Will improvements to trade ever appear as mentioned repeated before?

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

It is assumed with the new loot system, that people will be trading these items.

However the much discussed improvements to trade pre-factions, over a year later has yet to appear in any way shape or form.

So is there even a timeline for this? Or was this totally dropped altogether?

Or were these improvements added and just no one noticed?

Hopefully someone from ANET will respond and let us know if we are expected to resort to offsite trading or W-T-S spamming in outposts as our only means of trade for the duration of the life of this game, and possible the next one as well.

Dallus

Academy Page

Join Date: Mar 2006

NinjaSchooldotORG

E/

i kinda feel that they thought that adding a little short text thing in a zone was good enough... obviously its not working well.

Trakata

Trakata

Crimson King

Join Date: Jun 2006

Resplendent Makuun

Song of the Forsaken

I really, really doubt we'll see anything efficient in GW. Maybe GW2.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

The key is to lower your expectations so low that ANYTHING they do to improve trade will knock your socks off. I expect them to do absolutely nothing about the absolutely horrible trade situation in GW1.

Alias_X

Alias_X

Desert Nomad

Join Date: Apr 2005

The trade situation isn't horrible... it is organized chaos.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Nope. Never gonna be improved.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Alias_X
The trade situation isn't horrible... it is organized chaos.
Hmmm, well, "organized" drudgery as well.

Don't get me wrong, people manage to come together and trade no matter what. Hell, trade and bartering occurs in prisons, war zones and unlit back alleys; so no matter how harsh the environment, trade happens.

But, trade in Guild Wars is like pulling teeth. We don't have a global system so it's limited solely to a single district and outpost location.

The new trade listing function is...anemic and has had no real impact on the sheer amount of chat text eaten up by WTS/WTB's along with the applicable item descriptions.

Even if we never get an Auction House, the ability to shift-click item info into certain chat channels would be a HUGE improvement. I think if we can shift-click build templates into a chat line, we should be able to do the same for an item.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

There's no timeline that I know of. The only word I've heard on it is posted on www.Wiki.GuildWars.com
http://wiki.guildwars.com/wiki/Upcom...s_and_features

I'm still waiting for them to fix Keen Arrow, let alone implement the bow skill changes that Gaile talked long ago. However, I doubt A-net is just sitting around, maintaining an online world, creating an extension for it, and creating a whole new one can't be easy. I do respect all the work they put into this game. But a fix to Keen Arrow would still be nice *hint hint, poke Gaile poke*

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

I remember Anet saying just before Sorrow's Furnace came out that "Trade improvements were not promised in this update [referring to the Sorrow's Furnace update], but will come in a future update."

Of course, "the future" never actually comes since it is not a tangible thing.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

I seriously doubt we will see any major, efficient, trade improvements in this game.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

The problem with trade is, from Gaile's post about the changes in farming, ANET assumes we have a reasonable system to already trade. With is laughable.

And yeah the improvements to trade stuff was much talked about even in Gaile logs back around Sorrow's Furnace / Pre-Factions.

Now with GW2 on the horizon, odds are W-T-S spam is the best means of trading in the game. Well outside of those illegally running trade bots who act like overzealous floor sales people. Since I gave up trading not sure if they still exist, but was run goto into an AC distract and having a swarm of people randomly open trades with you asking to trade with broken English in the US districts.


Quote:
Here's how we've provided a new way for advanced players to make as much money as they did before: by introducing new items which will have a high demand from other players and thus high trade value, and then by making those items completely unaffected by loot scaling, so that solo farmers still have very effective ways to make a lot of money, but so that they make their money without hurting the game's economy.
One major change to solo farming is ANET assumes we have a reasonable way to trade our high demand items, which we currently do not and it appears will never have.

Angel's Sorrow

Ascalonian Squire

Join Date: Sep 2005

They INDIRECTLY claim there is no grind in GW like in wow but we have to grind to just trade our items. Quite the irony. Even more of an irony is that copying the trade system from other grinding mmogs would diminish this grind. hah

Who knows...Maybe Anet gets some "funds" from trading forums and sites that profit from gw players looking to trade something.
But cheers...From years on now you will enjoy the label of "one of the worst trade systems ever made in mmogs"

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

hmm every new product brings with it a new feature as a freebie whether you buy the product or not. with factions we got battle isles and somethign else which i forget... with nightfall we got pvp equipment menu, henchmen flags, and armor with interchangeable modifiers (insignias slots on FoW armor). perhaps with GWEN we will get some sort of trade board or something? or maybe set up an afk trade mode where your character basically turns into a merchant?

