just found an incredible Heal build.

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Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Mo/Me
11+1 Divine
12+1+1 Heal
6 Inspiration

Dwayna's Kiss
Ethereal Light
Signet of Rejuvenation
Signet of Devotion
Ether Signet
Scribe's Insight
Mantra of Inscriptions
Divine Boon

The build allows for infinate amounts of healing without ever running out of energy.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Ethereal Light is garbage without either HB or Holy Haste. (Easily interrupted).

Basically you're devoting your entire skillbar to spamming Dwayna's and Ethereal when an HB monk can still spam said skills for roughly the same amount of healing, AND have room for condition&hex removal and or prot skills.

P.S. Hybrid heal/prot >>> this build.

ninjajinky

Pre-Searing Cadet

Join Date: Apr 2007

Quote:
Originally Posted by ca_aok
Ethereal Light is garbage without either HB or Holy Haste. (Easily interrupted).
First off, LOL. Ethereal Light is used when you aren't under attack, it doesn't take uber-brains to work that one out.

Quote: Originally Posted by ca_aok
an HB monk can still spam said skills for roughly the same amount of healing Ok, watch a HB monk spam the 'said skills' without going to 0 energy uberly fast. I tested this, and could spam the skills constantly without stopping for 10 minutes in Isle of the Nameless. HB could spam at the same speed for what, 5 seconds?

Next time you build an arguement, stop to work out the facts first

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

Well it gives you alot of energy but, smart monking > a ton of energy. Nothing special. And why would you want to spam skills ninjajinky??? Healer Boon Monk probally cannot spam the heals like this but they have bigger heals and are probaly more effective.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Quote:
Ok, watch a HB monk spam the 'said skills' without going to 0 energy uberly fast. I tested this, and could spam the skills constantly without stopping for 10 minutes in Isle of the Nameless. HB could spam at the same speed for what, 5 seconds?
Pretty sure you're never going to have the opportunity to sit there for 10 minutes to spam heals, so this is a moot point.

If you run out of energy on a monk in few seconds casting 5e skills, you either suck at monking, suck at energy management, or suck at GW in general.

Healing prayers are inferior to prot prayers for almost everything anyway. RoF >>>> Ethereal Light. The fact that he's building a build around signets and scribe's insight, which is generally a waste of an elite slot, shows that this is not optimized whatsoever. Especially since three slots are devoted to energy management (though mantra also affects the heal signets). Basically this build is attempting to resurect the boon prot monk without using the prot skills...

This build has no hex OR condition removal, no defensive skills, and is prone to interupts. It also lacks a rez, which in PvE is generally a bad thing. Also, Divine Boon doesn't even trigger on signets, so basically you're bringing boon to work with two skills, neither of which will work as a self heal if under attack.

Quote:
Next time you build an arguement, stop to work out the facts first Next time you build up an argument, try learning how a good monk is used and not just looking at the spammability of skills. I can bring elemental attunement, fire attunement, and flare, and never stop spamming it. Ever. I'll actually gain energy as I cast. However this is an inefficient build and generally a waste of a character (and don't bring up flareway, since ele attunement is nerfed and no longer decent for mesmers).

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Its not bad.

To be honest, both of you bring up good point, HB is a very good setup, however you shouldnt poo poo this build because it doesnt contain HB. I do agree that he needs either a condition removal or hex removal because these are crucial to lessening damage and/or removing an unfavorable hinderance (i.e Blind, Dazed)

Etheral Light is a fantastic skill, and as pointed out, you obviously dont use it while you have a warrior slamming on you. However, i've effectively used Etheral Light while being attacked.

ANY good monk should be able to kite, simple as that, if you cannot kite damage you dont qualify as a good monk.
Being a good monk doesnt mean you have to carry rez. I've gone into plenty of groups playing a protter without a rez and did well (I do let them know up front that I will not be taking however).

ALSO most good monks can manage their energy for the duration of a PvE fight; that being said, you cannot blame a monk for someone who runs out of range or does what i like to call "anti-heal behavior".

One problem I do see with the build is no big heal. What i mean by this is a heal like [skill]Heal Other[/skill] or [skill]Infuse Health[/skill]. I've found these large heals useful when someones health drops dramatically due to a quick spike of damage. These skills are not meant to be spammed.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Making red bars go up is nothing special. You can achieve essentially the same effect as this build with Divine Spirit and Glyph of Renewal, and that's been around for months. The build has no damage mitigation, no utility spells, and therefore no use in any situation where the player's build is actually important. It's good if all you want to do is karate chop your keyboard, but if I wanted to do that I'd just play a wammo.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

What i always hated about healing prayers: Theyre extremely slow casts, 1 second casting for healing just doesnt cut it for me. I just love healers boon now, 50% casting time, 50% more healing. I dont think i could have gotten my guardian title with your build: It is extremely slow, has no party support has no nothing actually, just basic small and slow heals.. It wont work.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Soul wedding's boonprot > this one. plus, with smart playing you don't need infinite energy in pve.

Tab

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Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

It's true that the build doesn't have massive heals. However, it does have massive spammability and potential as an endurance healer. Take GvG for example, in GvG its quite common to have Hexes and Conditions covered by other characters, aswell as a match that goes on for upwards of 20 minutes. That is your example of where a build like this is useful.

ninjajinky

Pre-Searing Cadet

Join Date: Apr 2007

Quote:
Originally Posted by holymasamune
in pve. This was designed for GvG endurance healing, NOT for pve. In GvG, some matches can go to the full VoD time without a single kill: So, the fact this never runs out of energy helps alot...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

The problem I have is you have, essentially, FIVE skills with no other purpose than for direct healing. That means, no utility (condi/hex removal), no damage mitigation or reduction (the entire reason prot is effectie), and the fact your whole bar is full of small, light heals - how is it necessarily superior to an LoD monk?

Quote:
Take GvG for example, in GvG its quite common to have Hexes and Conditions covered by other characters Neither of which the bar can effective deal with, as you can't remove any (easily shut down). In terms of single-target damage, protection is more effective and if that fails large point heals are effective (Heal other, infuse). In terms of multiple-target damage, your entire bar can be fit into a single slot with Light Of Deliverance and proper team mitigation.

If you're going to run a build with 'infinite energy', dedicating your elite and multiple slots to management, then you need to be powering something. Your build obviously won't run out because it has two little 5e heals as your only real spells. If you persist on a full heal bar, at least put the energy to use.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Quote:
This was designed for GvG endurance healing, NOT for pve. In GvG, some matches can go to the full VoD time without a single kill: So, the fact this never runs out of energy helps alot...
Well since this is in the PvE section of the forum it's generally a safe assumption that the build is meant for PvE. However, let's hypothetically assume we were going to use this build in high end GvG.

New problems arise:
1) In PvP the difference between prot and healing prayers is HUGE. Prot prayers are infinitely more useful when dealing with spikes, for instance.
2) Hexes and conditions create problems. Sure, you can stick draw on a midline caster, but that doesn't do much for hex removal.
3) This build utilizes a sub-par elite skill, which is also easily removed/shattered.
4) Interupts and E-Denial > this build. Both of which can be found in GvG.
5) Cripple on yourself = gg, since you have no way to remove it and no skills to block, disarm, escape, or do anything about that crippling slash warrior who's hell bent on taking you down.
6) This build has no anti-spike heal (i.e. infuse).

If theoretically this build became the new FoTM, I would simply run a mesmer primary or secondary using the following:
[skill]Complicate[/skill][skill]Shatter Enchantment[/skill]