Originally Posted by Does-it-Matter
Let me continue the Mantra... Hard Mode is Optional!
With that out of the way, if a game can appeal to both the casual player and the grind fiend, how is that a bad thing? Weapons - Collectible = Free Armor - Collectible = Free Runes/Insignias - Optional, Gained From Drops = Cost of Salvage Kit and ID kit Skills - Scalable cost up to 1000 gold, (most free in Prophecies) Elite Skill - 1000 gold points, optional So if you have prophecies, the most you are "required" to pay is ... nothing. For the others you pay a little for the skills. I'm sure you can find a way to get about 15k (which is I want to say at least 20 skills from) by the end of the game if you merchant everything. |
Guild Wars Slowly Descends into Grind
Series
Quote:
cthulhu reborn
Hardmode showed me one thing...I like normal mode.
Of course none of this is mandatory but there is a point where you've done all the missions with all you characters...and you want something new.
So you stick em in cool armour.....15k or worse ;-)
So the game was getting a bit boring so hardmode should help...for some it does the trick, for some it doesn't.
For me, it is a easier to get lb points and 6 points a kill. That is about all I like in hardmode.
My guild is mostly going for vanquishing area's right now...well that gets boring real fast.
Doing missions in hardmode...well I have 12 chars and have done all missions a billion times...a tougher version makes it harder but it's still the same missions except they take twice as long.
Eating stale bread without using your hands is still gonna taste like...stale bread.
Hardmode makes you dependent on players again...and that automatically is the problem.
Wizard's first rule....ain't it a bitch?
Of course none of this is mandatory but there is a point where you've done all the missions with all you characters...and you want something new.
So you stick em in cool armour.....15k or worse ;-)
So the game was getting a bit boring so hardmode should help...for some it does the trick, for some it doesn't.
For me, it is a easier to get lb points and 6 points a kill. That is about all I like in hardmode.
My guild is mostly going for vanquishing area's right now...well that gets boring real fast.
Doing missions in hardmode...well I have 12 chars and have done all missions a billion times...a tougher version makes it harder but it's still the same missions except they take twice as long.
Eating stale bread without using your hands is still gonna taste like...stale bread.
Hardmode makes you dependent on players again...and that automatically is the problem.
Wizard's first rule....ain't it a bitch?
Does-it-Matter
Quote:
Originally Posted by Series
If you can only get 15k by the end of the game without grinding, then you are doing something wrong IMO.
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So honestly, just the gold someone receives from completing quests, killing mobs during quests and merchanting items is MORE than enough to buy basic needs.
darted
Quote:
Originally Posted by Miral
yet, anyway. anet has a track record of making random time consuming titles have a use (notable examples are wisdom, treasure hunter, and to the scorn of many, lucky)
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If you are going to include this ANET please allow another way to build up - like every time you successfully salvage a rune or inscription without destroying the item it is part of?
Maybe even gold chest could add one (double bonus I know - but I could wish )
rohlfinator
Quote:
Originally Posted by lyra_song
15k armor - optional
Hardmode - optional Most titles - optional Super 1337 weapon skins - optional Anet has designed their games to be grind-free as much as possible when being played by casual players. |
Runes for heroes - optional
Super 1337 weapons for heroes - optional
I'm surprised at the number of players who try to rice out their heroes with sup vigors and green or perfect gold weapons, and then wonder why they don't have any money for skills. Just get some collector weapons or an imperfect purple. A good hero build will make them infinitely more effective than a few extra damage points on their weapon.
It is not hard at all for casual players to get themselves to a competitive level without tons of money.
shoyon456
To be perfectly honest, hard mode was to keep players' interests untill the later-than-expected release of GW:EN. However, it is true that more and more of the game is turning into a grind to the horror of some people. Hard mode was nice, it gave you the OPTION of doing it one way or the other. Still, the basis of the game is going towards longer, more intricate group farming that requires alot of time and an active guild.
The changes are pretty obvious if you look at earlier farming and the farming of today... Sorrow's Furnace was a fun, quick update that was easy to farm with a group of friends. Before the item aggro nerf it took 30 mins-1 hr with a good, fast grp. And because it only took that long, you could easily break in between. Once anet started working on reconnect, they figured "Ok, now because we have this feature, everyone can waste their time on 6 hour farming (for example DoA)." While reconnect was an awesome feature, it doesn't mean everyone has the patience or spare time for a farming party. The fact is, the game is moving towards more in depth PvE, and unfortunately "in depth" to anet just means you have to spend more time because of the game's unique and unavoidable balance. Basically, Anet has to make PvE more lengthy while going for depth.
The changes are pretty obvious if you look at earlier farming and the farming of today... Sorrow's Furnace was a fun, quick update that was easy to farm with a group of friends. Before the item aggro nerf it took 30 mins-1 hr with a good, fast grp. And because it only took that long, you could easily break in between. Once anet started working on reconnect, they figured "Ok, now because we have this feature, everyone can waste their time on 6 hour farming (for example DoA)." While reconnect was an awesome feature, it doesn't mean everyone has the patience or spare time for a farming party. The fact is, the game is moving towards more in depth PvE, and unfortunately "in depth" to anet just means you have to spend more time because of the game's unique and unavoidable balance. Basically, Anet has to make PvE more lengthy while going for depth.
Redfeather1975
Everyone needs to remember too that Anet discussed GW and agreed that it wasn't exactly what many of the community really wanted, and it was a pain to make new campaigns, so they decided to make an expansion instead and a GW2 to concentrate on all the things that they couldn't do before.
Let's just wait and see what the expansion and GW2 Beta will be.
Let's just wait and see what the expansion and GW2 Beta will be.
CyberNigma
I would recommend to the OP that if you have the money give WoW a try. Several people I game with in GW tried wow out when the nerfs here got too bad and we all love it. You don't have to give up gW since it's a pay and play for life. Just use your money for WoW in the future. The grind really is not bad. There are tons and tons of storylines, all your armour can be gotten via drops (as well as weapons) and you don't have to grind for anything unless you are looking for faction rewards or special armours (like 15k/fow armour in GW), which is not even a bad grind either and can be fun. The only time you really get grind is the same in GW, when you have 5 or 6 characters that are doing the same thing. Stick to one character and you'll have a blast. There's things to grind if you really want to grind, but otherwise you can avoid it. Besides, with GW2 having a high level cap there will actually be less 'level grind, if you call it grind' in WoW than GW. Once you get to Outland then you'll really start getting some aweseom weapon and armour drops.
