplying them.
With what i listed i am very very succesful and will revert back to it im sure when i feel the need as its a saved template now
What im looking to do? replace 3 and 4 with RT skills..I want 4 to be a weapon buff and 3 to be wielders strike as it gives a nice unblockable attack max 51 with a 51 proc if i am under the weapon buff.
known vulns? well getting slammed by hex spells sucks..though i have fought many a N or M that can barely beat out my +12 blips (and since i prioritize them i usually survive just fine as i cut them to shreds)...now if they are REAL smart they can remove ench and add degen...which would end me, but i have yet to run into anyone that does (though eventually i will)
skill points...Scythe mastery is maxed with a pretty even distribution between earth and mysticism..i have yet to put any major runes on my armor. And with a weapon buff can see myself being fine dropping scythe a few points (to put into RT Channeling) and readjusting them with a major rune as i have 584 hp...hp isnt to much of an issue if i lose the 35 from major rune as my regen rate is INSANE.
So..pointers? critique? Thanks!
D/RT (RT weapon, D mystic regen tank)
Kyzarius
Kyzarius
Splinter Weapon - 5 1 5
Weapon Spell. For (Min: 15 - Max: 51) seconds, target ally has a Splinter Weapon. Target ally's next successful (Min: 1 - Max: 4) attack deals (Min: 5 -Max: 41) damage to all adjacent foes.
actually i was lookin gat this...
can anyone say if the additional damage hits all adjacent to you? (including the perosn your attacking?)
Weapon Spell. For (Min: 15 - Max: 51) seconds, target ally has a Splinter Weapon. Target ally's next successful (Min: 1 - Max: 4) attack deals (Min: 5 -Max: 41) damage to all adjacent foes.
actually i was lookin gat this...
can anyone say if the additional damage hits all adjacent to you? (including the perosn your attacking?)
XvArchonvX
Quote:
Originally Posted by Kyzarius
Splinter Weapon - 5 1 5
Weapon Spell. For (Min: 15 - Max: 51) seconds, target ally has a Splinter Weapon. Target ally's next successful (Min: 1 - Max: 4) attack deals (Min: 5 -Max: 41) damage to all adjacent foes.
actually i was lookin gat this...
can anyone say if the additional damage hits all adjacent to you? (including the perosn your attacking?) Splinter weapon will hit every foe except the foe you target. For example, if you hit only a single foe, it will count towards an activation of Splinter Weapon, but will not trigger any additional damage to that foe.
Weapon Spell. For (Min: 15 - Max: 51) seconds, target ally has a Splinter Weapon. Target ally's next successful (Min: 1 - Max: 4) attack deals (Min: 5 -Max: 41) damage to all adjacent foes.
actually i was lookin gat this...
can anyone say if the additional damage hits all adjacent to you? (including the perosn your attacking?) Splinter weapon will hit every foe except the foe you target. For example, if you hit only a single foe, it will count towards an activation of Splinter Weapon, but will not trigger any additional damage to that foe.