I understand that with loot scaling A.net wants to reduce the effectiveness of cash farming, while keeping the loot unchanged for gold and green items, rare materials and others listed in their upgrade.
I ask to extend this list also to collectibles, that are all the drops that can be exchanged to a collector NPC for various foci/weapons.
This collector foci/weapon represent a perfect solution to equip your heroes. I have 8 active characters and therefore a ton of heroes, so several times I farmed to get behemoth hides, bull trainer jawbones, sandblasted lodestones and so on.
Now those kind of drops will be much harder to obtain, and therefore it will be more difficult to fulfil the needs of the heroes.
So my suggestion is as follows:
1. Include collectibles in the list of drops not affected by loot scaling;
2. In order to avoid that such collectibles could represent a source of cash for pure cash farmers or bots, give them the symbolic value of 1g, as for dyes;
3. For the same reason above, give all collectors weapons obtained in exchange of collectible drops a symbolic value (1g or 5g, doesnt really matter).
This would prevent pure cash farmers to exploit collectible drops to get cash, and in the same time give players the possibility to acquire collectors items in a reasonable amount of time.
A
