Hero’s AI in Hard Mode

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

With the update of hard mode monster AI is improved while hero’s are ridding the short bus once again. Casters are once again running up to be with melee or they are standing around in the same spot taking damage till they die.

Caster set to Guard run up into with melee or they stand in one spot taking damage till they die.
Caster set to Avoid Combat do not attack yet stand in one spot and take damage till they die.

I’ve have tried this in a few different areas and always get the same results. I know I am not the only one experiencing this problem.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

same here...

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Zehnchu
With the update of hard mode monster AI is improved while hero’s are ridding the short bus once again.
I know you are frustrated, but this was just funny to me.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Same old problem.My hechies/heroes just wiped out because of they stay in Firestorm for the entire duration.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Same. Heroes+Henchies are acting pretty dumb.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

There's already an active thread on the discussion of changes to henchman and hero AI here.