Concept Class: Cignatus
[M]agna_[C]arta
See no need to make another thread people would still post in here anyway^^.
Hawkeye
I like the idea.
The 'randomness' is something I like a lot about it. The class might deal damage on par with the elementalist and pull off a few more tricks if everything goes well, though whether or not something will turn your way is random. I think the card weapon damage ought to do 1-max damage instead of just a solid number. To compensate for being as low as 1, the max damage ought to be twice that of a normal weapon (average would be like normal).
If I had to rate the build in terms of creativity, practicality, and suitability, I'd probably give it a 9, 8, and a 2 respectively.
The reason why I'd give suitability a 2 is because I don't know how well it suits Guild Wars to use cards. It seems more like it could be a superhero in 'City of Heros' and less like a Guild Wars class. Everything else seems quite cool and interesting. I even like the shuffling idea, though one would have to sit down and think about how it would work exactly.
The 'randomness' is something I like a lot about it. The class might deal damage on par with the elementalist and pull off a few more tricks if everything goes well, though whether or not something will turn your way is random. I think the card weapon damage ought to do 1-max damage instead of just a solid number. To compensate for being as low as 1, the max damage ought to be twice that of a normal weapon (average would be like normal).
If I had to rate the build in terms of creativity, practicality, and suitability, I'd probably give it a 9, 8, and a 2 respectively.
The reason why I'd give suitability a 2 is because I don't know how well it suits Guild Wars to use cards. It seems more like it could be a superhero in 'City of Heros' and less like a Guild Wars class. Everything else seems quite cool and interesting. I even like the shuffling idea, though one would have to sit down and think about how it would work exactly.
Dean Harper
Quote:
Originally Posted by KlutzySpy
Joker: Same as Echo
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Quote:
Fresh Deck: for x seconds, your cards deal +15dmg |
Quote:
King's Power: For 7 seconds, all allied warriors within range gain double adrenalin. |
Quote:
Ace of Spades: Target foe is interupted and suffer from dazed for 5-10-13 seconds |
Quote:
Flush: All nearby foes are knocked down for 3 seconds, and you shadowstep to closest ally |
Quote:
Bluff: Sacrifise 33% of your hp, gai 100...200...250hp when hit in melee, and blind and cripple adjacent foes |
Sacrifice 33% maximum health and gain 50...250 health the next time you are hit in melee. When you are hit in melee next, this stance ends and up to 2 nearby foes are crippled. If they are under the effects of an enchantment, they are blinded instead.
15e/0c/45r
Thanks for the suggestions though, ill add some of em.
Dean Harper
Quote:
Originally Posted by Hawkeye
I like the idea.
The 'randomness' is something I like a lot about it. The class might deal damage on par with the elementalist and pull off a few more tricks if everything goes well, though whether or not something will turn your way is random. I think the card weapon damage ought to do 1-max damage instead of just a solid number. To compensate for being as low as 1, the max damage ought to be twice that of a normal weapon (average would be like normal). If I had to rate the build in terms of creativity, practicality, and suitability, I'd probably give it a 9, 8, and a 2 respectively. The reason why I'd give suitability a 2 is because I don't know how well it suits Guild Wars to use cards. It seems more like it could be a superhero in 'City of Heros' and less like a Guild Wars class. Everything else seems quite cool and interesting. I even like the shuffling idea, though one would have to sit down and think about how it would work exactly. |
KlutzySpy
well you know it's just some ideas, the numbers will be changed for balance :P
cus if you want echo, you must take /Me, and you might not feel like it :P The joker is a stand-in for any card(read skill) and that is the same as echo does :P
oh, and yeah i only ment the first meleehit :P
cus if you want echo, you must take /Me, and you might not feel like it :P The joker is a stand-in for any card(read skill) and that is the same as echo does :P
oh, and yeah i only ment the first meleehit :P
Hawkeye
Well gambit was an awesome idea for an x-men superhero, but again, I can't see a person throwing cards and injuring their opponents.
If you subtract the 'coolness' factor, what you're looking at is a guy who throws pencils at his opponents and fatally wounds them. I don't buy it.
