Called Shot
Our Lady Of Health
have anyone ever find a use for this skill? i can kinda see it use for apply poison + call shot to make a shot unblockable but that would be waste of a skill slot.
a buff to give it critical hit would make this skill a lot more useful imo.
a buff to give it critical hit would make this skill a lot more useful imo.
SnipiousMax
Yea this is a skill I've been scratching my head at since prophecies. I don't expect it to ever get any attention, however, as there are plenty of other bow attack skills, many with useful purposes.
XvArchonvX
This skill was useful in Choking Gas + Practiced Stance bars, particularly when used by those in HA back when the Evasion mechanic was in place. Since everything that evaded now blocks however, Choking Gas triggers on every hit. Also, HA has changed a lot and choking gas rangers aren't really seen there much anymore.
The inclusion of Nightfall skills has also made this skill rather outclassed. It is still has the shortest recharge of unblockable bow attacks, but Crossfire is only a second longer, has a requirement that is very easy to meet and also gives a decent damage boost for it's cost. Even Arcing Shot at a 6 second recharge has a decent bonus damage. The arc of Arcing Shot also only makes a shot's arc similar to a longbow arrow regardless of what bow is used (it's nowhere near as bad as a Broad Head Arrow arc).
Imo, the best thing they could do to this skill is just remove the recharge time altogether to make this skill even worth looking at anymore.
The inclusion of Nightfall skills has also made this skill rather outclassed. It is still has the shortest recharge of unblockable bow attacks, but Crossfire is only a second longer, has a requirement that is very easy to meet and also gives a decent damage boost for it's cost. Even Arcing Shot at a 6 second recharge has a decent bonus damage. The arc of Arcing Shot also only makes a shot's arc similar to a longbow arrow regardless of what bow is used (it's nowhere near as bad as a Broad Head Arrow arc).
Imo, the best thing they could do to this skill is just remove the recharge time altogether to make this skill even worth looking at anymore.
Falconer
I briefly tried playing this on a D/R with some interesting results.
IIRC: I was using harrier's haste, harriers grasp, and then using the cheapy called shot to deliver the cripple. (maybe it was grenth's grasp).
Basically, about the only use I've found for it is as a way for non-rangers to deliver an unblockable physical attack to trigger one of their own enchants/hexes on the target.
Though for this to be usefull on a ranger primary in it's unspecced state, I'd say it'd probably have to have a fixed attack time like quickshot/needling.
IIRC: I was using harrier's haste, harriers grasp, and then using the cheapy called shot to deliver the cripple. (maybe it was grenth's grasp).
Basically, about the only use I've found for it is as a way for non-rangers to deliver an unblockable physical attack to trigger one of their own enchants/hexes on the target.
Though for this to be usefull on a ranger primary in it's unspecced state, I'd say it'd probably have to have a fixed attack time like quickshot/needling.
moko
[skill]Ebon Dust Aura[/skill] / [skill]Grenth's Grasp[/skill] + [skill]Called Shot[/skill]
Evilsod
Damnit, i was gonna post that Mokone
Other than condition application this skill is practically useless.
Other than condition application this skill is practically useless.
morimoto
i generally run with this skill in both pve and pvp
its handy against ppl that use stances and such that gives them a % change to block.
nothing sucks worse than trying to apply a condition or what not to a person who blocks 75% of all attacks against them.
because the arrow moves really fast its cool for getting a hit off on someone who is running away.
its handy against ppl that use stances and such that gives them a % change to block.
nothing sucks worse than trying to apply a condition or what not to a person who blocks 75% of all attacks against them.
because the arrow moves really fast its cool for getting a hit off on someone who is running away.
Evilsod
Quote:
Originally Posted by morimoto
i generally run with this skill in both pve and pvp
its handy against ppl that use stances and such that gives them a % change to block.
nothing sucks worse than trying to apply a condition or what not to a person who blocks 75% of all attacks against them.
because the arrow moves really fast its cool for getting a hit off on someone who is running away. [skill]Crossfire[/skill]
Look into it.
its handy against ppl that use stances and such that gives them a % change to block.
nothing sucks worse than trying to apply a condition or what not to a person who blocks 75% of all attacks against them.
because the arrow moves really fast its cool for getting a hit off on someone who is running away. [skill]Crossfire[/skill]
Look into it.
malko050987
Before I got NF, I sometimes had Called Shot in my skillbar as well. It is useful to hit those annoying Devourers
But yeah, Crossfire is superior.
