Okay, here is the Hard Mode Team Build for UW
teotuf
8 players:
1 105 SoA Tank
1 Healer's Boon Healer
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, 1 of which has quickening zephyr
Usage:
Take quest, activate quickening zephyr, tank aggros the chamber, pulls back to form a bulb of enemies, each splinter weapon barrager shoots 1 set of barrage, every thing dead, next chamber... etc.
1 105 SoA Tank
1 Healer's Boon Healer
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, 1 of which has quickening zephyr
Usage:
Take quest, activate quickening zephyr, tank aggros the chamber, pulls back to form a bulb of enemies, each splinter weapon barrager shoots 1 set of barrage, every thing dead, next chamber... etc.
Ietwat
how are you gonna deal with x6 SoJ at each barrager at the smites?
Sk8tborderx
Quote:
Originally Posted by Ietwat
how are you gonna deal with x6 SoJ at each barrager at the smites?
They die instantly, how will they get off SoJ?
teotuf
Quote:
Originally Posted by Ietwat
how are you gonna deal with x6 SoJ at each barrager at the smites?
8 players:
1 105 SoA Tank
******1 Healer's Boon Healer********
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, 1 of which has quickening zephyr
healers boon + glyph if lesser energy + heal party...
1 105 SoA Tank
******1 Healer's Boon Healer********
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, 1 of which has quickening zephyr
healers boon + glyph if lesser energy + heal party...
jbwarrior
Have you already tryed this build out?
How do you deal with the DN, because they are now lvl 25
Put some more information on this build, like... skills attributes, maybe some screenies
How do you deal with the DN, because they are now lvl 25
Put some more information on this build, like... skills attributes, maybe some screenies
teotuf
Quote:
Originally Posted by jbwarrior
Have you already tryed this build out?
How do you deal with the DN, because they are now lvl 25
Put some more information on this build, like... skills attributes, maybe some screenies seems like people can't read...
8 players:
1 105 SoA Tank
1 Healer's Boon Healer
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, ******1 of which has quickening zephyr******
does that answer your question?
How do you deal with the DN, because they are now lvl 25
Put some more information on this build, like... skills attributes, maybe some screenies seems like people can't read...
8 players:
1 105 SoA Tank
1 Healer's Boon Healer
1 General Protector (With Harmony to give SoA tank energy)
5 Rt/R Splinter Weapon Barrager, ******1 of which has quickening zephyr******
does that answer your question?
lennymon
One would expect an SoA 'tank' might in fact carry spellbreaker? Especially in the land of Dying Nightmare spawns...
I'm in if you go again...
I'm in if you go again...
speedy21589
Since the SoA tank is a "tank", that would imply spell breaker; splinter weapon + barrage is plenty of damage anyway.
onerabbit
Looks amazing!
pm me if u need a Rt/R
pm me if u need a Rt/R
Sk8tborderx
The build for all of the Rt/R:
Channeling - 16
Wilderness survival/Beast mastery - 12 (changes for whatever spirits are needed)
Splinter weapon
Barrage {E}
Nightmare Weapon
Dual Shot
Wielders Strike
<speed buff>
<ranger spirit>
<rez>
Channeling - 16
Wilderness survival/Beast mastery - 12 (changes for whatever spirits are needed)
Splinter weapon
Barrage {E}
Nightmare Weapon
Dual Shot
Wielders Strike
<speed buff>
<ranger spirit>
<rez>
MercenaryKnight
Would the damage be enough if you went to r/rt instead? Or do you absolutely need rt to insta kill smites/ other stuff.
Sk8tborderx
Quote:
Originally Posted by MercenaryKnight
Would the damage be enough if you went to r/rt instead? Or do you absolutely need rt to insta kill smites/ other stuff.
You could go as R/Rt, it will just take a little longer.
MercenaryKnight
I know it could work just wondering if smites can still be insta killed with it or not. Also what would be a good breakpoint for skills for rangers?
speedy21589
Honestly I'm betting you don't even need that many splinter weapon barragers if you can get aggro to ball up well. (Then again I haven't looked at UW in hard mode yet, so....)
Spirit Cookie
Lets go and try this ?
im a Rt/R [Rt's are exploding in the last couple of weeks ]
So please give me a wisp or post here who wants to go?
My in game : Cookie Spirit
im a Rt/R [Rt's are exploding in the last couple of weeks ]
So please give me a wisp or post here who wants to go?
My in game : Cookie Spirit
ToxicWasted
Pm me if you need a SoA.
malko050987
I think it can be done with two Rt/R's and three R/x. The Rt primaries will cast Splinter on all rangers, and the othes can buff their other attributes for more powerful spirits. WW+FW+QZ+others? Are there any that would be useful?
Maybe Critical Barragers? Or A R/P with [skill]Go For The eyes![/skill] ?
Call if you need a R/Rt. Never went with a team in UW, just trapping ^_^ Did plenty Tombs runs, tho.
Maybe Critical Barragers? Or A R/P with [skill]Go For The eyes![/skill] ?
Call if you need a R/Rt. Never went with a team in UW, just trapping ^_^ Did plenty Tombs runs, tho.
teotuf
tested works, don't really neeed buffs really, it just kills everything in a snap if more than 5 enemies are there, apply poison is however, useful if there is a stray one.
since ectos and gems are back to normal drop rate, this is rather useless now
since ectos and gems are back to normal drop rate, this is rather useless now
krypt1200
Umm, why even bother, ectos are excluded from loot scaling, you can waste your time, but I wont.
Marth Reynolds
Do note that Aatxes have the highest ecto drop rate in normal UW, if that's still the same in HM UW a build like this who shreds trough these monsters might not be a bad idea.
MercenaryKnight
A ranger could also bring an EoE to kill any one else and make sure it's a clean spike.