Hard Mode idea: Unique Advantages

Series

Banned

Join Date: Aug 2006

In hard mode, to increase the difficulty of fighting monsters, monster attack speed, movement speed, skill casting speed, and skill recharge rate are all increased to be 33-50% faster than normal. That's an ok idea, but I thought of an idea that may be a little more fun:

Currently, there is no difference in fighting, say, an Awakened Warrior and a bug other than the skillbar.

I propose that in hard mode, different enemy species get species specific advantages. This will make fighting flamingos a different experience than, say, fighting a heket.

Of course, I am not exactly how many species or what type of advantages would be best, but here are a few that come to mind:

Insects and Pets- +33% speed, +33% attack speed

Undead- Permanent +5 health regeneration

Titan- +50% attack speed

Mursaat, Elementals- +33% casting speed, +33% recharge time

Devourer- Every physical attack steals 10 life, attack +33% faster

Blood drinkers- Every spell steals 10 life, +33% casting speed

Afflicted- Soul Explosion

Dwarf, Human- +33% attack speed, +33% skill recharge time

Centaur- +50% speed

Demon- +20% damage

Of course these are all rough ideas which may or may not be balanced, and I didn't get all the species yet. However, the general concept is to make fighting different creatures FEEL different and require different tactics, rather than just look different.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

I feel that similar ideas should be implemented into the game in general.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

oh god no please..... yes this would make things differnt but jesus hard mode is hard enough as it is, maybe if you balance it a bit better but if you keep increasing hard mode it will be impossible lol

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by tenshi_strife
oh god no please..... yes this would make things differnt but jesus hard mode is hard enough as it is, maybe if you balance it a bit better but if you keep increasing hard mode it will be impossible lol
That's the exact idea lol, I was just giving examples. Anet would of course have to make them balanced, I just came up with things off the top of my head. Note that these advantages REPLACE the current ones, NOT add on to!!!