Fix Rurik On Nolani

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Was doing Nolani on Hard Mode and when you get towards the end he just runs in and aggros everything known to man making the mission very hard. Please make it so Rurik is like a regular ally and just sticks with your party and moves with you are your pace and not his own.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Rurik has been like that forever... I can imagine how that could be particularly bad in Hard Mode, though. LoL

Draikin

Krytan Explorer

Join Date: May 2005

After the cutscene when the gate opens just go right instead of following him to the Stormcaller. You can avoid the entire group of Char waiting there and kill Bontfaaz Burntfur easily. That said, it would indeed be better if Rurik stayed with your party.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

The key fix for this would be to add a stop point at the horn for rurik. and make it so he will not blow it untill you tell him too. then your party can go down and clear the zone from a few of the extra mobs first, then go back and tell him to blow and proceed as normal.

then anet will not have to change the script very much for this problem. its just adding a click prompt to his script which should have always been there, but in normal mode rurik is strong enough to deal with the extra mobs, in hard mode he is not.

I am starting to wonder if rurik is lev ampped up in Fire islands... If so if he is lev 30 in there, he should be in previous missions as well when he is an ally in hard mode. that would also be of help for his leroy jenkins moments...

Mr.H.Mishima

Mr.H.Mishima

Lion's Arch Merchant

Join Date: Mar 2006

The Summit of Human Evolution

W/

Yeah, he's a bit reckless, but it's doable. He does stay at the horn for a bit, giving you time to pull the mob with the boss up to the horn. He will stay with you since there, but as soon as the mob is dead, he takes off. After that pint, it should be cake.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed to fix rurik or leroy as my guild calls him. Making him an ally would help alot since then the monks would heal him.

~the rat~

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

....Ok first off I just want to say I agree that Rurik should be fixed... HOWEVER my party did this with the MM and Sin playing half monk, soo it's really not that bad. The great thing is that he tanks really well! ^_^

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

/signed, i just did nolani academy today on my new necro and we almost didnt make it even with a monk helping us.... lucky i had wells.....

Himo Viet

Pre-Searing Cadet

Join Date: Jan 2006

MEEP

W/E

me and my group pulled it off. and the funny part was rurik wasnt the problem

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Please, make it so after the horn cutscene he acts as a ghostly hero, and do not follow until a player talks to him.

That should be done for all the escorted NPCs.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

I think they should make Rurik behave the way he did in beta....
I kid, I kid!

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

skip it this way you can at least pull 1 group and maybe kill it before he charges off >.>

Strange Guy

Strange Guy

Frost Gate Guardian

Join Date: Feb 2007

MI, USA

Is Gwen Eighteen [yet]

Mo/Me

Uhmm my idea is much better than you guys! Want to hear?

Press /Rurik-sit -> He sits down like a child!

Press /Rurik-dance -> He dances!

Press /Rurik-run -> He ran away in circle or whatever

To be continue!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... won't be a really bad idea at all to make all NPC allies have an NPC panel much like the animal panel...