I thought henchman were getting buffed for Hard Mode

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

Devona still uses the great Elite "Charge"

Thats so helpful, esp in hard mode...

Redeem Gamma

Ascalonian Squire

Join Date: Feb 2007

Justified Ancients of Moo Moo [JAMM]

charge is very usfull when you need to do alot fo running around (like in factions) but indeed she could do with a kick in the way of a more usfull elite for prophecies

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

in the dessert (elona reach) the henchmen are lvl 17 while the mobs outside are 30... hmm

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

With speed buffs on the enemies, Charge is extremely helpful so your DPS is not lowered as much and your softies can kite better. Think about. Although Earthshaker would be my choice for Hammer wars.

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Claw, did you try adding a hench and going outside? They should go to level 20 then.

Hiotoko

Hiotoko

Frost Gate Guardian

Join Date: Dec 2006

Even though they're 20, I'd hardly call them "buffed", they're not much more than fodder for the level 30 mobs.

perfect

Frost Gate Guardian

Join Date: Jun 2005

At least with Charge! you will be moving almost the same speed as the enemies.

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Quote:
Originally Posted by Nkah Sennyt
Claw, did you try adding a hench and going outside? They should go to level 20 then.
They get to level 20, but the builds are still bad and the AI is worse.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Charge is awesome, you take that back!

Charge affects minions, enough said.

IlikeGW

Jungle Guide

Join Date: Aug 2005

I feels like they made the hero/hench AI worse. :/

I wasn't getting anywhere in hard mode until I played with people, because my braindead AI helpers couldn't keep up with the faster enemies at all.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by Nkah Sennyt
Claw, did you try adding a hench and going outside? They should go to level 20 then.
I thought I did...but I will check again tonight.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would agree with most here the henchies are useless in Hard Mode and hers for that sake as well.I was playing with Reyna the same one in Droks in the Northern Wall mission and was useing my energy to keep her alive and Koss ressing her most of the time please get rid of Practice Stance.I found her great in the former normal mode as she could outlast the Warriors.This sure will force those to group up more and cooperate more.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Agreed, while I haven't seen every henchmen, I haven't seen any improvements. Practiced stance + Kindle = Mind numbingly stupid combo.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I think it is more like, henchies got nerfed... because the scale of differences between the mob had widen, not shorten. That translate into lesser henchies combat capability within hard mode. Of course, if they didn't buff them at all, henchies aren't even in consideration.

aspectacle

Academy Page

Join Date: Mar 2006

I'd like to suggest that Henchmen/Heroes are using normal level AI.

I took Tahlkora into the HM Great Northern Wall only to watch her repeatedly stand still when assaulted by melee monsters where previously she would run around like an idiot as soon as something would come in reach of her.

Has anyone seen any other behaviour changes which might support this theory?

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

Well I know Grawl in Old Ascalon kept making a beeline for Tahlkora and she just stood there and died a lot. I think the monster AI is set to go for lowest health so maybe changing some runes around will help. But once she gets some dp it's all over. Jin and Margrid seemed ok though.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I just completed vanquishing all of Istan Island. It appears that the AI does not have the armor my henchman have. Although they say level 20 they are dead very quickly and taking more then 50% more damage on average then my own HEROs.

I do hope ANET checks on Armor for henchmen just to verify that armor levels are what they should be. If it was not for my ELITE team of Razah, General Morgan, and Olias I would have been unable to vanquish all of Istan.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

more like they just buffed the lvl 3 henchmen to lvl 20 -_-

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

They didn't buff anything. They merely gave us end-game henchman at all points in the game... there skillbars are just as shit as they always were.

They've just turned it into a spike fest.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Evilsod
They didn't buff anything. They merely gave us end-game henchman at all points in the game... there skillbars are just as shit as they always were.

They've just turned it into a spike fest.
Honestly, if you can use henchman to clear normal mode Vabbi preupdate, you should be able to clear hard mode istan with hench. Now, higher level areas may be a problem, but then again, encouraging people to form parties with real people isn't exactly a bad thing. Weren't people always whinning on these forums about how PUGs had died with NF and heros? Well now you need PUGs again, so be happy.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

I wouldn't know about this... I haven't used any henchies since the updates. I've PUG'd and and guild grouped all the way so far.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

They still bunched up together due to fact all henchies shared one flag. So unless we get an update that gives us a formation for our henchman to get into, Hard Mode will be more of a ridiculous add-on.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

My henchmen just got wiped in Bukdek Byway. Thankfully it occurred in the first mob we hit.

Verteiron

Verteiron

Academy Page

Join Date: Dec 2005

Ether Jar

Me/Rt

Hero AI is seriously screwed up right now.

I set Koss to "Defend" mode and watched him chase some Grawl halfway across the compass from his flag as they were patroling away.

I had Dunkoro set to "Avoid Combat". His response? Same as Koss; make a beeline for monsters that are retreating. I also notice that if he has any skills that heal other players but not the caster, like Word of Healing, he will not heal himself even if he has something like Orison. All he'd do is spam Healing Breeze until he ran out of MP, and then die.

The henchman/hero AI right now is completely uncontrollable in Hard Mode.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

All hard mode missions I've done so far have been done with PuGs. I think hard mode practically forces you to use PuGs (which is good, I haven't been in a PuG in ages and it's nice to get that feeling of socialization again, and since hard mode is only available to folk who have beaten the campaign, there aren't so many jerks in said PuGs).

I think the henchies still have the same health or armor as their normal-mode counterparts. Something like that. Point is, Alesia draws attention more than ever, and dies in like 4 hits.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Eldin
I think the henchies still have the same health or armor as their normal-mode counterparts.
I thought that might be the case, until my own 60 AL monk was hit for about 230 damage from a Lightning Orb. Given that henchmen don't have the benefit of vigor runes, survivor insignias, or fortitude mods, they simply can't compete against these mobs specced up to 20 in their attributes.