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Real trade improvements coming to GW? That would be waaaay too good to be true.

People have been asking for them since early betas. But after over 2 years nothing really changed, this area of the game is probably the only one that got almost untouched by upgrades. Everyone has seen the insane WTS/WTB spamfest live 24/7 in biggest towns. Its really a shame that it's the only way trading can be done ingame. (let's ignore the party search thing for trading purposes, it's really bad at it)

After the tons of game improvements and fixes we have been getting since release, especially those in the last few months, I have to say that the only one remaining, the Number 1 Big PvE Issue is the lack of a decent trading system. Everything else is sooo small and minor compared to this.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

IMO, real trade improvements would be better than most events, storage increases, minipets, party search, and just about any other added "feature" I'm sure they worked long and hard on. Yeah, so... take that to the bank!

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

That's why Ventari's Sell & Guru Auction is the way to go!

But yeah, I think developers might have decided long time ago that these fancy upgrades such as Auction House and what nots will be introduced in the sequel.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

The Party Search interface would work wonders if only people would USE IT.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Agreed. Whenever I have trade on my mind, I first chech the party screen...

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by aaje vhanli
The Party Search interface would work wonders if only people would USE IT.
Actually, I used to think the exact same thing, until I actually tried to use it once.

The allowed line of text is so small that the system is essentially useless for anything but the simplest of items.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

I do not see why people would complain about this game being more WoW like with centralized trade, because they do not even have the best trade system. EVE's trade system is the best I seen in any game.

Oh well, we get fireworks and new pets. Surely they are far more important than being able to trade your items. Sure we can use stuff like this site to trade, but we are only the vocal minority. Pity for the vast majority then who only can trade spam, or worse yet, just sell there greens to the merchants or have 100k+ items on their heroes because they do not have hours to WTS in towns.

Inde

Site Contributor

Join Date: Dec 2004

April 25th, 2007 Gaile Chat (just a snippet)

http://img340.imageshack.us/img340/6...atpart1mc8.jpg

Better pic, look toward the bottom for these 2 quotes:

Quote:
Originally Posted by Gaile Gray
We have no plans to add an auction house to Guild Wars. Perhaps it will be something for GW 2, I don't know.
Quote:
Originally Posted by Gaile Gray
we won't be adding an auction house to Guild Wars

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Thats really a shame, the system now is extremely inefficient. We have a wonderfull game, with quite good graphics and satisfactory AI, but in the time where we have learned that stockmarkets work due centralized functions we dont acknowledge or ignore the invention. unrealistic prizes and no needless spamming as a result.

Seriously, even if Gaile just mentioned that they won't add it, they could surely say WHY they don't add it?

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

As much as it pains me to think it, there are probably very real technical reasons why we can't have an Auction House function:

-there would have to be a server based trade item storage for all the items placed on Auction.

-An in-game mail system would have to be implemented along with the Auction House Function in order to distribute the unsold items, purchased items and all the money. Even if this distribution system didn't involve player based mail and the items/gold "magically" appeared in your inventory...the function would have to be created.

-Server/bandwidth would be impacted in a big way...


Probably the best we will get is linkable item information in trade chat and private chat. And, this would be a much needed improvement to the current "grind" of trade in Guild Wars.

I don't buy or sell things very often, usually only when I am broke and need money for new build armor or a key skill or 2. It took me an hour and a half to sell a green max shield by using trade chats in various districts. I was selling it for 3k.

The text field challenged Party Search-TRADE function is reset upon changing locations which makes it even more of a waste of time.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Kuldebar Valiturus
Even if we never get an Auction House, the ability to shift-click item info into certain chat channels would be a HUGE improvement. I think if we can shift-click build templates into a chat line, we should be able to do the same for an item.
That is a great idea. A very great idea. It would practically kill off local chat spam as the trade channel would be so much better.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Inde
April 25th, 2007 Gaile Chat (just a snippet)

http://img340.imageshack.us/img340/6...atpart1mc8.jpg

Better pic, look toward the bottom for these 2 quotes:
Well drat. At least they told us.

Now how about a hair merchant? Is that possible or no?

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Rhedd
Actually, I used to think the exact same thing, until I actually tried to use it once.

