Helping Anet acheive a larger % of happy players
Mad King Corn
This thread was created to come up with ideas to help anet please as many players as possible:
The first thing is that anet has to have bot control and I think the current system is working for them, so that part should not change, scaleing is here folks so lets liive with it and suggest some things that allows the casual player to get the gold they need while still keeping the botters in check.
Here are just a few of my ideas to give more instant cash to the casual players for things like armor skills etc...
1.- Perhaps lower the cost of skills to 100Gold instead of 1K
2.- Increase the money that all monsters drop across the board, perhaps triple it.
3.- Offer a much larger prize for mission and quest rewards, 1K or more
4.- Increase the drop rate of Tomes
5.- Make a flat rate price for Inscriptions
6.- Increase the merchants cash value of Gold items, perhaps double.
7.- Increase the merchants cash value of items other than Gold drops
8.- Incorporate some kind of trading/auction NPC
9.- When finishing final game mission, give Book of Secrets, Amulet of mists more than once
10.- Drop a special item like an antique or something that can be traded to merchant for like 1K
11.- Add a Scale up feature that allows for increasing rewards for each player on list.
There are many ways that anet can keep the current scaleing system which is really hurting botters, and still allow for a wider range of its customers to remain happy. Any more ideas?
The first thing is that anet has to have bot control and I think the current system is working for them, so that part should not change, scaleing is here folks so lets liive with it and suggest some things that allows the casual player to get the gold they need while still keeping the botters in check.
Here are just a few of my ideas to give more instant cash to the casual players for things like armor skills etc...
1.- Perhaps lower the cost of skills to 100Gold instead of 1K
2.- Increase the money that all monsters drop across the board, perhaps triple it.
3.- Offer a much larger prize for mission and quest rewards, 1K or more
4.- Increase the drop rate of Tomes
5.- Make a flat rate price for Inscriptions
6.- Increase the merchants cash value of Gold items, perhaps double.
7.- Increase the merchants cash value of items other than Gold drops
8.- Incorporate some kind of trading/auction NPC
9.- When finishing final game mission, give Book of Secrets, Amulet of mists more than once
10.- Drop a special item like an antique or something that can be traded to merchant for like 1K
11.- Add a Scale up feature that allows for increasing rewards for each player on list.
There are many ways that anet can keep the current scaleing system which is really hurting botters, and still allow for a wider range of its customers to remain happy. Any more ideas?
J3mo
9, 10 > see no use in that
Don't really get 11 but the others are nice yes.
Don't really get 11 but the others are nice yes.
assassin_of_ni
by releasing that much more gold into the system for players thats gonna make FoW about as easilly obtainable as 15k....which almost everyone and their mother has 15k something in this day and age. overall it would work yes but too much gold in the market can be just as bad as none at all.
A. Noid
Along the lines of #1, and keeping with aiding the casual player, as well as rewarding the act of 'playing the game' why not dramatically reduce the cost of sig of capture?
Allow it to be easy (finacially) to capture the common skills you're looking for. Maybe even create a 'common' sig of cap'. Only available to capture non-elite skills.
-ANoid
Allow it to be easy (finacially) to capture the common skills you're looking for. Maybe even create a 'common' sig of cap'. Only available to capture non-elite skills.
-ANoid
Knightsaber Sith
1. This is Riverside, not Sardelic.
2. Each suggestion needs a separate thread, not one long list.
3. Many of those have already been suggested.
2. Each suggestion needs a separate thread, not one long list.
3. Many of those have already been suggested.
Clone
I'm not entirely sure if flooding the economy with a lot of extra gold would be the best solution. As for the cost of skills, I think the simplest solution is something that has already been done. That is, reward skills for doing quests. It still is incomprehensible to me why this practice was stopped. I'm beginning to think Anet has never heard the phrase, "If it's not broke don't fix it."
Clord
Quote:
Originally Posted by Clone
I'm not entirely sure if flooding the economy with a lot of extra gold would be the best solution. As for the cost of skills, I think the simplest solution is something that has already been done. That is, reward skills for doing quests. It still is incomprehensible to me why this practice was stopped. I'm beginning to think Anet has never heard the phrase, "If it's not broke don't fix it."
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assassin_of_ni
yeah i rather enjoyed the questing for skills kinda thing. not sure why they dropped it in factions....prolly cause they were uber lvling everyone so fast and the quest and mission rewards basically paid for all the skills *shrugs* whatever the reason it worked great to begin with. although dropping the price of skills (not necessarily to 100g) would be pretty helpful for the perfectionists (like myself) who want every skill for their class not hafta spend 100k+ for one char to be pimped out with skills. the average char has 100-130+ skills...not figure after buying what....10 of em? maybe 15 the price goes to 1k and stays there and since there is only questing for skills in proph your forced to spend easilly 100k for one char to have their toolbox of skills. even reducing prices to 500g would cut how much a person has to spend by half. also just a tought even though the likelyhood of this kinda thing being used...ever....is slim to none, heroes should be the same in pve as they are in pvp. where you can create their equipment instead of having to buy it all. Granted yes it would mean everyones heroes would be full to the brink with superior vigor runes and what have you from lvl 2. but it would cut down the market for runes dramatically. major vigor rune is usually balanced at 5-6k....uuh didnt it used to be 1k? tops?? superior fire, healing, protection, and death magic runes are through the roof. bloodstained insignias, survivor (not so much as others), and radiant insignias are vastly over priced than they should be. the weapons can be dealt with since you can craft those for 5k without mods, and mods arent all that hard to come by if your not looking for absolute perfect stats. but as it is...to deck out dunkoro, tahlkora, koss, and melonni after you get them it costs in the neighborhood of 60k for each character you do this with. unless you salavage every rune and every insignia, thats a lotta friggin money lol. maybe if anything create a hero rune and insignia trader where you trade in hero skill points for runes and whatnot, then make hero skill points a lil more easilly attainable (either by giving them xp bars or what have you). it would just be a lot more cost effective to the casual player and would drop the runes greatly for the people who almost never use heroes.
kumarshah
Stop changing everything every month.
lyra_song
They stopped giving skill rewards because they felt that it was forcing people to only use certain skills, ie: the ones they gave for free.
