Concept Skill: Steel Rain

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).

Note that the lightning damage does not have any armor penetration.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

0_o interesting

I like it, /signed

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

multi attribute ele skill hum cool, would make master f magic more worth it lol

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

/signed

i dont generally use earth magic, im more of a water person, but i like the concept.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There is one earth skill that will make enemy immune to anything but lighting...

But this do not deals much lighting damage... so it could work.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea i have always wondered about [skill]iron mist[/skill] lol you kinda need air eles and such with yea lol this would be good with that

bloody streak

bloody streak

Frost Gate Guardian

Join Date: Mar 2007

SB

slayers players

E/Mo

Quote:
Originally Posted by gameshoes3003
Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).

Note that the lightning damage does not have any armor penetration.
how about

Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

gameshoes ftw!
I like this one. would make using more than one element useful. I would like to see other spells like this mixing elements.

magma (earth)
25 2 30
Target Foe and all adjacent are slowed for 1-8 secs Foe is set on fire for 1-5 secs (for lvls in fire)

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Legion_rat, you can always make your own thread, it'll probably get better reviews there.

For Bloody Stake, isn't +20 damage a bit harsh? Though it does make perfect sense...

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by bloody streak
how about

Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
I agree the OP's numbers are a bit low (you need multi-attribute spread, Imo it would be OK to let the dmg surpass Fire Storm, big time), but this would make it a bit easy to get a big bonus from Air Magic, since you get +21-22 dmg from one point in air magic. I think a basic increase in numbers would work better here.