Chant Problem
Mr Templar
I have only recently noticed a problem with the two chants that i have on my Paragon: 'Song of Restoration' and 'Ballad of Restoration'.
So here's what happens:
I cast Song of Restoration first (its icon appears in the top left) then anytime during its recharge i cast Ballad of Restoration (or vice versa). Now sometimes, both the icons of Song and Ballad of Restoration appear at the top left, but sometimes the 2nd chants icon i cast replaces the the first.
Also, occasionaly my chants end too early (i.e. less than 10 seconds).
Why is this happening?
Are you only allowed one chant at a time then?
Any help would be greatly appreciated.
So here's what happens:
I cast Song of Restoration first (its icon appears in the top left) then anytime during its recharge i cast Ballad of Restoration (or vice versa). Now sometimes, both the icons of Song and Ballad of Restoration appear at the top left, but sometimes the 2nd chants icon i cast replaces the the first.
Also, occasionaly my chants end too early (i.e. less than 10 seconds).
Why is this happening?
Are you only allowed one chant at a time then?
Any help would be greatly appreciated.
clawofcrimson
hmmm... I've never noticed that. And the wiki doesnt say anything...
http://gw.gamewikis.org/wiki/Chant
maybe its a bug?? I'll test later.
http://gw.gamewikis.org/wiki/Chant
maybe its a bug?? I'll test later.
GoodEnoughForMe
I get this exact thing to. I don't know if it's aproblem with the icon and the chant is still in affect, or if the whole chant has dropped.
Mr Templar
Phew at least i know it's not only me. Thanks for the help.
exiled55555
Song of restoration ends when ever u use a skill and u gain health. balad of restoration ends when u take dmg and u gain health. so if u do song of restoration then balad of restoration song of restoration would end and u would get health
clawofcrimson
^ lol ... didnt even notice that
Mr Templar
Quote:
Originally Posted by exiled55555
But surely in the description of Song of Restoration, it should say at the end "This chant ends if you use a skill.". At the moment the current descrition is:
"Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains X health."
IMO, this suggests that the chant lasts for 10 seconds and within that time whenever a party member within earshot uses a skill they gain X health. When the 10 seconds is up the chant ends and not when you use a skill, because it doesn't say that!
cellardweller
Quote:
Originally Posted by Mr Templar
But surely in the description of Song of Restoration, it should say at the end "This chant ends if you use a skill.". At the moment the current descrition is:
"Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains X health."
IMO, this suggests that the chant lasts for 10 seconds and within that time whenever a party member within earshot uses a skill they gain X health. When the 10 seconds is up the chant ends and not when you use a skill, because it doesn't say that! The phrase "the next time" is used consistently throughout skill descriptions to indictate that the effect will be triggered once only.
Corinthian
Quote:
Originally Posted by cellardweller
The phrase "the next time" is used consistently throughout skill descriptions to indictate that the effect will be triggered once only.
And that is exactly why paragons suck.
Div
Quote:
Originally Posted by Corinthian
And that is exactly why paragons suck.
Yes, because using 5 energy to heal your entire party for ~80-90 health on a character with 80 armor and has strong offensive support is just so bad that we need to have it trigger every time they use a skill for the next 10 seconds.
Reversal of fortune: For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67.
Weapon of remedy: For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...63 Health from that foe and loses 1 Condition.
OMG THOSE SKILLS SUCK BECAUSE IT ONLY TRIGGERS ONCE. BUFF SO IT TRIGGERS MULTIPLE TIMES PLZKTHX!
And that is why there will always be idiots in this world.
Reversal of fortune: For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67.
Weapon of remedy: For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...63 Health from that foe and loses 1 Condition.
OMG THOSE SKILLS SUCK BECAUSE IT ONLY TRIGGERS ONCE. BUFF SO IT TRIGGERS MULTIPLE TIMES PLZKTHX!
And that is why there will always be idiots in this world.
GoodEnoughForMe
Quote:
Originally Posted by cellardweller
The phrase "the next time" is used consistently throughout skill descriptions to indictate that the effect will be triggered once only.
I think they should clarify ending with a skill though, as it may be important to those who wish to utilize it with echo's, and the terminology could be clearer.
Aries_The_One
Quote:
Originally Posted by Corinthian
And that is exactly why paragons suck.
talk about lol...
The paragon party support line (namely all chants/echos/shouts in motivation) is much better than a monk with HB/HealParty imo. FAR more spammable - and can serve several purposes. Normally I run one monk hero and one party support paragon with energizing finale/song of resto/mending refrain and there are never any issues with health. The thing paragons ARENT good at is spike healing / protection - but they rock at making dem wittle bars go up.
The paragon party support line (namely all chants/echos/shouts in motivation) is much better than a monk with HB/HealParty imo. FAR more spammable - and can serve several purposes. Normally I run one monk hero and one party support paragon with energizing finale/song of resto/mending refrain and there are never any issues with health. The thing paragons ARENT good at is spike healing / protection - but they rock at making dem wittle bars go up.