If they really wanted the rp'ers to get the best stuff without farming then our characters would've been able to get all the best stuff just by playing the game. I don't mean best-stat stuff. I mean best stuff that you can actually be proud to wear around town. Each time you complete the storyline, another piece of shithot armour. They learned to do that with weapons, but armour is still something that you grind out. If it's really about playing, I mean cmon most of us saved the whoel friggin world many times. FoW armour would not even compare to what we shoudlv'e been given as a material reward. PvP'ers don't need fancy looking stuff, they just need effective stuff, so they assume that's how the pve'ers play as well. Blizzard's devs also start talking about mods and proposed updates well before they actually happen in the forums. They actually let the players know what is going on to try and prevent any big cluster-fu**s. They aren't of the mindset, you'll take what you get and you'll be happy about it or else we'll do something else and say you're complaints are unproductive.
With a subscription system you don't have to worry about them abandoning the game and moving onto a new game either. Anyways, it's just a suggestion. There are other games out there. If you settle for only the stuff you need instead of the stuff you really like and want then you're just settling for mediocrity. Many people settle for that in real life but to settle for that in a game is kind of pointless and sad.
So in short, try some other games OP. There are some good ones out there. Don't let these guys tell you that you should just settle for your hero being an average joe. My bet is quite a few of those people in real life are like that as well..
If they really wanted the rp'ers to get the best stuff without farming then our characters would've been able to get all the best stuff just by playing the game. I don't mean best-stat stuff. I mean best stuff that you can actually be proud to wear around town. Each time you complete the storyline, another piece of shithot armour. They learned to do that with weapons, but armour is still something that you grind out. If it's really about playing, I mean cmon most of us saved the whoel friggin world many times. FoW armour would not even compare to what we shoudlv'e been given as a material reward. PvP'ers don't need fancy looking stuff, they just need effective stuff, so they assume that's how the pve'ers play as well. Blizzard's devs also start talking about mods and proposed updates well before they actually happen in the forums. They actually let the players know what is going on to try and prevent any big cluster-fu**s. They aren't of the mindset, you'll take what you get and you'll be happy about it or else we'll do something else and say you're complaints are unproductive.
With a subscription system you don't have to worry about them abandoning the game and moving onto a new game either. Anyways, it's just a suggestion. There are other games out there. If you settle for only the stuff you need instead of the stuff you really like and want then you're just settling for mediocrity. Many people settle for that in real life but to settle for that in a game is kind of pointless and sad.
So in short, try some other games OP. There are some good ones out there. Don't let these guys tell you that you should just settle for your hero being an average joe. My bet is quite a few of those people in real life are like that as well..
Redfeather1975
It's good advice CyberNigma, because the OP has just about seen and done everything in GW that he needed to. Everyone when they play a game long enough ends up HAVING to do the things they avoided at some point because they have done everything else. Rather than convince yourself bit by bit that the game is doomed, you need to play something else and relive the excitement of fresh new content to explore and tackle. It's the best thing to do.
Queen Undertaker
I play NECRO primary, got almost 1,000 hours on Razor of Death alone. I had a little problem with the nerfing of the #'s of pets I could have, but figured how to make that work. I have been working all weekend to figure hour to get my energy back without sacrificing either # of pets, self protection, or energy gains using messmer skills.
as of yet I havent found a MM build that is logical to play, right now my BEST NECRO is a RIT primary and necro second, playing as a Explosive Rit. very fun, very damaging and very healing for the party, and NOT NERFED, yet.
sad I worked all that time on her to get her Jagged Bones, so after I made my first set of pets I could re cast JB forever and have constant energy and damage, but they nerfed it right before I reached the end of NF, where you get that elite hehe, now instead of 5 seconds, it is 15 recharge, making it a worthless skill in my opinion.
so, the ONLY toon I have thats beat NF is the Rit because of trying to get her the skill, that NOW I dont even use.
take the soul reap nerf off or put my JB back to 5 seconds so I dotn have to keep raising pets, either way is now very hard to do MM.
yeah, like I said before I can make 10 pets, but then out of energy for a logn time, and cant heal them, or I do heal them and I die because Im trying to save space to get energy back, or run with 5 pets and protect myself and get energy, but if cant raise the 10 pets, whats the use in a MM ?
dont know.
sorry for length, Queen out
as of yet I havent found a MM build that is logical to play, right now my BEST NECRO is a RIT primary and necro second, playing as a Explosive Rit. very fun, very damaging and very healing for the party, and NOT NERFED, yet.
sad I worked all that time on her to get her Jagged Bones, so after I made my first set of pets I could re cast JB forever and have constant energy and damage, but they nerfed it right before I reached the end of NF, where you get that elite hehe, now instead of 5 seconds, it is 15 recharge, making it a worthless skill in my opinion.
so, the ONLY toon I have thats beat NF is the Rit because of trying to get her the skill, that NOW I dont even use.
take the soul reap nerf off or put my JB back to 5 seconds so I dotn have to keep raising pets, either way is now very hard to do MM.
yeah, like I said before I can make 10 pets, but then out of energy for a logn time, and cant heal them, or I do heal them and I die because Im trying to save space to get energy back, or run with 5 pets and protect myself and get energy, but if cant raise the 10 pets, whats the use in a MM ?
dont know.
sorry for length, Queen out
Bryant Again
I agree with the OP completely. Grinding is pretty much the only endgame content you'll get.
In relation to CyberNigma's post...
My only advice for when/if you play WoW:
1. Don't go to the forums (ever. you'll hate the game).
2. Know what you're getting into if you roll a Shaman - think of how badly nerfed the Paragon is...then triple it.
In relation to CyberNigma's post...
My only advice for when/if you play WoW:
1. Don't go to the forums (ever. you'll hate the game).
2. Know what you're getting into if you roll a Shaman - think of how badly nerfed the Paragon is...then triple it.
CyberNigma
Remember my key point though, you paid for GW so you don't EVER have to quit. Just try something else for a while and keep it like that old Privateer/King's Quest game you have in the closet to come back to every now and then. What you spend your future money on is entirely up to you though.
If you want a game without any grind whatsoever, you aren't going to find it, anywhere. At least I haven't. You can try ProgressQuest though lol..
If you put everything you have in GW which has probably been changed from the original game almost as much as SWG, then it's your fault. Diversify just like you would any other investment.
If you want a game without any grind whatsoever, you aren't going to find it, anywhere. At least I haven't. You can try ProgressQuest though lol..
If you put everything you have in GW which has probably been changed from the original game almost as much as SWG, then it's your fault. Diversify just like you would any other investment.
Kaleban
Quote:
Originally Posted by Does-it-Matter
My point exactly! And I just did the math after looking at the Wiki, 15k earns you 33 skills which is more than enough to create several builds and make mistakes.
So honestly, just the gold someone receives from completing quests, killing mobs during quests and merchanting items is MORE than enough to buy basic needs. |
33 skills. Enough to create several builds AND make mistakes?
