Concept Skill: Steel Rain
gameshoes3003
Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds
Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).
Note that the lightning damage does not have any armor penetration.
Energy 15
Casting time 2 seconds
Recharge time 30 seconds
Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).
Note that the lightning damage does not have any armor penetration.
OhCrapLions
0_o interesting
I like it, /signed
I like it, /signed
tenshi_strife
multi attribute ele skill hum cool, would make master f magic more worth it lol
Dean Harper
/signed
i dont generally use earth magic, im more of a water person, but i like the concept.
i dont generally use earth magic, im more of a water person, but i like the concept.
MithranArkanere
There is one earth skill that will make enemy immune to anything but lighting...
But this do not deals much lighting damage... so it could work.
But this do not deals much lighting damage... so it could work.
tenshi_strife
yea i have always wondered about [skill]iron mist[/skill] lol you kinda need air eles and such with yea lol this would be good with that
bloody streak
Quote:
Originally Posted by gameshoes3003
Steel Rain
Energy 15 Casting time 2 seconds Recharge time 30 seconds Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic). Note that the lightning damage does not have any armor penetration. |
Energy 15
Casting time 2 seconds
Recharge time 30 seconds
Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
legion_rat
/signed
gameshoes ftw!
I like this one. would make using more than one element useful. I would like to see other spells like this mixing elements.
magma (earth)
25 2 30
Target Foe and all adjacent are slowed for 1-8 secs Foe is set on fire for 1-5 secs (for lvls in fire)
gameshoes ftw!
I like this one. would make using more than one element useful. I would like to see other spells like this mixing elements.
magma (earth)
25 2 30
Target Foe and all adjacent are slowed for 1-8 secs Foe is set on fire for 1-5 secs (for lvls in fire)
gameshoes3003
Legion_rat, you can always make your own thread, it'll probably get better reviews there.
For Bloody Stake, isn't +20 damage a bit harsh? Though it does make perfect sense...
For Bloody Stake, isn't +20 damage a bit harsh? Though it does make perfect sense...
Thomas.knbk
Quote:
Originally Posted by bloody streak
how about
Energy 15 Casting time 2 seconds Recharge time 30 seconds Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic). |