The allowed line of text is so small that the system is essentially useless for anything but the simplest of items.
I admit that it isn't the best option imaginable, but I have used it (and seen it used) plenty of times since its implementation. The main problem is you have to be in Kamadan, Kaineng, Lion's Arch or Shing Jea Monastery to find enough people utilizing it to make it useful. While I also agree that the text line is too short, it is still a largely viable option that would be both more organized and help get rid of some spam (if people used it). I would love to see the text line lengthened, but why should aNet improve upon this feature (no matter how simple it may be) if we don't collectively use it as it is currently available?

People complain consistently that he interface doesn't work but it is one that is dependent on a collective majority as whole. If people refuse to use it, it will never work.

Of course, we all come from unique ethical or moral bases, but I don't see why aNet should offer improvement on this Trading system if we can't first make use of all that is available to us.


Post Script: Besides... 90% of the spam that I see in any town/outpost would easily and reasonably fit in the Party Search interface. The 10% that is too lengthy (or any Trade spam in general), in my opinion, should be kept in the Trade Channel anyways because it is simply rude to flood Local with any of it. Perhaps people are just afraid of change unless it is the "ideal" system.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Kuldebar Valiturus
Probably the best we will get is linkable item information in trade chat and private chat. And, this would be a much needed improvement to the current "grind" of trade in Guild Wars.
One thing to support this theory:

new skillbar display interface (crtl+clicking skillbar thing).

once they added "hyperlink" to chatwindow, extending it to work similary for crtl+clicking items ... hmm.

That would be neat, but wouldnt solve worth thing about trading: it is kinda time sink.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by aaje vhanli
People complain consistently that he interface doesn't work but it is one that is dependent on a collective majority as whole. If people refuse to use it, it will never work.
It really doesn't work, and people don't choose to rely on it because it really doesn't work. And, by work, I mean deliver consistent results.

It doesn't work because:

1.) You can't type in enough necessary detailed item information on what you are trying to sell or buy.

2.) It's not global, you have to re-enter the information every time you change locations/districts.

3.) It's not superior to using open chat channels because open chat is spammable and has more exposure to more people at one time.

4.) It doesn't alleviate/lessen the burden of trekking through crowded districts just to "show" the item in a trade window to possible buyers. <so, it offers no improvement in that regard>

I agree that a poor universal system might be better than none, but at the moment the open chat channel system for trade is still the best system we have by popular vote despite its very many flaws.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by aaje vhanli
I would love to see the text line lengthened, but why should aNet improve upon this feature (no matter how simple it may be) if we don't collectively use it as it is currently available?
The Party Search feature was made for just that: Finding parties. Text length is short because all you need to say is "LF Monk, Mission + Bonus". Reasons people don't use this could be as follows:

-It doesn't really much more efficent in finding a group: In normal mission outposts, spam is minimal. You only need to shout out every thirty seconds or so. I could see this feature most beneficial in say, Keining Center, since a lot of quests come from and are around that outpost. (Deldrimor Warcamp could also benefit greatly from this.)

-It wasn't the solution to the PUG problem: Before this feature was implemented, finding a decent PUG was rough. Finding a decent PUG after this feature was implemented did not solve the problem. The problem is the unreliability that comes with having to work with 7 other strangers, so people may becomed "turned off" from the risks that come with said unreliability, so they turn to something much more reliable: AI.

Quote:
Originally Posted by aaje vhanli
Post Script: Besides... 90% of the spam that I see in any town/outpost would easily and reasonably fit in the Party Search interface. The 10% that is too lengthy (or any Trade spam in general), in my opinion, should be kept in the Trade Channel anyways because it is simply rude to flood Local with any of it. Perhaps people are just afraid of change unless it is the "ideal" system.
I'm not sure where you see that. Whenever I'm shopping in any of the tradeposts, I see entries that require the maximum amount of text. Of course there are instances where people spam "WTS 50 Bolts of Cloth PM PLEEEEEEEEEEEEEEEEEEEASE", which they could easily reduce to "Wts 50 bolts of cloth", and fit in the text window.

I guess that point is more about personal experience, reflecting upon it.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

I bet another reason they don't want an auction house is because bots would be able to unload all their items there and make more gold.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by zwei2stein
One thing to support this theory:

new skillbar display interface (crtl+clicking skillbar thing).

once they added "hyperlink" to chatwindow, extending it to work similary for crtl+clicking items ... hmm.

That would be neat, but wouldnt solve worth thing about trading: it is kinda time sink.
Well, it's not an Auction House, so I agree it's not a complete solution but it would alleviate:

-having to open trade with people just so they could "see" the item

-reduce amount of trade spam in the non-Trade channels by only allowing item links in Trade or private whispers and maybe Guild.