LOL!
Basic needs won't allow you to play anywhere near competitively in PvP for one. Basic needs gives us people in starting areas begging for money to open a Xunlai account. Basic needs ensures that the rich get richer and the poor stay poor.
I'm said in multiple threads ANet needs to up the party rewards, rather than decrease the solo rewards. You know what your reward is for doing the entire Vabbi questline? Enough gold to buy one gem, 3 gems through trade in, and experience. Great, so you don't have enough money to buy skills, you have enough gems to taunt you with the unattainable carrot that is Vabbi armor, but plenty of skill points that you can't afford to use. AND you just saved an entire country from certain doom.
God forbid you're trying to play a NF Minionmaster, when you need to shell out 10k in gold for an inscription just to give you a chance vs. AI corpse useage.
For some grinding can be fun if done creatively. For some it won't. I've said time and again in various threads that ANet needs to implement a broader spectrum token system that allows for trade-in for armor, but ANet doesn't want that apparently. Too bad players, suck it up and grind!
Miral
Quote:
Originally Posted by darted
I must say that I was hugely disappointed in seeing the lucky title in the mix. It is a title that you have to buy. Which means that you need a lot of gold, so does not support the 'casual' gamer. I am not 'Casual' but I have a life outside the game. I do not have the time nor the cash to build up a lucky title.
If you are going to include this ANET please allow another way to build up - like every time you successfully salvage a rune or inscription without destroying the item it is part of? Maybe even gold chest could add one (double bonus I know - but I could wish ) |
Antheus
There is one common factor to downfall of all game genres - niche specialization.
GW attracted many because it was casual friendly. It offered *entire* content to *everyone*.
Saying that hard mode and vanquisher titles are optional is just that, it excludes a large playerbase. As a result, the future request will be made by hard core niche - and they'll be catered to. Until that niche will be split further by new additions, and so on.
The changes that were first made from Factions on have started to violate the core principle of what defined GW. The skill-based aproach to combat is mere history - at least half of mobs in Nightfall contain monster skills, or get some additional bonuses on top of their inherently higher level. All of DoA, RoT, hard mode is simply handicaps player with artificial uncounterable handicaps.
What if hard mode had an environmental effect: While in hard mode, you move 50% slower, attack 50% slower and your skills recharge twice as long? Because this is what hard mode combat is.
Soul reaping got nerfed because it was too powerful. Zealous benediction got changed into 7 energy return because it was too powerful. But here, player is handicapped with doubling the recharge rates - let's just throw all the skills out the window, with all the high and mighty talk about balance, it's being completely disregarded here.
How many groups do you see forming for hard mode? Check that again in one month. The remember what PvE used to be, when outposts were full, when pugs were plentiful.
No, hardmode is not apealing, nor are the additions. It's a way to keep the hard core playing until GWEN is released, when money can be spent on marketing again, to bring in fresh blood. But it adds little to further the game.
WoW, LOTRO and EQ2 do the grind, PvE and PvP better - those that prefer linear advancement will have much more enjoyment there. GW was the alternative for those that didn't want it, who preferred hard caps, who preferred high accessibility.
Remember, new titles will give skills, bonuses and legacy for GWEN - in GW, grind is the norm and pre-requisite for the sequel. It's no longer optional in any way.
GW attracted many because it was casual friendly. It offered *entire* content to *everyone*.
Saying that hard mode and vanquisher titles are optional is just that, it excludes a large playerbase. As a result, the future request will be made by hard core niche - and they'll be catered to. Until that niche will be split further by new additions, and so on.
The changes that were first made from Factions on have started to violate the core principle of what defined GW. The skill-based aproach to combat is mere history - at least half of mobs in Nightfall contain monster skills, or get some additional bonuses on top of their inherently higher level. All of DoA, RoT, hard mode is simply handicaps player with artificial uncounterable handicaps.
What if hard mode had an environmental effect: While in hard mode, you move 50% slower, attack 50% slower and your skills recharge twice as long? Because this is what hard mode combat is.
Soul reaping got nerfed because it was too powerful. Zealous benediction got changed into 7 energy return because it was too powerful. But here, player is handicapped with doubling the recharge rates - let's just throw all the skills out the window, with all the high and mighty talk about balance, it's being completely disregarded here.
How many groups do you see forming for hard mode? Check that again in one month. The remember what PvE used to be, when outposts were full, when pugs were plentiful.
No, hardmode is not apealing, nor are the additions. It's a way to keep the hard core playing until GWEN is released, when money can be spent on marketing again, to bring in fresh blood. But it adds little to further the game.
WoW, LOTRO and EQ2 do the grind, PvE and PvP better - those that prefer linear advancement will have much more enjoyment there. GW was the alternative for those that didn't want it, who preferred hard caps, who preferred high accessibility.
Remember, new titles will give skills, bonuses and legacy for GWEN - in GW, grind is the norm and pre-requisite for the sequel. It's no longer optional in any way.
Age
Quote:
Originally Posted by reetkever
Get over it. Weapon prices will soon go down to only 100K + 10 ecto's, and you only have to do 5 million troll runs if you want to buy it. DW, it'll take only 5 years, enough time to live.
|
Skyy High
Quote:
Originally Posted by Queen Undertaker
I play NECRO primary, got almost 1,000 hours on Razor of Death alone. I had a little problem with the nerfing of the #'s of pets I could have, but figured how to make that work. I have been working all weekend to figure hour to get my energy back without sacrificing either # of pets, self protection, or energy gains using messmer skills.
as of yet I havent found a MM build that is logical to play, right now my BEST NECRO is a RIT primary and necro second, playing as a Explosive Rit. very fun, very damaging and very healing for the party, and NOT NERFED, yet. sad I worked all that time on her to get her Jagged Bones, so after I made my first set of pets I could re cast JB forever and have constant energy and damage, but they nerfed it right before I reached the end of NF, where you get that elite hehe, now instead of 5 seconds, it is 15 recharge, making it a worthless skill in my opinion. so, the ONLY toon I have thats beat NF is the Rit because of trying to get her the skill, that NOW I dont even use. take the soul reap nerf off or put my JB back to 5 seconds so I dotn have to keep raising pets, either way is now very hard to do MM. yeah, like I said before I can make 10 pets, but then out of energy for a logn time, and cant heal them, or I do heal them and I die because Im trying to save space to get energy back, or run with 5 pets and protect myself and get energy, but if cant raise the 10 pets, whats the use in a MM ? dont know. sorry for length, Queen out |
Darksun
I'm sorry, I find little to no truth in what the OP posted.
