Quad DoA run in Hard mode

Arwen Granger

Arwen Granger

Krytan Explorer

Join Date: Dec 2005

Melbourne, Australia

Mo/Me

Just spent 9 hours doing a quad - not the best times but some of us are new. 64 titan gems on the floor ftw!

http://img101.imageshack.us/img101/5185/titansel3.jpg

BTW, 16k LB points too.

CyBeR-DeViL

CyBeR-DeViL

Ascalonian Squire

Join Date: Sep 2005

The Netherlands ftw

TasH

W/

Can you tell us how you execly did this It looks very impesing 64 titan gems ftw

Song Hye Jin

Song Hye Jin

Academy Page

Join Date: Jan 2007

Omg !
Very nice !!
GG.

Arwen Granger

Arwen Granger

Krytan Explorer

Join Date: Dec 2005

Melbourne, Australia

Mo/Me

Standard balance build. Nothing special skill-wise. Normal hairy situations like cave in Gloom, room 2 in Foundary, snake run in Foundry (we decided to play it safe by clearing the room before doing snake run, it paid off!)
Other drops were pitiful, only 3 titans dropped extra, and only 3 greens dropped altogether!

fb2000

Desert Nomad

Join Date: Apr 2006

the difficulty compared to normal mode isnt much higher is it? monks just have to use their skills more often :P

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Grats to you! Long aint it? Hehe, my guild has been doing DoA since release quite a lot. We know how much of an effort this run is... especially in hard mode! For those that were curious, here is a basic DoA build:
http://gw.gamewikis.org/wiki/Build:Team_-_DoA_Balanced

The day Hard Mode was release we tested missions in HM, started on nub island and jumping to each area from Istan to Kourna, to Vabbi, to Desolation, etc. Then we had this bright idea, lets do DoA 4 area run, Hard Mode! wooooo! Here is our run, if the OP is curious of the details of our run...
http://www.guildwarsguru.com/forum/s...php?t=10146204


Oh, ya sorry not trying to hijack...its just nice to see other people's runs, i like to see how people do their builds and runs differently...

Grats again! Its hard work with a great payoff!
cheers!

Arwen Granger

Arwen Granger

Krytan Explorer

Join Date: Dec 2005

Melbourne, Australia

Mo/Me

Quote:
Originally Posted by fb2000
the difficulty compared to normal mode isnt much higher is it? monks just have to use their skills more often :P I suppose the mob behaves a little differently in HM then NM. If the casters are camp-casting, definitely gg.
As long as you can manage the aggro to stay on the tank, it's actually quite manageable, but of course, you need a good tank otherwise it's not going to work.

BTW, didn't know KaiZ already posted it, but they are guild group, ours pug (at least I'm). the extra 1.5 hours is well compensated for by coordination and familiarity!

ockwell

ockwell

Frost Gate Guardian

Join Date: Dec 2006

[ITIL]

lol time for titan gemstones to sell for 3k each (not immediately, but eventually)....

GG 100k+ectos tormented shield

feel like sheet for buying it before the update....but oh well, i want some of those tormented focus and wands as well for my casters

Viet Spirit

Viet Spirit

Banned

Join Date: Mar 2007

R/

Quote:
Originally Posted by Shadow Signal
From what I understand, or what I think I understand, each player gets 1 more gemstone, from the chest, for each area cleared. So, in Normal Mode, each player would get 4 titan gemstones if they cleared the Foundry last. Since Hard Mode doubles that, it becomes 8 gems for each. I think. I've never actually been to DoA or even beaten Nightfall... hehe.

Also, check out
http://gw.gamewikis.org/wiki/Build:Team_-_DoA_Balanced and read the 3rd paragraph, it kinda explains it. (Just make sure to double the gemstones because they did it in Hard, not Normal) Oh thanks. that explains it! However, I still have another question. Does the 4-area run has to be in 1 run or can be 4 different runs? I remember I did Gloom first and got a Torment Gem at the end; another day I did Veil and got only 1 Stygian Gem at the end too. So looks like you have to do 4 of them in 1 run?

Messy

Messy

huh?

Join Date: Jun 2005

Follow the rainbow, make a left and voila

Guildless

R/

Quote:
Originally Posted by Viet Spirit
Oh thanks. that explains it! However, I still have another question. Does the 4-area run has to be in 1 run or can be 4 different runs? I remember I did Gloom first and got a Torment Gem at the end; another day I did Veil and got only 1 Stygian Gem at the end too. So looks like you have to do 4 of them in 1 run? Yes, you have to do all areas back to back. They are all connected once inside, you finish one and a gate opens giving you access to the next area.
In the first area you get 1 gem, the second 2, third 3 and fourth 4 ( well unless you do it in hard mode, and then you can double those gem drops).

jbwarrior

jbwarrior

Wilds Pathfinder

Join Date: Jul 2006

The Netherlands

W/

Quote:
Originally Posted by Arwen Granger
Standard balance build. Nothing special skill-wise. Normal hairy situations like cave in Gloom, room 2 in Foundary, snake run in Foundry (we decided to play it safe by clearing the room before doing snake run, it paid off!)
Other drops were pitiful, only 3 titans dropped extra, and only 3 greens dropped altogether! Hi nice job. But what is a snake run, could you explain pls?
I never completed foundry..yet, My team always dies after the 4th room (when cleared), when you have to take out the farrest titans..

Arwen Granger

Arwen Granger

Krytan Explorer

Join Date: Dec 2005

Melbourne, Australia

Mo/Me

Snake run is to escort the 3 prisoners (snakes) back to safety. Once you activate each snake, a whole lot of mob pops up every time and you have to keep the snake alive otherwise gg because you need them alive to trigger the Black Beast of Augh, and then the Fury.

GuildWiki has this quest documented quite well.

jbwarrior

jbwarrior

Wilds Pathfinder

Join Date: Jul 2006

The Netherlands

W/

Quote:
Originally Posted by Arwen Granger
Snake run is to escort the 3 prisoners (snakes) back to safety. Once you activate each snake, a whole lot of mob pops up every time and you have to keep the snake alive otherwise gg because you need them alive to trigger the Black Beast of Augh, and then the Fury.

GuildWiki has this quest documented quite well. Aha... I see. That's why I didn't know because I've never came that far. Everytime we have a tank, it seems they never know where to tank so he can block them in the last room (where the snake quest is). The first few mobs they know (between the wall and another thing in the beginning), but the last mobs at the end, where can he tank and body block them, can you help me with that?

many tnx

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

nice run, congradz guys!
9hrs is ok time, i think its harder to pull anything on HM - i hope it'll more groups for dual G+F on HM....