Fluorish effect?

HariTec

Academy Page

Join Date: Aug 2006

W/Mo

Flourish {Elite} - Skill
All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish (strength Requirement)


Was looking at Fluorish and of course the problem is that there are not that many warrior attack skills that take a long time to recharge. However, was wondering if it recharges all attack skills including pet attacks. Maany of the powerful pet attack skills take 10-15 seconds to recharge, so Flourish could rock with those. Thinking of a build like, where you keep getting energy and using beast skills. Low on defence and no self healing is a bit of a problem. maybe put weapon attributes in marksmanship and stay at a distance


Charm Animal
Comfort Animal
Flourish
Call of Protection
Savage Pounce 5 energy
Poisonous Bite 5 energy
Feral Lunge 5 enregy
Beastial Mauling 5 energy

12 Beast
12 Strength
Rest in Sword or axe or hammer

EDIT - As mentioned by Archon - Pump up beast mastery to 15 or 16. Strength at 5 +3 +1 gives 5 energy for each recharging skill

Against Casters, combo of Savage pounce and Bestial Mauling will have them knocked down and dazed. Feral and Posionous and they have 7 health degen.

Carry a +5 energy axe and/or a +5 energy shield (or a +12 energy offhand to provide the energy to pump flourish when needed)
Basically, you could just cycle the attacks Savage, Bestial, Feral, Poisonous Flourish repeat, all the while wacking away with bow, sword or whatever you have put the extra points into. Between Degens, pet damage (every attack a skill) and basic weapon damage I would imagine you could put on a good sustained DPS.

I will try this tonight if possible just outside of ascalon in hard mode - flash and shatter gargoyles should make it challenging LOL

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

At 12 beast mastery your pet won't do much damage compared to 16 and your attack skills won't do as much damage as an Enraged Lunge + Brutal Strike ranger build.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Though the obvious has been stated by Archon, the fact of the matter still remains that in concept, your idea is valid. However, the power you sacrifice to use Flourish with BM over a regular warrior attack skill would put the choice of skills at a point of disadvantage.

[skill=big]Flourish[/skill]

Though pet skills take longer to recharge, and the elite would remedy that if a warrior used them, it has always been too obvious that using this elite was for a build specific scenario. Either the energy cost would be too expensive, or it would be a niche build at best. Any weapon below 14 att is not the most desired for any warrior, and the pet being at BM of 12 makes the pet no where near as effective or even much of a threat without heavy pressure being applied.

I use my Thumper build with BM at around 10, but the energy management makes up with a high expertise and RaO, allow heavier pressure to be applied.

Flourish on a warrior would be effective in a defensive warrior build for sure, but how many defense based warriors are you afraid of? Maybe a hammer build if all energy based and long recharge times, which aren't hard to find.

Hence, the thought of niche build.

I wouldn't go with the pet theory, but it is a theory for a reason. Keep at it.

Nortos

Ascalonian Squire

Join Date: Aug 2006

Random Logic [rL]

W/A

Cold Eternity with their heroway build run a A/W with flourish instead of shadow prison its fairly decent siphon speed as hex.