Hard Mode is NOT DoA. That's just untrue. Some place really hard? yes. Everything in HM DoA? No way.
Soul Reaping has ALLWAYS been broken. it was ridiculously powerful. I thought something was wrong when I first made my Necro. After the "huge nurf" even Olias can manage his energy. It works fine.
AI got slapped? So, what did you do when the AI got improved?
Farming repair ridiculous? Why am I making more money now, and getting more rares? Hmmmmm..
"Far fetched" idea that this will balance the economy? You didn't even read their notes did you? This is not a simple issue, their solution is complex and intelligent.
I love how blind ppl are to all the additions & improvements, but explode in a rage quit when they have perceived nurf. It makes everything they say have little to no credibility.
Thank you. At least someone is actually connected to reality. I like hypocricy of the AI being dumb, yet able to keep up a 10 minion army & yet SR is "nurfed". think people.
Hard Mode is NOT DoA. That's just untrue. Some place really hard? yes. Everything in HM DoA? No way.
Soul Reaping has ALLWAYS been broken. it was ridiculously powerful. I thought something was wrong when I first made my Necro. After the "huge nurf" even Olias can manage his energy. It works fine.
AI got slapped? So, what did you do when the AI got improved?
Farming repair ridiculous? Why am I making more money now, and getting more rares? Hmmmmm..
"Far fetched" idea that this will balance the economy? You didn't even read their notes did you? This is not a simple issue, their solution is complex and intelligent.
I love how blind ppl are to all the additions & improvements, but explode in a rage quit when they have perceived nurf. It makes everything they say have little to no credibility.
Quote:
Originally Posted by Skyy High
If my Master of Whispers can keep 10 minions up constantly in HM, healed, spread some death novas around, AND cast any other offensive stuff I give him occasionally, you can frickin do it to.
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Bryant Again
Quote:
Originally Posted by Darksun
I'm sorry, I find little to no truth in what the OP posted.
Hard Mode is NOT DoA. That's just untrue. Some place really hard? yes. Everything in HM DoA? No way. |
Quote:
Originally Posted by Darksun
AI got slapped? So, what did you do when the AI got improved?
|
=HT=Ingram
its really easy to see how unnecessary farming of any kind is IF YOU PLAY THE GAME!!!
Common armor is armor. once its max at min price of FREE in the Crystal desert from collectors OR 1k a piece from Koruna that lets you upgrade it However you want. There is not reason to waste gold other then vanity. Every perfect weapon is either craftable or collectible. May not be that high demand skin but it is an equivalent. And if you want it so bad instead of going and wasting tons of gold on it, form up a party and go get it yourself till you get it. I mean COME ON!!! If you didn't want to play the game as it was designed why the hell did you buy it to begin with?
Gold is plentiful if you play the game, not only from FREEBE giveaway chest every month in Nightfall, but just from playing and collecting gold and whit items and selling them to merchant NPCs. I average 2 or 3 k just messing around for 45mins. And since I DONT WASTE MY GOLD, thats plenty for normal game play.
If it was not for wanting to play with others on occasion I would NEVER EVER use all chat. Indeed trade channel is perminatly off on my game NEVER to return. All it ever did was piss me off anyway.
If there was any way to enact punitive action to the spammers in all chat that ruin the game for all the others every day I would be in full support of it. Hell I would even be in support of a trade town that I could then avoid at all costs. that way those losers could hang out in there and play with themselves all they want.
You know what, I give up. If people have not been able to figure this out yet, there is no hope for them. Might as well allow these posers to make a character with 10 million gold and go buy everything they want instantly. Nothing less will ever satisfy these these these... I can not express what I want to say without the filter going crazy, but needless to say they are less then the scum of the earth.
Common armor is armor. once its max at min price of FREE in the Crystal desert from collectors OR 1k a piece from Koruna that lets you upgrade it However you want. There is not reason to waste gold other then vanity. Every perfect weapon is either craftable or collectible. May not be that high demand skin but it is an equivalent. And if you want it so bad instead of going and wasting tons of gold on it, form up a party and go get it yourself till you get it. I mean COME ON!!! If you didn't want to play the game as it was designed why the hell did you buy it to begin with?
Gold is plentiful if you play the game, not only from FREEBE giveaway chest every month in Nightfall, but just from playing and collecting gold and whit items and selling them to merchant NPCs. I average 2 or 3 k just messing around for 45mins. And since I DONT WASTE MY GOLD, thats plenty for normal game play.
If it was not for wanting to play with others on occasion I would NEVER EVER use all chat. Indeed trade channel is perminatly off on my game NEVER to return. All it ever did was piss me off anyway.
If there was any way to enact punitive action to the spammers in all chat that ruin the game for all the others every day I would be in full support of it. Hell I would even be in support of a trade town that I could then avoid at all costs. that way those losers could hang out in there and play with themselves all they want.
You know what, I give up. If people have not been able to figure this out yet, there is no hope for them. Might as well allow these posers to make a character with 10 million gold and go buy everything they want instantly. Nothing less will ever satisfy these these these... I can not express what I want to say without the filter going crazy, but needless to say they are less then the scum of the earth.
countesscorpula
Quote:
Originally Posted by Poison Ivy
Perhaps Anet wants to make 15ks and weapons more unaccessible, and encourage players to use collectors/greens/1.5ks?
At least it seems like what their trying to achieve. |
With the decrease in "white" drops, collector items* are actually even harder to come by now more than ever.
Greens:
I killed a boss 20times today. No green. That's just anecdotal, so maybe others have a different take. I'll test some of my old Greenfarming builds later. But still, greens aren't that easy to come by either.
1.5k:
I have 10 playing chars, one for each profession. Only 2 have 15k. The rest have 1.5k. Often 2 sets so I can switch runes/builds. The amount of gold earned from farming now makes 1.5k the new 15k. A new player will have to grind for a month to be able to gather the 7.5k to get a full set of max armor. And if they do like I do, and have to sets so they can enjoy a variety of builds, thake that time and double it.
I don't consider myself to be an "average" player. I play a lot. A LOT. I've wracked up thousands of hours. I occassionally farm. Enough to get things when I need them (290 cap sigs later... it adds up). It seems with the cost of lock picks and their high tendancy to break, and the amount of money people can earn from "casual" farming, the earned gold from farms will not be able to cover the money in lost lock picks. For those who don't get my meaning:
4 lockpicks = 6k.
Assume you can open 5 chests with 4 picks (maybe, maybe not).
Drops from 5 chests = 2 grapes (one rune of major inspiration), 3 golds (1 max dmg with 1 perfect mod, 1 rune of superior strength, and a req 13 strength gold shield)
Value of chest drops = 100g for merching the major rune
189g for merching the grape item no one will buy
263g for merching the Sup Str - cause it's not in demand
289g for merching the Req 13 Streld**
?g for the Max dmg weapon.
