A little tweak to lions comfort
The Muffen Man
I propose a slight tweak to this skill to see it have a viable use in pvp.
As it stands Lions comfort is not really usable in pvp because it causes the rez sig to be out of action for 12 secs every time it gets used.
Now I know that it has the clause for the signets because of heal sig, And I dont want to have to delve in to tactics just for the heal...so what if the rez sig was immune to the clause and was unaffected by Lions Comfort, what do you guys think?
As it stands Lions comfort is not really usable in pvp because it causes the rez sig to be out of action for 12 secs every time it gets used.
Now I know that it has the clause for the signets because of heal sig, And I dont want to have to delve in to tactics just for the heal...so what if the rez sig was immune to the clause and was unaffected by Lions Comfort, what do you guys think?
Zodiak
two things about Lions Comfort though
1. Its listed under Strength, but its real power resides in high Tactics. you gain more health with all tactics over all strength when using it.
http://gw.gamewikis.org/wiki/Lion%27s_Comfort
2. I believe Lions Comfort will not affect signets if its used during the first quarter or before the first half of the signet's recharge time.
I read this online and I had tried it some time ago. it seemed to be true.
I love Lions comfort. However know that it IS a heal that can be used if you have no tactics, but dropping your strength and changing to tactics greatly increases its usage.
1. Its listed under Strength, but its real power resides in high Tactics. you gain more health with all tactics over all strength when using it.
http://gw.gamewikis.org/wiki/Lion%27s_Comfort
2. I believe Lions Comfort will not affect signets if its used during the first quarter or before the first half of the signet's recharge time.
I read this online and I had tried it some time ago. it seemed to be true.
I love Lions comfort. However know that it IS a heal that can be used if you have no tactics, but dropping your strength and changing to tactics greatly increases its usage.
Deleet
Adding "This skill cannot be disabled." would solve this.
I've been annoyed at it also, but it's fine the way it is right now.
I've been annoyed at it also, but it's fine the way it is right now.
Diddy bow
i acually have no idea why that signit disabeling thing is there, alwyas kinda meaninglessly annoying :P
tenshi_strife
yea we cant put this skill cannot be disabled cause it will make rez sig broken, having it recharge rez sig is one drawback of lions comfort but it is something you just have to work around, if you dont like it dont use the skill. i mean every skill has a draw back but you dont see sins going "hey fix shadowform to make it not almost kill you cause i always die" so really work around it, sorry no sign for u
/notsigned
/notsigned
OhCrapLions
The only type of build that would suffer meaningful set backs from the no sig rule would be certain monks and mesmers but they are rare and dont/cant use this skill.
Wild Karrde
Lions Comfort is just plain broken.
I was soo excited to see that Strength attribute FINALLY got a heal, but then when you actually realize how increadably crappy it is compared to ANY other heal for ANY profession.
First off, the thing stated here. Rez Sig and Sunspear Rebirth sig are disabled for 12 seconds when you use this.
Secondly, it takes adrenaline (5 or 4 i dont remembe wich atm) wich means you HAVE TO HIT something inorder to use it. It is in no means spamable like heal sig. Sure strenght has Endure Pain and Defy Pain, but you cant keep Endure Pain all the time and Defy Pain is a waste of an Elite slot unless youre whole buld is build around tanking wich imo is retarded, I prefer to do damage to my enemies. And when those two skills are used its usually a "Crap we're dead, *hits endure pain* maybe I can take one with me with these last few hits ill get" type of situation.
Thirdly, it cant come close to the healing of heal sig.
Fourthly, Its a Strength ( a warrirs PRIMARY attribute) skill, people shouldnt be penalized for putting more points into the skills attribute than the "secondary" attribute part of the skill. It SHOULD work better with higher Strength then Tactics. Doesnt the attributes say something like "especially skills related to (inserta attribute - in this case strength) become MORE EFFECTIVE AT HIGHER LEVELS" its painfully obvious this skill DOES NOT.
Strength is a warriors primary attribute so why must one invest points into anther attribute to get a decent heal; the fact that if you put more into tactics makes Lions Comfort more effective is completely broken.
I usually run with 16 wep and 12 or 13 Strength and It works quite effectively, I love that strength has a heal finally and always bring Lions Comfort along. But its so completely broken that with more points in the attribute the skill is in it becomes less effective.
Anet should either:
A) Make the Scale of the heal for the strength part scale higher, and reduce it to heals for 3 for every point in tactics.
B) Remove some negative aspect of it. (not really sure what)
I was soo excited to see that Strength attribute FINALLY got a heal, but then when you actually realize how increadably crappy it is compared to ANY other heal for ANY profession.
First off, the thing stated here. Rez Sig and Sunspear Rebirth sig are disabled for 12 seconds when you use this.
Secondly, it takes adrenaline (5 or 4 i dont remembe wich atm) wich means you HAVE TO HIT something inorder to use it. It is in no means spamable like heal sig. Sure strenght has Endure Pain and Defy Pain, but you cant keep Endure Pain all the time and Defy Pain is a waste of an Elite slot unless youre whole buld is build around tanking wich imo is retarded, I prefer to do damage to my enemies. And when those two skills are used its usually a "Crap we're dead, *hits endure pain* maybe I can take one with me with these last few hits ill get" type of situation.
Thirdly, it cant come close to the healing of heal sig.
Fourthly, Its a Strength ( a warrirs PRIMARY attribute) skill, people shouldnt be penalized for putting more points into the skills attribute than the "secondary" attribute part of the skill. It SHOULD work better with higher Strength then Tactics. Doesnt the attributes say something like "especially skills related to (inserta attribute - in this case strength) become MORE EFFECTIVE AT HIGHER LEVELS" its painfully obvious this skill DOES NOT.
Strength is a warriors primary attribute so why must one invest points into anther attribute to get a decent heal; the fact that if you put more into tactics makes Lions Comfort more effective is completely broken.
I usually run with 16 wep and 12 or 13 Strength and It works quite effectively, I love that strength has a heal finally and always bring Lions Comfort along. But its so completely broken that with more points in the attribute the skill is in it becomes less effective.
Anet should either:
A) Make the Scale of the heal for the strength part scale higher, and reduce it to heals for 3 for every point in tactics.
B) Remove some negative aspect of it. (not really sure what)
MithranArkanere
The cast time is too slow. Remove it, making it 1/4, or maybe instant and reduce the amount of signet deactivation time based on tactics.
That should fix it.
That should fix it.
Exterminate all
Neh /Unsigned, only use lions comfort if you are taking this chance, if you want to use res sig without a delay don't bring lions comfort.
OhCrapLions
Quote:
Originally Posted by MithranArkanere
The cast time is too slow. Remove it, making it 1/4, or maybe instant and reduce the amount of signet deactivation time based on tactics.
That should fix it. |
Bankai
The main problem with Lion's comfort is in my opinion the adrenaline cost. It's simply sucky to have a heal, which you want to have available all the time, not to be available all the time.