I saw many threads of people complaining about solo farming nerf but not many explains it good so I'm asking some questions.
1- Is the thing about loot scale is just for normal mod or just hard (or both) ?
2-Why peopel say solo farming is dead? If I understand good, when you're 8 in the party you drop 8 times more but you have 1/8 drop so its the same thing as solo.
I tried yesterday UW with 55/SS both in nomal and hard mode.
We clear normal mod very fast cause of AI changes but get less drop than usual.
We just did the attaxe at hard mod and we drop 2 ecto.
Need info about hard mode
Baba_Beast
Straegaard
1: Loot amount scales according to party-size in both hard and normal mode.
2: People complain so damn much because they think A-net intends to get rid of solo-farming entirely. The fact is that they don't. They understand that there are people who actually enjoys farming.
See, they made the loot scale with the party-size, but at the same time they made alot of exceptions:
* Skill Tomes
* Scrolls
* Dye
* Rare materials, such as Ectoplasm
* Gemstones from the Domain of Anguish
* All other rare (gold) items
* All unique (green) items
* Special event items
the above items do NOT scale with the amount of players.
The reason they made it scale in the first place is that all the merchant-food that people gain gold from adds new gold to the game, and breaks the economy. Instead, they've made sure that we get less whites and collectibles to sell to the merchant, but more valuable items which they want us to sell to other players to keep the same gold running around.
Most people can't see this, though.
A quote from Gailes post on GWO:
"The answer to these problems was to somewhat scale loot according to party size, to bring the direct gold rewards from solo farming more into line with the rewards from other ways of playing the game. But we still wanted solo farmers to have an edge, since solo farming can be a fun way to play and a major reason why people engage in solo farming is to make more money. So we kept the direct gold rewards somewhat better for solo farmer than for people in parties, and then we added new loot which is very valuable to other players and which is exempt from loot scaling, so that solo farmers can farm this loot more effectively than other players and earn money by selling or trading it. Thus, our goal is that solo farmers can still earn as much money as they did before, but they'll have to earn it in different ways. Instead of looking for things to sell to merchants, solo farmers should now be looking for things to sell to traders or other players."
2: People complain so damn much because they think A-net intends to get rid of solo-farming entirely. The fact is that they don't. They understand that there are people who actually enjoys farming.
See, they made the loot scale with the party-size, but at the same time they made alot of exceptions:
* Skill Tomes
* Scrolls
* Dye
* Rare materials, such as Ectoplasm
* Gemstones from the Domain of Anguish
* All other rare (gold) items
* All unique (green) items
* Special event items
the above items do NOT scale with the amount of players.
The reason they made it scale in the first place is that all the merchant-food that people gain gold from adds new gold to the game, and breaks the economy. Instead, they've made sure that we get less whites and collectibles to sell to the merchant, but more valuable items which they want us to sell to other players to keep the same gold running around.
Most people can't see this, though.
A quote from Gailes post on GWO:
"The answer to these problems was to somewhat scale loot according to party size, to bring the direct gold rewards from solo farming more into line with the rewards from other ways of playing the game. But we still wanted solo farmers to have an edge, since solo farming can be a fun way to play and a major reason why people engage in solo farming is to make more money. So we kept the direct gold rewards somewhat better for solo farmer than for people in parties, and then we added new loot which is very valuable to other players and which is exempt from loot scaling, so that solo farmers can farm this loot more effectively than other players and earn money by selling or trading it. Thus, our goal is that solo farmers can still earn as much money as they did before, but they'll have to earn it in different ways. Instead of looking for things to sell to merchants, solo farmers should now be looking for things to sell to traders or other players."