Now, you've made 841g from four of your drops, and you spent 6,000g plus time to get them. The only way to recoup your funds from the keys is to sell the last item for a MINIMUM of 5,159g. That's not even making a profit... that's just breaking even. And with gold being harder to come by, finding a buyer for that +5k item is going to involve even more time spamming WTS in LA for stupid amounts of hours. Sure, you might occassionally get something you could sell for 10k, but in all honesty you are for more likely NOT to get one.
Even those with Max in the needed titles still have barely a 40% chance of not losing their pick. And if HM simply means more golds dropping w/o chests, then the gold item market is just going to be further saturated, meaning the potential to get a decent price on your item is even lower. Minimum price for any Rare items sold is 5k. Time it takes to earn 5k? About 5-6 hours of pure grinding (used to take 1 hour). I don't see the change in drop scaling helping out the average joe in any way. I DO see it increasing the amount of people visiting e-bay or gamegold.com (made that one up so I hope i don't get banned - but you know what I mean).
*like the guy you trade shells to for something - not Collector's Edition stuff or minipets
**you might be able to sell for 1k if you spend 3 hours spamming LA - but really...
LethalHands
Oh come off it... what part of 'not required' do you not grasp? Why does hard mode need a point? Did you pay for hard mode? Do you need hard mode? Think really hard now. You don't need titles to carry to GW2. Whoever pointed that as an excuse for needing titles is a very silly small person. The few titles you do "need" are maybe one or two (sunspear and lightbringer) and the levels needed are stupid easy to obtain and most of the needed stuff is included in quest rewards. And that's exclusively for Nightfall. Only exceptions I can think of. Titles are not needed for anything. They may enhance certain things such as opening a chest with a lockpick, but you can do without the title. Not needed at all. If you're so hapless that you can't do it, that's your deal. Other people are doing it. Right now. Moreover, the game is built in your favor because of the above. NOT REQUIERED. You do not need it.
"QQ well what am I supposed to do now that I beat the games!?!"
Try going outside. Check out Super Paper Mario, go play Halo, pick your nose. Guild Wars will be here when you get back. If you want something to do in game, do something. They gave you plenty to do. I recommend PVP, you lot seem to be crying about mobs having extra advantages you can't have. PVP is the ultimate field of balance you can achieve because players don't have those advantages. They're all level 20, and there's not very many of them on screen at once. A lot of it is simple, straight forward, and easy. If you don't like any of it, try a new game. Quit crying foul and brooding the boards when you can't accomplish something optional, that many other people are doing with ease. It makes you look silly. Even fanboys take five once in a while. I wonder what to call you folks that play a game you can't find any point, reason, or fun in as zealously as a priest? Anti-fanboi's? Addicts? I swear a lot of you sound like my little brother.
"QQ well what am I supposed to do now that I beat the games!?!"
Try going outside. Check out Super Paper Mario, go play Halo, pick your nose. Guild Wars will be here when you get back. If you want something to do in game, do something. They gave you plenty to do. I recommend PVP, you lot seem to be crying about mobs having extra advantages you can't have. PVP is the ultimate field of balance you can achieve because players don't have those advantages. They're all level 20, and there's not very many of them on screen at once. A lot of it is simple, straight forward, and easy. If you don't like any of it, try a new game. Quit crying foul and brooding the boards when you can't accomplish something optional, that many other people are doing with ease. It makes you look silly. Even fanboys take five once in a while. I wonder what to call you folks that play a game you can't find any point, reason, or fun in as zealously as a priest? Anti-fanboi's? Addicts? I swear a lot of you sound like my little brother.
lyra_song
Well Im beginning to get a clearer picture here.
I think the issue lies in that, Anet is adding content that not everyone is willing to play, and that is inherently unfair, and at the same time even though you arent playing it, it is affecting you.
I do agree that this doesnt seem fair, the content is there as additional options but with global effects.
However the talking point would suggest that this is how the game inherently is a set of basic pve quests. Armors, weapons, titles etc are all part of the game, but not required for that main pve quest and serve as additional content.
The addition of hardmode and DOA seem to cater directly to the more hardcore player who have finished the primary quests and is just more content for them, essentially ignoring the casual player.
But.....does this mean the game itself is turning into a grind?
The recent loot system changes are going to have some drastic effect in the future of the game and i cannot really say exactly what. I do not think people should be so quick sign off on doom and gloom or success on this plan.
I think perhaps we should ask Anet for new content that will be accessible for casual players. Just to be fair.
Hey, PvP love, hardcore love, we need casual love! (that sounds so wrong...)
I think the issue lies in that, Anet is adding content that not everyone is willing to play, and that is inherently unfair, and at the same time even though you arent playing it, it is affecting you.
I do agree that this doesnt seem fair, the content is there as additional options but with global effects.
However the talking point would suggest that this is how the game inherently is a set of basic pve quests. Armors, weapons, titles etc are all part of the game, but not required for that main pve quest and serve as additional content.
The addition of hardmode and DOA seem to cater directly to the more hardcore player who have finished the primary quests and is just more content for them, essentially ignoring the casual player.
But.....does this mean the game itself is turning into a grind?
The recent loot system changes are going to have some drastic effect in the future of the game and i cannot really say exactly what. I do not think people should be so quick sign off on doom and gloom or success on this plan.
I think perhaps we should ask Anet for new content that will be accessible for casual players. Just to be fair.
Hey, PvP love, hardcore love, we need casual love! (that sounds so wrong...)
Polgara Darshiva
All these updates have only one goal in mind.
Money Sink
There is way to much Gold floating around in the game at the moment and this is ArenaNet's attempt to remedy it. We keep getting new titles that costs stacks of gold to achieve, eg. sweet tooth, drunkard titles.
Now with even less gold dropping people will have to dig in to their cash reserves.
It's a market balance attempt that's being done the wrong way.
Money Sink
There is way to much Gold floating around in the game at the moment and this is ArenaNet's attempt to remedy it. We keep getting new titles that costs stacks of gold to achieve, eg. sweet tooth, drunkard titles.
Now with even less gold dropping people will have to dig in to their cash reserves.
It's a market balance attempt that's being done the wrong way.
MerLock
Instead of getting all these new titles and changes to drop, I would love to see them add small areas. The additional of Sorrow's Furnace, and Tombs was great. People still play them today and Sorrow's Furnace is still very fun to play through for me. On a PvE side the game play was very innovative and well designed. It was challenging and yet not so hard that a lot of people with certain toons would be excluded (like DoA).
I wish that was the way they went instead of adding hard mode and titles.
