Tips for Vizunah Square HM...

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

I'm trying out HM in Local quarters Vizunah square and I got wiped when the first party fights it out. I'm thinking of trying it out on the foreign side. Anybody tried this mission and have any success? Thanks.

BTW, I solo with henchies.

zorbi

Ascalonian Squire

Join Date: Oct 2006

That's too bad. If you had heros I could recommend to bring mm, and 2 sf nukers.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

soloing with hench doesnt cut it in vizunah, you need to be able to split and you need monks that are smart enough to dodge broad head arrow. I agree though that its a tough nut to crack. MM and nukers do very well there, so do monk with aegis, or a ward ele maybe. I played on my necro this afternoon using more or less this build:

Spiteful Spirit {E}
Enfeeble
Insidious Parasite
Barbs (works awesome with minions)
Mark of Pain
Signet of Lost Souls
Blood Ritual
Res sig

Works awesome against all the melee that is swarming you. You need good condition removal too, because the rangers spam throw dirt and broad head arrow. And I killed the eles first, they have a nasty spike.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

just smashed trough vizunah with 2 mm (there's loads of corpes for both mm's), 2 sf, warrior, mesmer, healers boon, bonder.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

I gave it a try with H/H a couple of times. Couldn't survive the opening fight. Then I moved over to the Foreign side and was actually able to survive it. I was only able to get Expert though. Grabbed a guildy and did it without the hench and got masters.

Now I'm trying to figure out how to do Nahpui...perhaps we need to create a hard mode sign-up thread.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Paragon with Defensive Anthem and a warrior with Shield's Up! goes a long way in this mission. If you can chain the two it can reduce a lot of damage and prevent a lot of daze. Minion masters work well, but don't use Aura of the Lich; hard mode monsters will lock on you with half health. Splinter weapon works really well which goes without saying.

Basically any party wide enchantments/shouts are key, and a lot of AoE damage worked for my group when we finally got masters.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by ShadowbaneX
I gave it a try with H/H a couple of times. Couldn't survive the opening fight. Then I moved over to the Foreign side and was actually able to survive it. I was only able to get Expert though. Grabbed a guildy and did it without the hench and got masters.

Now I'm trying to figure out how to do Nahpui...perhaps we need to create a hard mode sign-up thread. Naphui is actually rather easy, just bring spell breaker for that damn turtle or he will just own you with grenths balance. as for the rest, the mission is manageable with a normal cookie cut party.

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

I actually have pretty good heroes. So I guess I will try the foreign side with an mm or something.

electrofish

electrofish

Frost Gate Guardian

Join Date: Jun 2006

This is what I posted in gwo hope it helps:
I've just gotten masters on this mission in hm, did it unter 30 min with no deaths

2 mm is still the key...

Heroes used:

Olias: flesh golem [E], shambling, vampiric, death nova, blood of master, sig of lost souls, br, channeling

Whispers: Jagged horror, bone horror, bone minions, blood of master, death nova, sig of lost souls, rez, channeling

the basic idea is that Olias with higher recharge skills can concentrate on death nova spamming while whispers concentrate on minion management.

I am a spirit spammer myself:
Oath, pain, darksong, union, shelter, displacement, energizing wind, ssrez

I got Sousuke skilled for earth warder without rez:
Earth attune, melee ward, ele ward, against foe ward, churning earth, sandstorm, stoneflesh aura

Along with Cynn the aoe scatters the mob nicely so that the team doesn't take much dmg.

Henchmenwise:

Cynn (already said)

Chiyo + Healer (these are the only healers available at foreign quarter)
The extra shelter Chiyo brings is nice, helped me when we're fighting the ele boss when my shelter ran out and oath still recharging.

