Idea for Guild Wars 2 Heros

Kakarat

Pre-Searing Cadet

Join Date: Jul 2005

Not sure if this has already been suggested, but:

I believe they should make it so that you can use your other character slots as heros. This way you have complete control over development of your heros and it would prevent you from having to replay the game for each type of character. Also, it gives you the ability to switch your primary character and play one of your heros for a while just to see a different aspect of the game.

I'm a casual player, and I don't have time to replay the game for each character, but I would still like the ability to play additional classes (primary), etc from time to time. So I spend hours developing my primary character and his heros, then have to do it all over again for a new set of heros on another character? You could make it so when you start a new character, you can tag it as a fresh character (so you can play the game over again), or a hero type, so that you completely see the areas you already visited.

Just a thought...

BeastieJ

BeastieJ

Ascalonian Squire

Join Date: Feb 2007

WA

W/

I love this idea! I also thought of this after NF came out and after going through the game a second time. It'd be great to have my 4 favorite characters together doing quests/missions and get credit for each quest/mission on each of the characters.

It'd be a great time saver as well as item saver too. In fact, I wish it was implemented for or before GW:EN. I doubt we'll ever get it, but who knows!? I didn't think we'd get a reconnect function after disconnecting... but we have it now.

It's not that I'm lazy... it's just that time is pretty important to me (work, university... all that bs). This feature would help me immensly with my game goals... of completing the game with my various characters.


Just think of it as extra-unique heroes. (But you still can't access their inventory)

Dubby

Dubby

Lion's Arch Merchant

Join Date: May 2005

D/

Anet has stated specifically that they are abolishing the hero/henchmen system in Guild Wars 2.

They did, however, state that each character is going to be allowed to have a pet of some sort. They used the word "pet" loosely, as it could refer to an animal, beast, a loyal follower (hero), etc.

Explorable areas in GW2 were stated as being planned to be open, more like an mmo, with a limit of 100~ people in one explorable area at most. I think they are planning to have pug based parties integrate through that system, rather then people relying on henchmen and heroes.

So, not a bad idea, but as far as I know, has zero relevance for GW2.