Concept Skill: Steel Rain

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gameshoes3003
gameshoes3003
Forge Runner
#1
Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).

Note that the lightning damage does not have any armor penetration.
O
OhCrapLions
Krytan Explorer
#2
0_o interesting

I like it, /signed
tenshi_strife
tenshi_strife
Desert Nomad
#3
multi attribute ele skill hum cool, would make master f magic more worth it lol
Dean Harper
Dean Harper
Jungle Guide
#4
/signed

i dont generally use earth magic, im more of a water person, but i like the concept.
MithranArkanere
MithranArkanere
Underworld Spelunker
#5
There is one earth skill that will make enemy immune to anything but lighting...

But this do not deals much lighting damage... so it could work.
tenshi_strife
tenshi_strife
Desert Nomad
#6
yea i have always wondered about [skill]iron mist[/skill] lol you kinda need air eles and such with yea lol this would be good with that
bloody streak
bloody streak
Frost Gate Guardian
#7
Quote:
Originally Posted by gameshoes3003
Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).

Note that the lightning damage does not have any armor penetration.
how about

Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
legion_rat
legion_rat
Desert Nomad
#8
/signed

gameshoes ftw!
I like this one. would make using more than one element useful. I would like to see other spells like this mixing elements.

magma (earth)
25 2 30
Target Foe and all adjacent are slowed for 1-8 secs Foe is set on fire for 1-5 secs (for lvls in fire)
gameshoes3003
gameshoes3003
Forge Runner
#9
Legion_rat, you can always make your own thread, it'll probably get better reviews there.

For Bloody Stake, isn't +20 damage a bit harsh? Though it does make perfect sense...
Thomas.knbk
Thomas.knbk
Forge Runner
#10
Quote:
Originally Posted by bloody streak
how about

Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
I agree the OP's numbers are a bit low (you need multi-attribute spread, Imo it would be OK to let the dmg surpass Fire Storm, big time), but this would make it a bit easy to get a big bonus from Air Magic, since you get +21-22 dmg from one point in air magic. I think a basic increase in numbers would work better here.