Though I really do like the idea. I keep trying to think of a nice mid-range (half distance of a ranger) weapon like a flail or a whip that would more or less translate, though of course you'd lose the 'card' analogy because I don't think that's doable.
Maybe it's just me being anal-retentive, but I think the weapons should be somewhat realistic to Guild Wars (and magic, of course being realistic to guild wars). Maybe they could be magic cards, but that'd be sort of gay.
If you subtract the 'coolness' factor, what you're looking at is a guy who throws pencils at his opponents and fatally wounds them. I don't buy it.
Though I really do like the idea. I keep trying to think of a nice mid-range (half distance of a ranger) weapon like a flail or a whip that would more or less translate, though of course you'd lose the 'card' analogy because I don't think that's doable.
Maybe it's just me being anal-retentive, but I think the weapons should be somewhat realistic to Guild Wars (and magic, of course being realistic to guild wars). Maybe they could be magic cards, but that'd be sort of gay.
Dean Harper
lol, i do get what your saying, but i have been thinking about a class with a flail, or even a whip. Though, i think the Cignatus should stick with the card idea. Shuffling on the other hand, along with Shuffling Points, might need to be changed.
[M]agna_[C]arta
may I help with your idea^^?
But I am only free at fridays, saturdays and sundays also special days when school is suspended^^.
But I am only free at fridays, saturdays and sundays also special days when school is suspended^^.
Hawkeye
Lets brainstorm on an idea.
Lets start with the big picture:
Guild Wars is missing a mid-range (that is to say, half distance of ranger to enemy, but not melee) fighter class. All fighter classes are about adrenaline. How about we make the first 'caster' mid-range class?
It would be something of a mix of a caster and a melee fighter. Spells which give enchantments, not stances which boost attack performance.
Its weapon would be a physical weapon, like a whip or a flail or something with a bit of range to it.
The enchantments would likely be elemental in nature, which is to say, it would add weapon enchantments which cause the attack to deal fire or cold damage.
For example:
Spark (10 energy) - Weapon enchantment. For 15 seconds, your attacks deal fire damage. Any foe successfully struck by you is set on fire for 3 seconds.
Perhaps I would go so far as to say it would have a 'cold' and a 'fire' attribute which deals primarily with weapon enchantments dealing with damage (fire attribute) and weapon enchantments dealing with manipulation (cold attribute).
It would be like an elementalist if it had decided to specialize in cold and fire and go melee.
What do you guys think so far? Anyone want to continue this idea in a new thread?
Lets start with the big picture:
Guild Wars is missing a mid-range (that is to say, half distance of ranger to enemy, but not melee) fighter class. All fighter classes are about adrenaline. How about we make the first 'caster' mid-range class?
It would be something of a mix of a caster and a melee fighter. Spells which give enchantments, not stances which boost attack performance.
Its weapon would be a physical weapon, like a whip or a flail or something with a bit of range to it.
The enchantments would likely be elemental in nature, which is to say, it would add weapon enchantments which cause the attack to deal fire or cold damage.
For example:
Spark (10 energy) - Weapon enchantment. For 15 seconds, your attacks deal fire damage. Any foe successfully struck by you is set on fire for 3 seconds.
Perhaps I would go so far as to say it would have a 'cold' and a 'fire' attribute which deals primarily with weapon enchantments dealing with damage (fire attribute) and weapon enchantments dealing with manipulation (cold attribute).
It would be like an elementalist if it had decided to specialize in cold and fire and go melee.
What do you guys think so far? Anyone want to continue this idea in a new thread?
Dean Harper
Srry, but im just not liking that idea Hawk. The elementalist already has weapon enhancing enchants. HOWEVER, I do want you to work on the mid range whip/flail weilding bit. Maybe my Cignatus should still use cards, but do more of what you were describing, using Adrenaline, along with enchantments and hexes/conditions at midrange. Im sort of liking that idea. But please elaborate on this in a new CC. But dont go for the cold/fire attributes, they will be shot down almost immediately (i.e., too much like ele).