-improve communication, no more obscure, tortured abbreviations and faux-laconic phrases for in-game items, you can now "see" the item for what it is by clicking the linked text.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Fender
I bet another reason they don't want an auction house is because bots would be able to unload all their items there and make more gold.
If this is the case again normal players suffer due to bots.

Mine as well call the game bot wars in this case, since it seems more is done to avoid bot issues than to fix real human issues.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Quote:
Originally Posted by Bryant Again
Well drat. At least they told us.

Now how about a hair merchant? Is that possible or no?
THAT is what I WANT!!!!!!!

NevynZeddicus

Ascalonian Squire

Join Date: Feb 2006

Iowa

E/

I just came back to the game after a 6 month break about 7 weeks ago. First thing I noticed was the "search" button. Since then, everything I've bought, sold, and traded was accomplished using the search. I've rarely spent more than 5 minutes waiting for a buyer and haven't had any trouble saying what I want to say. People that complain about traveling across districts just to see an item, well, i'm sorry, to me, that's just laziness. how hard is it to temporarily group with someone, click on their name, and then click trade? I know there are better solutions out there, but seriously, we're not going to get what we want, they've said so. I really don't think an Auction house or whatever would make much difference anyway. I'd much rather have Anet working on making GWEN and GW2 as great as they can be w/o worrying about trade improvements that people would find something to bitch about within 5 minutes of release.

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

I agree that the auction house system is the last big big functionality want for the PVE community.

Look at everything else they've done....
Observer mode
Reconnects (Thank Dwayna for that!!!)
Hard mode is pretty cool and lots of fun.
Party search is there but not used much.
Templates are great.
Character slots.
Additional storage...

Overall not bad at all, and the game has definitely come a long long way in two years - but it's a pity that trade was never addressed.

Everyone must understand that party search is not an auction system - at best it's an advertisement across multiple districts for an item.
It's the equivalent of spamming but without the spam.

An auction system should be so much more.
It should have the ability to be much more ebay like.
Starting price, buy it now, end time etc.
An it shouldn't rely on you being there in game.
(But you should only be allowed to sell a small amount of items at any one time)

My toons are so weighted down with gold and greens right now which I can't be bothered to spam sell that I most likely won't buy GW2 unless it has a decent trade system from the start.

Pity - I love this game (my 20 characters agree!!!) but trading has always bothered me as a waste of time I could be spending playing....

I'll definitely buy GW:EN but only because it's an add-on and I have lovingly developed characters ready to jump in - GW2 will be a fresh start, I expect to reexamine buying that game closer to the time of release.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Blackest Rose - I completely agree with you. There have been a lot of improvements in the game, and although I've made use of auction sites, there could be much more functionality with an AH in the game. Now when I get items I would consider useful but not high end, they either go to guildies or my heroes.

I'll have to look at GW2 when it comes out, but I'm going to try and be involved in the beta when it does. I'll be there to buy GWEN although I'll be in the field for the 2nd half of the year so can only play 1 week every 3.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by Kuldebar Valiturus
I don't buy or sell things very often, usually only when I am broke and need money for new build armor or a key skill or 2. It took me an hour and a half to sell a green max shield by using trade chats in various districts. I was selling it for 3k.
The text field challenged Party Search-TRADE function is reset upon changing locations which makes it even more of a waste of time.
Bolded text is exactly why I was hurt by the scaling loot update. I would rather spend 5-10 minutes farming Vermin and selling every single item I got to the merchant to make money.

It took you an 1 1/2 hour to make 3k where as I, by farming and selling to merchant, would make 3k in about 10 minutes. The money I made was used to buy from merchants, not real player. I would mostly buy Capture Signets and some new armors.

So ya, some sort of simplified, afk way of selling would be wonderful. Its sad Anet teased us with implementing some sort of simplified trading and all we got was the Search window and now we are told we will never get an auction house. Boo! and shame on you anet.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Kuldebar Valiturus
1.) You can't type in enough necessary detailed item information on what you are trying to sell or buy.

2.) It's not global, you have to re-enter the information every time you change locations/districts.

3.) It's not superior to using open chat channels because open chat is spammable and has more exposure to more people at one time.

