I'm gonna be honest with you, man. This CC doesn't really hook me. A ranged attacker that does some hexes and conditions... sounds like a Ranger/Necro. I'll go a little more in detail:
Shuffling seems confusing and pointless. Confusing because it takes you several paragraphs to explain what should be a basic mechanic. Pointless because I don't really see how this adds much to the game. It's a new energy management system... but why do you need it?
Quote:
|
Originally Posted by Dean Harper
As suggested below, Shuffling could be a system much like adrenaline, but you dont have to hit your target to gain Shuffling Points(this may need another name).
|
Then what's the point? Adrenaline exists for Warriors and Paragons because it forces them to get into the fray... it defines their function in teamplay. Shuffling is just an unecessarily complex system. To be honest, it feels like a superficial add-on with no real purpose.
Card Mastery is nothing special... just your standard ranged weapon attribute. A few snazzy attack skills, but nothing exceptionally novel.
Exposure. The first three skills are basically variations of Ranger condition attacks. Lottery and Deuces Wild are different, but what ties them together? Skill disabling and energy removal... I don't get how that relates to the background of this class. Also, I don't see how they're particularly original.
The
Silhouette attribute is just a hodge podge collection of random skills: energy recovery, blocking, damage enhancement, disruption. I'm not sure what ties these skills together. Furthermore, these skills aren't very original.
Those are my thoughts. Shuffling seems pointless. Card Mastery and Exposure don't offer any novelties. Silhouette has no continuity.
A note - When I say unoriginal, it's not that there are already skills that match yours exactly. What I mean is that all of your skills could fit in to the current professions' attributes with ease (if you take out the card mechanic).