Dean Harper
Quote:
Originally Posted by [M]agna_[C]arta
may I help with your idea^^?
But I am only free at fridays, saturdays and sundays also special days when school is suspended^^. |
[M]agna_[C]arta
^^, BTW I was talking about te CC with a Flail or Whip thing^^.
Dean Harper
lol, yeah i know, but its gonna be hard to fit it in and still have the "gambler" flair to it, dont you think?
Dean Harper
More ideas are completely welcome from anyone, as well as comments and questions.
YongX
I like it, but it makes GuildWars a bit offtopic a bit.. Like Guildwars is a like a fantasy medieval game. It's based and warfare characters. It would be cool to have it. But makes the game a bit generelized (I didn't know what word I should put there) So yeah... BUT STILL GOOD!
Mjhammerman
Ive said it before, now i will say it again. Gambit was a bad idea in X-Men, its no better now. But i do have to give u props for thinking this out and developing it well.
Dean Harper
Quote:
Originally Posted by YongX
I like it, but it makes GuildWars a bit offtopic a bit.. Like Guildwars is a like a fantasy medieval game. It's based and warfare characters. It would be cool to have it. But makes the game a bit generelized (I didn't know what word I should put there) So yeah... BUT STILL GOOD!
|
Quote:
Ive said it before, now i will say it again. Gambit was a bad idea in X-Men, its no better now. But i do have to give u props for thinking this out and developing it well |
lol, thanks for the props guys. but do you have any suggestions?
-Dean
Dean Harper
more suggestions always welcome
Dean Harper
I still need more feedback....
Hawkeye
I think suitability is the problem. That is the feedback, and that is what must be corrected consequently.
Unfortunately, that's the whole point of the build, which means you need to start from scratch. Retain the ideas, make the suitability a little different. It's a shame, because it is very creative and even very practical to implement.
Unfortunately, that's the whole point of the build, which means you need to start from scratch. Retain the ideas, make the suitability a little different. It's a shame, because it is very creative and even very practical to implement.
xaleo21
...This is probably... mean, but you asked what I think...
And I think this is just gonna spawn some Me/N's with names taken from the momentarily popular "Yu-Gi-Oh" show...
Sorry.
-
Against it...
Cpt. Euver.
And I think this is just gonna spawn some Me/N's with names taken from the momentarily popular "Yu-Gi-Oh" show...
Sorry.
-
Against it...
Cpt. Euver.
adam of phyrexia
Well, I do like it, and the skills are quiet are quit original and humorous but in it's core very similar to the mesmer, it's a class set on countering and distorting enemy attacks
Add to do that the gentleman, elegance, upper class nature of cards and you've got no way of passing this of as something other than mesmer type B.
Also as mentioned many times before cards don't really fit in the scenery.
What you want to do is create another class, that is in many ways similar to this one but you replace cards by say, runes, and shuffles by rune conjurations or something of the nature. Now you're set for suitability, hopefully the new idea will inspire changes that differ it even more from the mesmer.
Add to do that the gentleman, elegance, upper class nature of cards and you've got no way of passing this of as something other than mesmer type B.
Also as mentioned many times before cards don't really fit in the scenery.
What you want to do is create another class, that is in many ways similar to this one but you replace cards by say, runes, and shuffles by rune conjurations or something of the nature. Now you're set for suitability, hopefully the new idea will inspire changes that differ it even more from the mesmer.
Dean Harper
Added some new skills! take a look!
i also want suggestions on how to improve this class, i.e. should i change the weapon??? PLEASE give your suggestions!!!
I have decided to make an entirely new class with a new weapon and everything. Certain factors will stay the same, but hopefully the new oneis more appealing.
-Dean
Posts Merged by Celestial Beaver: Please use the button rather than double posting.
i also want suggestions on how to improve this class, i.e. should i change the weapon??? PLEASE give your suggestions!!!
I have decided to make an entirely new class with a new weapon and everything. Certain factors will stay the same, but hopefully the new oneis more appealing.
-Dean
Posts Merged by Celestial Beaver: Please use the button rather than double posting.
Expherious
Beautiful, Unique, I think its a good idea.