What is the chance that Anet would make a change and let us use unlimited hero's in hard mode. Anyone else tired of slogging through these mish's and clearing areas with henchies and their horrible skills bars?
With more hero's to come in GW:EN, it only seems logical to let us use as many heros as we want to in hard mode.
If not unlimited hero's, how about letting us use 1 or 2 more heros in HM. If you read this Gaile, please let us know if the devs have been considering this.
Unlimited Hero's In Hard Mode?
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S
I think the chance is slim, and I don't like the idea.
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8?
Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8?
Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say

Lets please not turn this into a flame on the OP. I for one like the idea, but do realize i'm dreaming. I don't want more heroes because I think hard mode is "too hard", but because I've spent so much time and money on all of my heroes I'd just like to use them over henchmen. Since henchmen are buffed in HM, I don't see how it would make HM any easier by allowing a full hero party.
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Originally Posted by SAQ
I think the chance is slim, and I don't like the idea.
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8? Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say ![]() |
I play with mostly heroes and henchmen...if I can't complete areas the way it's currently designed...then I need to get better...the game does not need to get easier. Hard Mode is called Hard Mode for a reason.
S
I agree with Esprit. By (intentionally?) making HM heroes/henchies dumber than normal mode Alesia with 60DP, it forces you to go PuG.
HM PuGs aren't that bad actually, since 90% of all the bums in PuGs would never be able to access HM (they all get stuck on THK and stuff). It also brings back the nostalgic feeling of the old days, and gives you a way to socialize with new people.
HM PuGs aren't that bad actually, since 90% of all the bums in PuGs would never be able to access HM (they all get stuck on THK and stuff). It also brings back the nostalgic feeling of the old days, and gives you a way to socialize with new people.
When I hero'd/henched through NF I took a very balanced group of henchies (2 monks, mes and paragon) that allowed me to use my 3 heros very stratigically. But with no para's in Prophs and Factions, and no rits in Prophs and NF, I'm sorta handcuffed in some of the missions. Sure I'd like to be able to find actually people to do these missions with but it's not always possible. Have you been to some of the missions in Factions? Sometimes it's totally void of human players which leaves me with no choice but to hero/hench it. In that case, and extra hero or 2 would allow me to customize my party and give me the best chance of completing a mission or clearing an area.
I understand that hard mode is supposed to be hard. I want it to be a challenge and I also want to have fun too. An extra hero or 2 would add to the creativity I can use when playing the game. It's what I like so much about playing GW.
I understand that hard mode is supposed to be hard. I want it to be a challenge and I also want to have fun too. An extra hero or 2 would add to the creativity I can use when playing the game. It's what I like so much about playing GW.
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Originally Posted by SAQ
I think the chance is slim, and I don't like the idea.
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8? Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say ![]() |
yeah monk heroes in HM is just brutal. In parties of 8, they kind of get lost in the shuffle and aren't in so much danger, but in the earlier parts of Ascalon where it's 4 or 6, they just stand right on the front line and let themselves get hammered, and this is them set as guard.
Over the past few days I've been amazed at how dumb their AI is. No kiting. Something is bugged.
If the AI of heroes could be customized and improved, I'd be all for parties of 7 heroes in HM, if only as an option.
Over the past few days I've been amazed at how dumb their AI is. No kiting. Something is bugged.
If the AI of heroes could be customized and improved, I'd be all for parties of 7 heroes in HM, if only as an option.
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Originally Posted by jammerpa
What is the chance that Anet would make a change and let us use unlimited hero's in hard mode. Anyone else tired of slogging through these mish's and clearing areas with henchies and their horrible skills bars?
With more hero's to come in GW:EN, it only seems logical to let us use as many heros as we want to in hard mode. If not unlimited hero's, how about letting us use 1 or 2 more heros in HM. If you read this Gaile, please let us know if the devs have been considering this. |
If they haven't done it already, its not going to happen for a LONG time. Keep that in mind about everything... (coughauctionhousecough).
G
Ok.
People complained for months that some areas in Prophecies and Factions were empty.
Than Nightfall came and you got heroes, so you could do all those areas without fear of having to wait hours to find a pug.
Now we have 3 chapters. That means the populations is even more dispersed.
Add to that a new mode, that pretty much doubles the locations, even if they share the same physical hubs.
On top of that, farming is less profitable. You would think people would quit it, right? No, people are dumb, so instead of quiting it, they will spend even a larger fraction of their game time doing it.
Ah, and I would say this game is losing population as time goes and not increasing it.
And the fact they needed to make heroes dumber, as in dumb as rock, to make people need real pugs, is a nice insult to the human players, so dont be happy that the only way people are trading their heroes for humans (as in you and me) is because heroes seem to have no AI.
People complained for months that some areas in Prophecies and Factions were empty.
Than Nightfall came and you got heroes, so you could do all those areas without fear of having to wait hours to find a pug.
Now we have 3 chapters. That means the populations is even more dispersed.
Add to that a new mode, that pretty much doubles the locations, even if they share the same physical hubs.
On top of that, farming is less profitable. You would think people would quit it, right? No, people are dumb, so instead of quiting it, they will spend even a larger fraction of their game time doing it.
Ah, and I would say this game is losing population as time goes and not increasing it.
And the fact they needed to make heroes dumber, as in dumb as rock, to make people need real pugs, is a nice insult to the human players, so dont be happy that the only way people are trading their heroes for humans (as in you and me) is because heroes seem to have no AI.