Doing new missions/areas/quests is what an RPG game is for me. Another thing I wish they did is to change the reward system for quests so that you can either select to get the money or a skill to one of your professions. Kinda like a combination of prophecies and factions/nightfall rewards.
I wish that was the way they went instead of adding hard mode and titles.
Doing new missions/areas/quests is what an RPG game is for me. Another thing I wish they did is to change the reward system for quests so that you can either select to get the money or a skill to one of your professions. Kinda like a combination of prophecies and factions/nightfall rewards.
Grasping Darkness
I don't see the difficulty increase in making gold. If anything it's twice as easy now. I played for an hour or so tonight for the first time this weekend. It's so much easier that it's boring me so I'm going to sleep now.
Chop it Off
ive been playing hard and normal mode all night long, and amassed about 17k, just doing nothing really.
if i had stayed away from lock picks i would probably still have that money but ohwell.
as for hardmode, i will agree, casual players bane.
and im honestly tired of people bashing casual players. they paid for/earned the same content as EVEYONE else.
sure they dont HAVE to do it, but maybe, just maybe, they WANT to do it. they just dont have 4 hours to devote to a game.
people generally do lead lives outside of guildwars.
seems like some of the people in this thread forgot that.
if i had stayed away from lock picks i would probably still have that money but ohwell.
as for hardmode, i will agree, casual players bane.
and im honestly tired of people bashing casual players. they paid for/earned the same content as EVEYONE else.
sure they dont HAVE to do it, but maybe, just maybe, they WANT to do it. they just dont have 4 hours to devote to a game.
people generally do lead lives outside of guildwars.
seems like some of the people in this thread forgot that.
Bankai
This whole Hard mode discussion is really annoying me.
People wanted to be able to do something after finishing the game. Some people aren't happy with grinding. So ANet added the option to play hard mode, AND PEOPLE ARE WHINING THAT THEY SUCK TOO MUCH FOR HARD MODE. You don't have to play it, you know. It's an option. Personally, I haven't found hard mode very hard at all. You just can't do some missions with only henchies/heroes.
So? Get some people. There are currently a lot of people trying hard mode. Guilds are also a great option.
Look at the "Hard mode Tips and Tricks" thread. People are only posting how they had trouble until they started thinking, and started adapting to the areas.
Tell me, how is that grinding?
Hard mode is probably the least grind in the whole game. Farming is grinding. Getting luxon/kurzick faction is grinding. Getting sunspear/LB points is grinding. For some people, HA is grinding.
But Hard mode isn't grinding. You only need to complete each map once. It would only be grinding if you got a vanquisher point only after completely whiping a map 3 times.
Yeah, it is a bit hard on the casual players. But aren't most end-game missions/stuff? Hell's precipice can take quite a lot of time. Same for Sorrow's furnace. Same for the Gate of Madness. Same for UW/FoW. Same for elite missions. Same for Galrath. This isn't the first thing in the game that isn't very friendly for people who can only play half an hour a day.
But it's still manageable.
There are still plenty of areas you can complete in under an hour. And if you're whining that you can't get the title, you can't get ANY title apart from protector if you can't play for more than half an hour a day.
People wanted to be able to do something after finishing the game. Some people aren't happy with grinding. So ANet added the option to play hard mode, AND PEOPLE ARE WHINING THAT THEY SUCK TOO MUCH FOR HARD MODE. You don't have to play it, you know. It's an option. Personally, I haven't found hard mode very hard at all. You just can't do some missions with only henchies/heroes.
So? Get some people. There are currently a lot of people trying hard mode. Guilds are also a great option.
Look at the "Hard mode Tips and Tricks" thread. People are only posting how they had trouble until they started thinking, and started adapting to the areas.
Tell me, how is that grinding?
Hard mode is probably the least grind in the whole game. Farming is grinding. Getting luxon/kurzick faction is grinding. Getting sunspear/LB points is grinding. For some people, HA is grinding.
But Hard mode isn't grinding. You only need to complete each map once. It would only be grinding if you got a vanquisher point only after completely whiping a map 3 times.
Yeah, it is a bit hard on the casual players. But aren't most end-game missions/stuff? Hell's precipice can take quite a lot of time. Same for Sorrow's furnace. Same for the Gate of Madness. Same for UW/FoW. Same for elite missions. Same for Galrath. This isn't the first thing in the game that isn't very friendly for people who can only play half an hour a day.
But it's still manageable.
There are still plenty of areas you can complete in under an hour. And if you're whining that you can't get the title, you can't get ANY title apart from protector if you can't play for more than half an hour a day.
SotiCoto
There is one very key point that people are forgetting here:
The social aspect of Guild Wars.
It is effectively impossible now for anyone except those with VERY secluded Guild Communities to remain oblivious of the overbearing elitist attitude in Guild Wars.
What isn't really twigging for folks is that having a Kind of a Big Deal title (or now, People Know Me, since KoaBD has been cheapened), Zodiac Weapons and 15k Fissure of Woe armour.... optional as they may be... has become a sign NOT ONLY representing that a person has tried hard and done well..... but that they are positively capable.
The counterpoint of this is that those WITHOUT such things are generally deemed to be incompetant and are treated as lessers on average as a result. In consequence: people without a set of especially kind and helpful friends (note: I got kicked out of two decent guilds so they could make way for "more capable" people) are actually FORCED to use Hero and Henchie parties constantly because no human will take them seriously.... or at least not any human better than a henchie...
As such, the divide between the Guild Wars "upper class" and the "lower class" grows ever wider... with more extreme prejudice between the two. Essentially, the lower class is being denied the game because those with any capability want nothing to do with them (or expect them to pay through the nose for help with money they don't have).
And in case for an instant anyone thinks this doesn't happen.... I tested in a few mission areas in Cantha.... trying to see how quickly and easily I got a party when equipping no title and using plain 1.5k canthan armour.... compared to my using 15k Kurzick armour (fully dyed in pink) and my Canthan Grandmaster Cartographer title (the best I have, sadly... and I deliberately didn't pick Protector as that would have shown specific connections to the missions at hand)....
Sure enough... the better kit and title got me a lot more invite requests (about twice as much on average) as without.
Now imagine if I'd gone in there with a People Know Me title, Black-Dyed Fissure of Woe armour and a Mini-Mallyx. I can guess that people would be sending me the invites and snubbing everyone without the titles and fancy armour as a result.... irrespective of whether they were actually better or not (and definitely no mention of the strength of their kit in terms of game mechanics).
The social aspect of Guild Wars.
It is effectively impossible now for anyone except those with VERY secluded Guild Communities to remain oblivious of the overbearing elitist attitude in Guild Wars.
