I am boiling right now . I went all the way around anvil rock, and cleared every enemy. I came to one last group and there is 1 monk boss (Jono Lighthauch), 2 Shiverpeak Protector monks, 3 shiverpeak warriors, and 2 shiverpeak longbows. I try to take out the protectors first but they just run away. Even a little damage on them gets healed by one of the other monks. So by the time I figure out that attacking them is pointless, and decide to attack the warriors.... only to see that 3/4 my heroes/henchies are dead.
Respawned and decided to take out the warriors first this time, but that's pointless because the 3 monks just heal them too quickly. And by that time the henchmen are dead. Kept re-spawning and trying new tactics, but ended up dying and finally getting a 60% DP... and then I was teleported back Couldn't even take out a single enemy in this group. Usually thats what I'd do, take them out 1 by 1, but I cant even get 1.
So I go to that group first this time after returning again for a second time, and even with a clean morale I still cannot take out that group with 3 monks, 3 warriors, and 2 longbows. I even pulled some minotaurs in so they would fight each other and distract them, but either the minotaurs would die first... or they would just stop attacking each other and everyone would go for my group. I am furious and am looking for any help with this. I'm a Warrior. Tried using 2 Searing flames eles and my WoH monk. Also tried 1 minion master hero (to get some minions first for a bit of meat), 1 searing flames hero, and the WoH monk. . I am also using little thom as a second warrior, and alesia for a second monk. I know this is 'hard mode', but this seems way too hard. Maybe I just suck. Any tips? Thanks!
Need Tips on clearing Anvil Rock (hard mode vanquisher)
SoadLink
Sophitia Leafblade
Personally id Take Tah (ZB Protector), Norgu and Olias (as Jagged Bones MM) and then Alesia and Orion, pull the minotaurs like before, let them weaken a little then Roll in and swarm on one of the Protectors (making sure to call the target for the heros), then switch to the next protector and so forth. Also taking Candy canes or Clovers (if u have any) is a good idea while Vanquishing.
Anna Ryan
Well, it isn't always the monk boss that spawns, it can be a ranger boss. So what I did was always run to the spot and see how many protectors and which boss was there. Did this 3 times, I just cleared Anvil Rock, there were 2 protectors and the Ranger boss
SoadLink
Wahoo! Did it, even with 3 monks I changed my monk hero to protection with ZB, and used orion and alesia as recommended, and my SF ele, and olias as jagged bones.
Took out 1 monk, died. Took out the other monk and 1 longbow, died again. Then on the third respawn I took out the rest of them including the monk boss Thanks a lot for the tips!
I also changed my setup to sword skills with lots of crippling/bleeding. That helped a lot too, cause they had a hard time running away
Off to clear the rest of the area!
Took out 1 monk, died. Took out the other monk and 1 longbow, died again. Then on the third respawn I took out the rest of them including the monk boss Thanks a lot for the tips!
I also changed my setup to sword skills with lots of crippling/bleeding. That helped a lot too, cause they had a hard time running away
Off to clear the rest of the area!
Dinkytowner
I did this the other day with a guildie. The most important thing was my guildie was running a earth ele with eruption, churning earth and Unsteady Ground [e] for all the mele in that zone. I was running a Bull's Charge sword to take care of those darn kiting monks and to get KD's in AoE spells. We also ran a curses necro, SF ele, heal and prot monks. Also, The monk boss might not spawn. I also got a seemingly neverending stream of Frostfire Dryders in the spot up by the dwarves in the southeast corner of the zone.
PS, anyone know how to use the code that links to the skill description pop-up in the forums? I'd like to include that when I can.
PS, anyone know how to use the code that links to the skill description pop-up in the forums? I'd like to include that when I can.
Sophitia Leafblade
Quote:
Originally Posted by SoadLink
Wahoo! Did it, even with 3 monks I changed my monk hero to protection with ZB, and used orion and alesia as recommended, and my SF ele, and olias as jagged bones.
congrats
elsalamandra
I am not much of an expert at programming etc but I have noticed not only in tyria, but in the 2 other continents that although in hard mode the mobes are higher levels, they seem to have the same armour as they were in normal mode but the 'balance' of spawnage and processions of mobs have not been adjusted accordingly.
Examples of this is D'alesio Seaboard where Dorrian is practically dead when and if you reach him. Another example is the bonus of Bloodstone Fen having the Touchers (scarabs) having a field day on your party added by the attacks of the druids followers.
For vanquishing areas, I think the same applies, all monsters levels increased but not correctly balanced.
Examples of this, Snakedance Dreadnaughts Drift. Its extremely hard to vanquish Snakedance with so many Azure Shadows popping up in close proximity of other mobs and in dreadnaughts drift because of the droks run nerf, is well, meh
This is not a whine nor a moan by the way, makes it quite challenging to be honest, reminds me of the days when THK seemed so ubber hard, but albeit, Gaile did say that there would be adjustments
Examples of this is D'alesio Seaboard where Dorrian is practically dead when and if you reach him. Another example is the bonus of Bloodstone Fen having the Touchers (scarabs) having a field day on your party added by the attacks of the druids followers.
For vanquishing areas, I think the same applies, all monsters levels increased but not correctly balanced.
Examples of this, Snakedance Dreadnaughts Drift. Its extremely hard to vanquish Snakedance with so many Azure Shadows popping up in close proximity of other mobs and in dreadnaughts drift because of the droks run nerf, is well, meh
This is not a whine nor a moan by the way, makes it quite challenging to be honest, reminds me of the days when THK seemed so ubber hard, but albeit, Gaile did say that there would be adjustments
onerabbit
Cleared this out last night with not much problems.
tank, nuker, ss, mm (died alot lol) and WoH healer
took about 1 hour n 20 mins
and about 3 deaths. those frostbites was the problem -_-
tank, nuker, ss, mm (died alot lol) and WoH healer
took about 1 hour n 20 mins
and about 3 deaths. those frostbites was the problem -_-
Evilsod
Did this a few days ago. BHA, Norgu - MoR Dom, Olias - SS/BR, Tahlkora - ZB Prot, Alesia and Stefan.
Stefan was a frigging agro magnet, seriously. At least 90% of the Minotaurs just went straight for him and stuck to him like glue.
I might have to look into my monks build tbh. While i can usually survive for a reasonable length of time. Degen and overprotting really do screw me over.
I only got wiped once, and that was at the Dwarves when i was suddenly jumped by 4 mobs of Frostfire Dryders... luckily when i came back at the end i could lure each 1 out individually.
As for the Shiverpeaks, i think that mob your referring to had 1 Protector and the Ranger boss in it when i did it. Broadhead Arrow is a godsend... really it is.
Stefan was a frigging agro magnet, seriously. At least 90% of the Minotaurs just went straight for him and stuck to him like glue.
I might have to look into my monks build tbh. While i can usually survive for a reasonable length of time. Degen and overprotting really do screw me over.
I only got wiped once, and that was at the Dwarves when i was suddenly jumped by 4 mobs of Frostfire Dryders... luckily when i came back at the end i could lure each 1 out individually.
As for the Shiverpeaks, i think that mob your referring to had 1 Protector and the Ranger boss in it when i did it. Broadhead Arrow is a godsend... really it is.
SoadLink
Yea it appears that once you go up near the dwarves the mobs of Frostfire Dryders come swarming in. I did reasonably well with the rest of the area, never getting completely wiped (only at the large group of shiverpeak monks and boss)