Devona (meh rather choose her than a sin hench)

Tips:

- You will be leaving from the Foreign Quarter, reason stated in my OP
- In the First area don't stay in the middle, stay slightly to the right (right when you're back is facing the exit that leads on to the next area) so that you fight 2 groups max. (have your aggro bubble touching the wall)
- In the second area, again don't stand in the middle so you get ganged by the 3 spawns, flag your hench immediately to the right as you enter. (Later on since Togo stands further away you might have to deflag your team and rescue him, but it should be very close to the end and doesn't matter much)
- In the 3rd area move between the center plaza and on top of the stairs. Don't go down the slope.
- ALWAYS call target the enemy ele first
- I find that the afflicted rits in hm doesn't rez as fast as in normal mode and even if they do both would be on low hp.
- Disable Blood of the Master from both nec during heated battles. i.e. the 3 main areas.

That's all for now, if you need any more tips on this or the other missions I've completed in hm just post on this thread and I'll try to answer.

TY

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

2 MMs ... at least 1 with jagged bones elite

target ritualists first, nice to have a mes/e with spiritual pain and GoLE

And I agree with the above post on AoE ... its actually nice to have them run so they dont attack you as much. Bringing decent condition control or something like 'Shield's Up!' might help versus the Broad Head. Whatever you do, DON'T bring favorable winds! xD

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

I think Foreign quarter is easier than local quarter

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

Did this with my guildies. We had 2 in Local and 2 in Foreign and synched up our teams. Both teams had 1 Human monk and 1 human tank. We took 1 MM per side, 1 hero monk, 3 SF's Ele's, 1 They're on Fire, Defensive Anthem, WY, Shield's Up Paragon.

Was really simple. No one in the party dropped below 75% health. We actually finished in time for Normal Mode masters

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

I can get to the other group alive, but as soon as the waves start up, the other team is killed pretty quickly then my team is whiped out to.

Mr.H.Mishima

Mr.H.Mishima

Lion's Arch Merchant

Join Date: Mar 2006

The Summit of Human Evolution

W/

Calling the targets is the key here. If you don't call them, don't expect to succeed at all.

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Quote:
Originally Posted by Lord Zado
Was really simple. No one in the party dropped below 75% health. We actually finished in time for Normal Mode masters Wow impressive

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

Did it with Henchies and Heros

I was a bonder with wards, helped out alot, easy Masters after the first cutscene!!!

NJudson

Krytan Explorer

Join Date: Dec 2005

Ok, so this is my first time playing the mission and I try to get in groups, but it was pretty hard to get in a full PUG. When I did the team just stunk and wasn't very coordinated and wiped during the first gangbang. After some frustration with this I just said heck with it and tried henching it. It was rough, but I was managing. That is until Togo get's stuck on a damn chest about 3/4 the way through mission and I have to quit. If that's not bad enough it happens again. I read on wiki that this is a bug with the mission that either Togo or Menhlo gets stuck.

How often does this happen? I understand people saying mission is great for MM and SF, but I haven't seen any of these players there and henchies of course don't use this. Therefore the mission is relatively hard and long so it's really annoying as heck when you wasted all that time because of a bug.....grrrrrrr.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Im strugging on Vizunah, but I managed Nahpui with no problems at all using SF way.

One thing I do on time constrained missions is roll a command para with Fall back + charge and alternate them when running. But Vizunah is proving to be very tough on HM.

rista blodorn

Ascalonian Squire

Join Date: Aug 2006

Aura of Shadows

E/R

Did this from Foreign Quarter with masters in with me being the only real player in the mission. I brought two ranger hero's (one trapper and one barrager/interrupter) and mm hero along with healer, warrior, rit, and ele hench. Mhenlo and Togo help with the healing. I ran an earth ele build with 3 aoe spells and two wards (foe and elements). First time I tried it I brought ss necro hero instead of the trapper and that was hopeless all he did was die.

slipout

Academy Page

Join Date: Apr 2007

Mo/A

my party was:
2monks----
me(LoD)
gf on monk(ZB)

MM with golem
MM with jagged bones
2SF eles
Unsteadground/eruption/wards ele
Barrage margrid

barely beat it imo.. we came close to wiping in the 2nd area with 3 spawning spots. finished with masters in 30:55mins. It was nice that the NPCs for the local side didnt die =)