What isn't really twigging for folks is that having a Kind of a Big Deal title (or now, People Know Me, since KoaBD has been cheapened), Zodiac Weapons and 15k Fissure of Woe armour.... optional as they may be... has become a sign NOT ONLY representing that a person has tried hard and done well..... but that they are positively capable.
The counterpoint of this is that those WITHOUT such things are generally deemed to be incompetant and are treated as lessers on average as a result. In consequence: people without a set of especially kind and helpful friends (note: I got kicked out of two decent guilds so they could make way for "more capable" people) are actually FORCED to use Hero and Henchie parties constantly because no human will take them seriously.... or at least not any human better than a henchie...
As such, the divide between the Guild Wars "upper class" and the "lower class" grows ever wider... with more extreme prejudice between the two. Essentially, the lower class is being denied the game because those with any capability want nothing to do with them (or expect them to pay through the nose for help with money they don't have).
And in case for an instant anyone thinks this doesn't happen.... I tested in a few mission areas in Cantha.... trying to see how quickly and easily I got a party when equipping no title and using plain 1.5k canthan armour.... compared to my using 15k Kurzick armour (fully dyed in pink) and my Canthan Grandmaster Cartographer title (the best I have, sadly... and I deliberately didn't pick Protector as that would have shown specific connections to the missions at hand)....
Sure enough... the better kit and title got me a lot more invite requests (about twice as much on average) as without.
Now imagine if I'd gone in there with a People Know Me title, Black-Dyed Fissure of Woe armour and a Mini-Mallyx. I can guess that people would be sending me the invites and snubbing everyone without the titles and fancy armour as a result.... irrespective of whether they were actually better or not (and definitely no mention of the strength of their kit in terms of game mechanics).
Torqual
That's an interesting point.... I've never looked at people's titles and armour before deciding whether to PUG with them: do people really do this?
I agree with ALL the posters above saying that Hard Mode is a nice OPTIONAL feature which - if you ask me (and no-one did) - adds 2 years' extra gameplay without adding any new content. And why not add new content? Well, (1) We didn't pay for any more and Hard Mode is free (2) More content will just spread players out more.
People were complaining that heroes had made the game was too easy and there was nothing left to do. People were complaining that there were not enough maxeable titles (for KOABD read 3 Protector + 2 Mapper).
So A-Net gives us lots more maxeable titles and a strong new challenge (Hard Mode) which actually requires you to form good parties of intelligent players.
Then people complain that the Maxed titles track has been cheapened and "OMFG I can't do Hard Mode with heroes!"
Hard Mode is not supposed to be mainstream. It's for the Hardcore who consider themselves 1337 and want an extra challenge. If it seems like grind for you then don't do it!
Main point is that A-Net have dangled an irresistable challenge to the 2,000+ hours players who thought they had cleared out the whole game and were wondering what they were supposed to do for the next two years. These players were in danger of drifting away and we actually need them in PvE to keep guilds active and help newbs.
Well done A-Net you did the right thing.
I agree with ALL the posters above saying that Hard Mode is a nice OPTIONAL feature which - if you ask me (and no-one did) - adds 2 years' extra gameplay without adding any new content. And why not add new content? Well, (1) We didn't pay for any more and Hard Mode is free (2) More content will just spread players out more.
People were complaining that heroes had made the game was too easy and there was nothing left to do. People were complaining that there were not enough maxeable titles (for KOABD read 3 Protector + 2 Mapper).
So A-Net gives us lots more maxeable titles and a strong new challenge (Hard Mode) which actually requires you to form good parties of intelligent players.
Then people complain that the Maxed titles track has been cheapened and "OMFG I can't do Hard Mode with heroes!"
Hard Mode is not supposed to be mainstream. It's for the Hardcore who consider themselves 1337 and want an extra challenge. If it seems like grind for you then don't do it!
Main point is that A-Net have dangled an irresistable challenge to the 2,000+ hours players who thought they had cleared out the whole game and were wondering what they were supposed to do for the next two years. These players were in danger of drifting away and we actually need them in PvE to keep guilds active and help newbs.
Well done A-Net you did the right thing.
SotiCoto
Quote:
Originally Posted by Torqual
That's an interesting point.... I've never looked at people's titles and armour before deciding whether to PUG with them: do people really do this?
|
Quote:
So A-Net gives us lots more maxeable titles and a strong new challenge (Hard Mode) which actually requires you to form good parties of intelligent players. |
Quote:
Hard Mode is not supposed to be mainstream. It's for the Hardcore who consider themselves 1337 and want an extra challenge. If it seems like grind for you then don't do it! |
If people want a challenge then they can make their own by shrinking group size in the normal areas. It isn't that confusing to make the game harder, but it is physically impossible to make the harder parts easier for those who cannot manage.
Quote:
Main point is that A-Net have dangled an irresistable challenge to the 2,000+ hours players who thought they had cleared out the whole game and were wondering what they were supposed to do for the next two years. These players were in danger of drifting away and we actually need them in PvE to keep guilds active and help newbs. |
HAH! Do you know how little that actually happens?
And might you consider that not only the newbs actually need help now?
It is innately programmed into the human psyche that we only do things if we stand to gain personally from them.... and there is not much gain to be had for the GW blue-bloods to help out those who just can't manage. Hence it doesn't happen all that often.
All that introducing new content does is drag back the casual gamers who don't give a damn about anyone else.... as opposed to the dedicated gamers who would continue to play it anyway and are actually more likely to help out people in need.
We don't need Hard Mode.
It just continues to drive the Guild Wars community into the dark ages.
lyra_song
SotiCoto:
I think its a bit irresponsible to blame Anet for fostering flaws in humans in general.
The intent seems to me to add more high-end areas, effectively turning ALL 3 games into UW/FOW/DOA.
Is this effectively cutting out the "non-elite" player? Yes.
We have no barometer to tell us just how good a player is.
Titles, vanity items, etc do not speak honestly of a player's true skill. This is a problem with pugging, regardless of hardmode.
Players will exclude other players based on name, class, height, guild, title, armor, armor color, skillbar, etc.
How is Anet supposed to police or be held responsible for something like that?
This is something we as a community need to address, not Anet.
I think its a bit irresponsible to blame Anet for fostering flaws in humans in general.
The intent seems to me to add more high-end areas, effectively turning ALL 3 games into UW/FOW/DOA.
Is this effectively cutting out the "non-elite" player? Yes.
We have no barometer to tell us just how good a player is.
Titles, vanity items, etc do not speak honestly of a player's true skill. This is a problem with pugging, regardless of hardmode.
Players will exclude other players based on name, class, height, guild, title, armor, armor color, skillbar, etc.
How is Anet supposed to police or be held responsible for something like that?
