I have a necro I want to farm DoA with, and I know little tidbits of build strategies and equipment used, but I just dont have a concrete knowledge base. example: when to use what armor sets where and when to use certain skills.
I would really appreciate it if someone would post their builds for DoA farming, and if you're really generous I'd really REALLY appreciate just a basic overview of the basic jist of the strategies used in each of the four places (and citadel I suppose). Obviously, BiP is not a very hard thing to do, so the overview doesnt need to be very long
Thank you all very much for reading, and thank you even more for posting!
Moderators: if this thread isn't "farmy" enough...sorry, just move it if you need to, thanks!
BiP DoA Build(s) please?
MusicMan9317
Spirit Cookie
ye i need that too :P
Cathode_Reborn
[skill]Symbiosis[/skill][skill]Edge of Extinction[/skill][skill]Brambles[/skill][skill]Blood is Power[/skill][skill]Blood Ritual[/skill][skill]Resurrection Signet[/skill]
Symbiosis is there to add alot more health to your team's tank and party. EoE helps with the killing. Brambles is for extra damage when your ele's use Meteor Shower. Blood Ritual is there since most of your monks will be maintaining some enchantments so stack it with BiP.....you don't have to bring it though. Make sure you have 1hp to spam BiP.
For Foundry, add in:
[skill]Charm Animal[/skill][skill]Comfort Animal[/skill][skill]Blood Renewal[/skill]
You need a pet to do the trick in the Foundry. You let it die on the opposite side a gate closes that way your monk can use a corpse-teleport skill to warp to the other side, and from there they can rebirth the rest of the team to that side. Blood Renewal or Troll Unguent are needed for selfhealing since you can't go 1hp in the Foundry.
Symbiosis is there to add alot more health to your team's tank and party. EoE helps with the killing. Brambles is for extra damage when your ele's use Meteor Shower. Blood Ritual is there since most of your monks will be maintaining some enchantments so stack it with BiP.....you don't have to bring it though. Make sure you have 1hp to spam BiP.
For Foundry, add in:
[skill]Charm Animal[/skill][skill]Comfort Animal[/skill][skill]Blood Renewal[/skill]
You need a pet to do the trick in the Foundry. You let it die on the opposite side a gate closes that way your monk can use a corpse-teleport skill to warp to the other side, and from there they can rebirth the rest of the team to that side. Blood Renewal or Troll Unguent are needed for selfhealing since you can't go 1hp in the Foundry.
MusicMan9317
ty very much! could you post attributes too?
Cathode_Reborn
You want 1hp so use lots of sup runes. Sup blood, sup SR, etc.
You only need 13 in blood. 10-12 soul reaping. Use the rest for Beast mastery.
You only need 13 in blood. 10-12 soul reaping. Use the rest for Beast mastery.
riposte
As N/Mo, for inferno/half/fullrun (don't try half/fullrun until you know inferno and the build well):
Blood 13 (including runes), Protection 9-11, rest Soul Reaping
[skill]Blood is Power[/skill] [skill]Blood Renewal[/skill] [skill]Protective Spirit[/skill] [skill]Extinguish[/skill] [skill]Convert Hexes[/skill] [skill]Necrotic Traversal[/skill] [skill]Rebirth[/skill] [skill]Resurrect[/skill]
55hp and of enchanting weapon.
You will be the one that teleports out of the rooms and rebirths the rest of the party (excluding the tank, whom you plain resurrect). Extinguish is against dryder's searing flames; try to always have 15e ready when facing them. It also helps when the tank gets crippled while pulling. Convert is for migraine in ravenheart, as long as you're doing just inferno, you could bring something else here. Prot spirit (or spirit bond, if you prefer that) is for emergencies, don't waste your energy precasting, that's the prot monk's job.
If you're not doing inferno, then a 1hp with spirits is superior.
Blood 13 (including runes), Protection 9-11, rest Soul Reaping
[skill]Blood is Power[/skill] [skill]Blood Renewal[/skill] [skill]Protective Spirit[/skill] [skill]Extinguish[/skill] [skill]Convert Hexes[/skill] [skill]Necrotic Traversal[/skill] [skill]Rebirth[/skill] [skill]Resurrect[/skill]
55hp and of enchanting weapon.
You will be the one that teleports out of the rooms and rebirths the rest of the party (excluding the tank, whom you plain resurrect). Extinguish is against dryder's searing flames; try to always have 15e ready when facing them. It also helps when the tank gets crippled while pulling. Convert is for migraine in ravenheart, as long as you're doing just inferno, you could bring something else here. Prot spirit (or spirit bond, if you prefer that) is for emergencies, don't waste your energy precasting, that's the prot monk's job.
If you're not doing inferno, then a 1hp with spirits is superior.
WildmouseX
not understanding why you would awnt 1hp for foundry, esp since you take dmg just walking around... you'll never make to the second door.
riposte
Quote:
Originally Posted by WildmouseX
not understanding why you would awnt 1hp for foundry
You DON'T want 1hp for foundry, and both cathode and myself said so.
You DO want 1hp for everything else tho. Unless someone in your party is using XP scrolls. In that case, flame them and go 55; you'd need to kill yourself after every other group to keep your DP.
You DO want 1hp for everything else tho. Unless someone in your party is using XP scrolls. In that case, flame them and go 55; you'd need to kill yourself after every other group to keep your DP.