This thread was created to come up with ideas to help anet please as many players as possible:
The first thing is that anet has to have bot control and I think the current system is working for them, so that part should not change, scaleing is here folks so lets liive with it and suggest some things that allows the casual player to get the gold they need while still keeping the botters in check.
Here are just a few of my ideas to give more instant cash to the casual players for things like armor skills etc...
1.- Perhaps lower the cost of skills to 100Gold instead of 1K
2.- Increase the money that all monsters drop across the board, perhaps triple it.
3.- Offer a much larger prize for mission and quest rewards, 1K or more
4.- Increase the drop rate of Tomes
5.- Make a flat rate price for Inscriptions
6.- Increase the merchants cash value of Gold items, perhaps double.
7.- Increase the merchants cash value of items other than Gold drops
8.- Incorporate some kind of trading/auction NPC
9.- When finishing final game mission, give Book of Secrets, Amulet of mists more than once
10.- Drop a special item like an antique or something that can be traded to merchant for like 1K
11.- Add a Scale up feature that allows for increasing rewards for each player on list.
There are many ways that anet can keep the current scaleing system which is really hurting botters, and still allow for a wider range of its customers to remain happy. Any more ideas?
M



