Id really like to see the quests in UW/FOW being more rewarding, exp points just isnt enough to motivate players to do them, i was thinking of maybe including a UW/FOW points system similar to the Kurzick/Luxon Points and giving the players the possibility to modfify weapons and Items with them (like lowering the req, maxing the damage, naming them, including an inscription etc...)
completing quests in one run should also give more points (like completing first quest 1 point, completing the second 2 points etc...)
UW/FOW Quests rewards?
2ane
mazey vorstagg
/signed It's a great idea. and would motivate me to go.
Strange Guy
Uhmm
/sign?
Kind of a weird idea but can not argue lol! Finish quests give you points? Using points to either become a tittle or exchange for Shard/Ecto???
/sign?
Kind of a weird idea but can not argue lol! Finish quests give you points? Using points to either become a tittle or exchange for Shard/Ecto???
Soul of the Scythe
/sign
At least update the chests that spawn for quest rewards. Those items suck...
At least update the chests that spawn for quest rewards. Those items suck...
Eldin
/signed
I can't really argue with you, we need more than massive EXP rewards later in the game. Umm, that's it, I guess.
I can't really argue with you, we need more than massive EXP rewards later in the game. Umm, that's it, I guess.
MithranArkanere
No one goes there to make them, only to farm or to get to the Obsidian armor.
I'd like people having a stronger reason to make them... such as having access to an outpost once you make all of them in each area.
Got by one quest per realm like Grenth's footprint and Angish non-repeatable quests.
The steps of that quest would be to complete each repeatable quest of that realm at least once.
You get it for an NPC in any of the temples, then you start making the quests.
Once you have made them al, you get a last to get the outpost.
That outpost would require you to get down there first, but once you are down, you could save the character there.
There won't be xunlai storage or menchant, but maybe there could be an Obsidian Armor crafter, so you would not hav to repeat the quests with that character (only make them all at least once).
Also, leaving to the guild hald and returning back would bring you to the temple instead to the outpost, to prevent people from camping there.
Of course, that outpost won't appear in the map, nor be accesable by any other way but paying to the corresponding Avatar and walking inside the corresponding realm, but would be a good way to remove DP if get some and to save the character if you are tired and want to leave.
Dying in the corresponding realm would bring you out of the mists to the temple instead of that outpost even if you come from it, so that outpost would be only useful to save the character there and recover DP, since you'll have to enter it by walking to do so.
What about something like that?
I'd like people having a stronger reason to make them... such as having access to an outpost once you make all of them in each area.
Got by one quest per realm like Grenth's footprint and Angish non-repeatable quests.
The steps of that quest would be to complete each repeatable quest of that realm at least once.
You get it for an NPC in any of the temples, then you start making the quests.
Once you have made them al, you get a last to get the outpost.
That outpost would require you to get down there first, but once you are down, you could save the character there.
There won't be xunlai storage or menchant, but maybe there could be an Obsidian Armor crafter, so you would not hav to repeat the quests with that character (only make them all at least once).
Also, leaving to the guild hald and returning back would bring you to the temple instead to the outpost, to prevent people from camping there.
Of course, that outpost won't appear in the map, nor be accesable by any other way but paying to the corresponding Avatar and walking inside the corresponding realm, but would be a good way to remove DP if get some and to save the character if you are tired and want to leave.
Dying in the corresponding realm would bring you out of the mists to the temple instead of that outpost even if you come from it, so that outpost would be only useful to save the character there and recover DP, since you'll have to enter it by walking to do so.
What about something like that?