But yeah, Crossfire is superior.
Polynikes of Sparta
1/2 cast and 2 second recharge would make it nice for somewhat of a spike...
read the wind
favorable winds
dual shot
forked shot
savage shot
called shot
dual>forked>savage>called would kinda be cool, i guess. at its present state, anything is better. anything.
~Polynikes
read the wind
favorable winds
dual shot
forked shot
savage shot
called shot
dual>forked>savage>called would kinda be cool, i guess. at its present state, anything is better. anything.
~Polynikes
moko
Quote:
Originally Posted by Polynikes of Sparta
1/2 cast and 2 second recharge would make it nice for somewhat of a spike...
read the wind
favorable winds
dual shot
forked shot
savage shot
called shot
dual>forked>savage>called would kinda be cool, i guess. at its present state, anything is better. anything.
~Polynikes no, not really.
read the wind
favorable winds
dual shot
forked shot
savage shot
called shot
dual>forked>savage>called would kinda be cool, i guess. at its present state, anything is better. anything.
~Polynikes no, not really.
XvArchonvX
Quote:
Originally Posted by Polynikes of Sparta
1/2 cast and 2 second recharge would make it nice for somewhat of a spike...
read the wind
favorable winds
dual shot
forked shot
savage shot
called shot
dual>forked>savage>called would kinda be cool, i guess. at its present state, anything is better. anything.
~Polynikes Using any skill after Savage would really not deliver much of a spike since you would have to wait for the aftercast of savage to wear off. Even if someone did want this combo, Needling Shot would be a better choice.
read the wind
favorable winds
dual shot
forked shot
savage shot
called shot
dual>forked>savage>called would kinda be cool, i guess. at its present state, anything is better. anything.
~Polynikes Using any skill after Savage would really not deliver much of a spike since you would have to wait for the aftercast of savage to wear off. Even if someone did want this combo, Needling Shot would be a better choice.
imblo
Quote:
Originally Posted by morimoto
nothing sucks worse than trying to apply a condition or what not to a person who blocks 75% of all attacks against them.
Agreed. I used to run called shot on my Melandru's Arrows ranger in PvP - great pressure against boon prots with guardian, back in the day, and now frenzied defense monks.
Xiaxhou of Trinity
Isn't it that arrow speed being increased affects dmg? RTW arrows fly twice as fast and deal +x amount of dmg......and is why Quick shot favorable winds and FTW was a nice spiking combo? Called shot flies 3 times as fast, is unblockable, and only costs 5 energy (expertise hasn't even jumped in here yet). I think it's a cheap quick recharging unblockable dmg skill.
Poison Ivy
Quote:
Originally Posted by Xiaxhou of Trinity
Isn't it that arrow speed being increased affects dmg? RTW arrows fly twice as fast and deal +x amount of dmg......and is why Quick shot favorable winds and FTW was a nice spiking combo? Called shot flies 3 times as fast, is unblockable, and only costs 5 energy (expertise hasn't even jumped in here yet). I think it's a cheap quick recharging unblockable dmg skill.
The flight time of an arrow doesn't affect anything, except the flight time.
Our Lady Of Health
come to think of it. Marksmen's Wager + Called shot would be pretty good.
XvArchonvX
Quote:
Originally Posted by Our Lady Of Health
come to think of it. Marksmen's Wager + Called shot would be pretty good.
While there would be legitimate synergy between those two skills, Mark's Wager is still a pretty weak elite skill.
Our Lady Of Health
Quote:
Originally Posted by XvArchonvX
While there would be legitimate synergy between those two skills, Mark's Wager is still a pretty weak elite skill.
iunno. if you have marksmen's wager active, you can easily spam 10 energy arrow skills indefinitely . . . i'm thinking sundering/pentrating shot with Marauder's Shot. but ya it still takes up the precious spot used for other preperations
Evilsod
I've tried it... Marksman's Wager with Penetrating/Sundering Shot spam.
In a word. Bollocks.
It might be a bit better now if they ever fix Keen Arrow so you can spam stuff like Keen, Crossfire and Screaming... but it really does suck imo.
Prepared Shot and not spamming high-energy skills like a tool >>> Marksmans Wager.
In a word. Bollocks.
It might be a bit better now if they ever fix Keen Arrow so you can spam stuff like Keen, Crossfire and Screaming... but it really does suck imo.
Prepared Shot and not spamming high-energy skills like a tool >>> Marksmans Wager.