This is something we as a community need to address, not Anet.
Lonesamurai
I agree with Lyra...
This is why the guild system and the alliance system to a further extent, exists, so that people can play with people they (somewhat) trust and know might be half decent and will probably listen
This is why the guild system and the alliance system to a further extent, exists, so that people can play with people they (somewhat) trust and know might be half decent and will probably listen
GoodEnoughForMe
Quote:
Originally Posted by Torqual
That's an interesting point.... I've never looked at people's titles and armour before deciding whether to PUG with them: do people really do this?
|
Quote:
Originally Posted by Torqual
I agree with ALL the posters above saying that Hard Mode is a nice OPTIONAL feature which - if you ask me (and no-one did) - adds 2 years' extra gameplay without adding any new content. And why not add new content?
|
Quote:
Originally Posted by Torqual
Well, (1) We didn't pay for any more and Hard Mode is free (2) More content will just spread players out more.
|
Quote:
Originally Posted by Torqual
Hard Mode is not supposed to be mainstream. It's for the Hardcore who consider themselves 1337 and want an extra challenge. If it seems like grind for you then don't do it!
|
Quote:
Originally Posted by Torqual
Well done A-Net you did the right thing.
|
SotiCoto
Quote:
Originally Posted by Lonesamurai
I agree with Lyra...
This is why the guild system and the alliance system to a further extent, exists, so that people can play with people they (somewhat) trust and know might be half decent and will probably listen |
Not to say I have personal experience of something exactly that bad, but I got kicked from my first guild because I was absent for a few days (less than a week), kicked from my second because they had got booted out of their alliance and the leader was getting rid of anyone who had been contributing less than amount as a kind of 'spite-cleansing'... and I voluntarily left my third because despite being on good terms with the guild leader (who let me in because I was a fellow hunter of Elite Skills), I got constantly complained about by the officers because I refused to participate in GvG and the final straw came when the Guild changed sides from Kurzick to Luxon in the midst of my gathering Amber for my 15k Kurzick armour (and my being an avowed Kurzick).
After that I went Ronin for a while, but got hassled so badly by the Recruit-Spammers that I made my own guild just so they wouldn't spam me any more.
And now I have a guild + alliance of ONE MEMBER...
Me.
So I can't play with anyone I trust nor can rely on. It is heroes + henchies or pugs.... (not least since most of my friends list is never online any more and the others are always busy).
I swear... the highlight of my GW day is just to hang out in some mission prep area somewhere and play the clown to amuse people waiting to go in.
william1975
Quote:
Originally Posted by LethalHands
Did you pay for hard mode? Do you need hard mode? Think really hard now.
|
To max those titles, the former of which makes later stages of the game easier, it is necessary to use Hard Mode, therefore those that bought Nightfall did pay for Hard Mode, that it came out so late after its release is not their fault.
However this does not mean I think that Hard Mode should be easier, it just means that I think it was paid for, as the Elite areas are too. However they too are for the hardcore elite players too. I think Hard Mode would be boring if it was easily done, because then it would be just repeating the same game again with no new challenges.
lyra_song
Quote:
Originally Posted by SotiCoto
... Doesn't account for the Recruit-Spammers in places like Kaineng Center and Haus Zu Heltzer... typically vying for cheap manual labor that they won't hesitate to fire on the spot if they aren't perfectly compliant.
Not to say I have personal experience of something exactly that bad, but I got kicked from my first guild because I was absent for a few days (less than a week), kicked from my second because they had got booted out of their alliance and the leader was getting rid of anyone who had been contributing less than amount as a kind of 'spite-cleansing'... and I voluntarily left my third because despite being on good terms with the guild leader (who let me in because I was a fellow hunter of Elite Skills), I got constantly complained about by the officers because I refused to participate in GvG and the final straw came when the Guild changed sides from Kurzick to Luxon in the midst of my gathering Amber for my 15k Kurzick armour (and my being an avowed Kurzick). After that I went Ronin for a while, but got hassled so badly by the Recruit-Spammers that I made my own guild just so they wouldn't spam me any more. And now I have a guild + alliance of ONE MEMBER... Me. So I can't play with anyone I trust nor can rely on. It is heroes + henchies or pugs.... (not least since most of my friends list is never online any more and the others are always busy). I swear... the highlight of my GW day is just to hang out in some mission prep area somewhere and play the clown to amuse people waiting to go in. |
SotiCoto
Quote:
Originally Posted by lyra_song
:[ That does suck. Well i hope in the future you can get good pugs so you can look past you personal experience to see that hardmode is meant to give you more content to play with, not to ruin your fun.
|
That is why I still bother asking sometimes.
I don't tend to get my hopes up... but just sometimes I'll accidentally team up with an exceptionally good leader (and people who will actually follow commands).... or on the odd occasion when I'm in charge, others who will actually do as I tell them to and get it right.
And those are some of the few things that still give me a sense of satisfaction in GW.
But then about 50% of PuGs are Warriors (I find that having a Minion Master in a party makes most tanks redundant), and most of those are wammos (which I just have issues with). Rangers are also overabundant, and while they have their uses I'm not too fond of them either. My preferred party build is formed primarily of Elementalists (Several Nukers), Necromancers (MM and SS at least) and a couple of Monks.
Something silly like 80% of PuGs are just walking egos with no concept of cooperation.
Torqual
Quote:
Originally Posted by SotiCoto
Not to say I have personal experience of something exactly that bad, but I got kicked from my first guild because I was absent for a few days (less than a week), kicked from my second because they had got booted out of their alliance and the leader was getting rid of anyone who had been contributing less than amount as a kind of 'spite-cleansing'... and I voluntarily left my third because despite being on good terms with the guild leader (who let me in because I was a fellow hunter of Elite Skills), I got constantly complained about by the officers because I refused to participate in GvG and the final straw came when the Guild changed sides from Kurzick to Luxon in the midst of my gathering Amber for my 15k Kurzick armour (and my being an avowed Kurzick).
After that I went Ronin for a while, but got hassled so badly by the Recruit-Spammers that I made my own guild just so they wouldn't spam me any more. And now I have a guild + alliance of ONE MEMBER... Me. |
When I get home I am going to invite you to our guild. We are PvE only, UK based and don't place any requirements on our members. I am sure you will not accept but I am going to invite you anyway just to annoy you.
Torqual
BTW I am wondering whether your lack of PUG invites is not down to Armour & Titles but the old A/Me.... I'm sure it could be devastating, for example with IW, but for most people, well A/Me is not cookie cutter and you're going to have to make a case for inclusion which you wouldn't as a W/Mo, N/Mo, E/Me.
I'm a realist...shoot me.
I'm a realist...shoot me.