Instead they allowed us access to all unlocked skills as buyable from any skill trainer so we can pick and choose from skills we already earned.
Instead they allowed us access to all unlocked skills as buyable from any skill trainer so we can pick and choose from skills we already earned.
Series
Quote:
Originally Posted by lyra_song
They stopped giving skill rewards because they felt that it was forcing people to only use certain skills, ie: the ones they gave for free.
Instead they allowed us access to all unlocked skills as buyable from any skill trainer so we can pick and choose from skills we already earned. |
Clord
Gold rewards from each quests but some quests to give additionally skill rewards too. Give quest rewards items what can be turned eg wanted skill or some other reward.
sixdartbart
@ the OP
OK maybe I'm off here but a summary of most of your post could be read as,
I want everything to cost less and by the way give me more gold for everything.
Just a few things about some of your requests
1 - Skills didn't use to have a cap on how much they cost and kept increasing with every skill you bought. 1k per skill is very reasonable and if you can't make 1k for a skill I really don't know what to say.
4 - You say to increase drop rates for tomes. Do you have any idea what the drop rate currently is? My god they have only been here for a couple days and I have tons of them that I'll never use already.
5 - How do you propose they make a flat rate price for an item that is not even traded at a vendor?
9 - WOW you were joking about that one right?
2 minutes to kill Shiro for a new weapon multiple times
OK maybe I'm off here but a summary of most of your post could be read as,
I want everything to cost less and by the way give me more gold for everything.
Just a few things about some of your requests
1 - Skills didn't use to have a cap on how much they cost and kept increasing with every skill you bought. 1k per skill is very reasonable and if you can't make 1k for a skill I really don't know what to say.
4 - You say to increase drop rates for tomes. Do you have any idea what the drop rate currently is? My god they have only been here for a couple days and I have tons of them that I'll never use already.
5 - How do you propose they make a flat rate price for an item that is not even traded at a vendor?
9 - WOW you were joking about that one right?
2 minutes to kill Shiro for a new weapon multiple times
floppinghog
Quote:
Originally Posted by Series
Exactly. It would be nice if quests were given worthwhile rewards though, as people would begin doing them more often.
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Have quests that give a short list of offered skills to choose from (after completing), but at the same place have a trainer where you can buy the skills offered by the quest for gold. If you, for example, buy a skill that was offered and then do the quest, the quest will allow you to pick that skill from the list (after completing the quest) but it won't re-teach it, it'll give you the 1k cost (or whatever you would currently pay) for the skill.
well thats my idea anyway, i would do a quest once in awhile, depending on the mood if it was available like that.
HawkofStorms
/notsigned on all counts
Inflation... Nuff said.
Inflation... Nuff said.
Leprosy spreader
Quote:
Originally Posted by assassin_of_ni
by releasing that much more gold into the system for players thats gonna make FoW about as easilly obtainable as 15k....which almost everyone and their mother has 15k something in this day and age. overall it would work yes but too much gold in the market can be just as bad as none at all.
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MithranArkanere
1. NO. One thing is 'easier'. Other is 'no effort'. You can get 100g just by identifiying and selling a gold item dropped by most level 20..28 enemies.
2. I found money drops quite useless. Wen in AI party, most of it is lost. When in group, you'll still get more gold if it were an item.
3. That's one true thing. Prices for quests are useless, most of the time you'll get more than 10 times more gold than the reward gives just by selling the stuff enmies drop in your way to do it.
4. No. Tomes are what the are, a 'quick' way to get something. A trader for them should be more than enough.
5. Trader again. Making a trader selling weapon upgrades (with a list like the one Balthazar priest have) should make selling and buying those upgrades faster and esier.
6. Identify them. A white item can be identified. The greates increase I have seen was something like from 60 to 130 gold. You'll get around 1k after selling 10 white items if you identify them.
7. What? Isn't that the same like 6?
8. There are traders already. Action houese has another thread.
9. XDDD Yeah. What else? The prices are green items and the fnal bosses are awesomely cheap. Maybe in hard mode, but ONLY maybe.
10. An item like pokemon 'gold nuggets' with the sole purpose of being sold? Why to?
11. Whe have it already.
2. I found money drops quite useless. Wen in AI party, most of it is lost. When in group, you'll still get more gold if it were an item.
3. That's one true thing. Prices for quests are useless, most of the time you'll get more than 10 times more gold than the reward gives just by selling the stuff enmies drop in your way to do it.
4. No. Tomes are what the are, a 'quick' way to get something. A trader for them should be more than enough.
5. Trader again. Making a trader selling weapon upgrades (with a list like the one Balthazar priest have) should make selling and buying those upgrades faster and esier.
6. Identify them. A white item can be identified. The greates increase I have seen was something like from 60 to 130 gold. You'll get around 1k after selling 10 white items if you identify them.
7. What? Isn't that the same like 6?
8. There are traders already. Action houese has another thread.
9. XDDD Yeah. What else? The prices are green items and the fnal bosses are awesomely cheap. Maybe in hard mode, but ONLY maybe.
10. An item like pokemon 'gold nuggets' with the sole purpose of being sold? Why to?
11. Whe have it already.
Faer
Most of these have already been suggested and hashed previously. There's no need for another thread to list them out (especially not with the Index of Ideas hanging around).