4.) It doesn't alleviate/lessen the burden of trekking through crowded districts just to "show" the item in a trade window to possible buyers. <so, it offers no improvement in that regard>
1.) I have seen people make do with many abbreviations. If people want to use it, they will make it work - just as people have reverted to "W-T-S" and other variations of "WTS" to make Trade spamming in Local work. In my opinion, many details are not necessary, as people can Whisper to inquire about an item they might be interested in. This happens all the time, and WORKS. I have experience with this. I do agree, that longer text allowance would help; but I would rather suggest that they make linkable item names available in the Party Search interface to improve the system.

2.) I agree that it would be better if it was global, but spamming isn't global either, while Party Search at least reaches across select districts. You must re-enter your text in the Party Search window, but you must do the same with Chat Spam so they are equal in this regard.

3.) I believe that Party Search is, indeed, superior to spamming Local Chat because I can hang out in a district and leave Party Search open with my Advertisement without having to paste my phrase every 30sec - 1min. I also believe it is superior because I can leave my info in the Trade section for those who are looking for it, rather than having to spam in chat endlessly to many who don't care or do not desire my spam. This is subject to opinion, of course, because I put greater importance to efficiency than exposure. The concept of Party Search (and Trade channel) is to create a list of items up for Trade so that those looking for something know where to find it. The concept of spamming is to send everybody POP-UP adds that they don't want for the few who will respond. If all the supply moved to Party Search, so would all of the demand (or vice versa!).

4.) Party Search spans districts. With the Join Party option available thru Party Search, you can "pull" someone into your district and form a party with them. I think this reaches a wider audience than chat spamming, which is limited to a single district. Once you are in a party with he whom you wish to trade with, you can select their name an hit your Action key (default <Space Bar>) to automatically walk to them. I use both of these options when available and they work just fine.

Quote:
Originally Posted by Bryant Again
Reasons people don't use this could be as follows:

-It doesn't really much more efficent in finding a group: In normal mission outposts, spam is minimal. You only need to shout out every thirty seconds or so. I could see this feature most beneficial in say, Keining Center, since a lot of quests come from and are around that outpost. (Deldrimor Warcamp could also benefit greatly from this.)

-It wasn't the solution to the PUG problem: Before this feature was implemented, finding a decent PUG was rough. Finding a decent PUG after this feature was implemented did not solve the problem. The problem is the unreliability that comes with having to work with 7 other strangers, so people may becomed "turned off" from the risks that come with said unreliability, so they turn to something much more reliable: AI.
1.) You are right, those are very valid reasons. Party Search might be equivalent to the efficiency of spamming in normal mission outposts, but it would get rid of the spam (huge plus!) and people can idle while their message is in Party Search (you have to remain constantly active to spam because your message fades from the screen). In my opinion, this makes it superior to spamming.

2.) I used to completely agree with the PUG problem. I used to be an all Henchmen/Heroes kind of player, even, and was sick of immature players and people who just didn't know how to implement tactic or be a team player... but I have been finding recently that -if I give people a chance- more often than not, most are very good and/or are willing to learn. In my experience, you can usually tell how well or not a person is going to contribute to a party by having a brief team conversation prior to setting out. In less than a minute, I can easily tell if someones going to be a problem or of help.


Quote:
Originally Posted by Bryant Again
I'm not sure where you see that. Whenever I'm shopping in any of the tradeposts, I see entries that require the maximum amount of text.
We probably have a different idea of what is "required" in most of the entries we see. To see further elaboration on my opinion on this topic please see #1 in my reply to Kuldebar Valiturus (unless you already have).

Thanks for sharing your opinions, Kuldebar and Bryant. I too would like to see vast Trade improvements. I just support that Party Search would be better than Local chat spamming for the community as a whole if people would use it.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Kuldebar Valiturus
As much as it pains me to think it, there are probably very real technical reasons why we can't have an Auction House function:

-there would have to be a server based trade item storage for all the items placed on Auction.

-An in-game mail system would have to be implemented along with the Auction House Function in order to distribute the unsold items, purchased items and all the money. Even if this distribution system didn't involve player based mail and the items/gold "magically" appeared in your inventory...the function would have to be created.

-Server/bandwidth would be impacted in a big way...


Probably the best we will get is linkable item information in trade chat and private chat. And, this would be a much needed improvement to the current "grind" of trade in Guild Wars.

See, there are other ways to "improve trade" than an auction house. I agree that creating an auction house in GW1 is probably just too much coding, and would eat up too many resources. However, they could add a new town accessable by all chapters, that would be a central trading town. In this town, maybe the "party search" window is replaced by a "player shop" window, and instead of one short line of text, you could have just a title for your sale that shows up as a link, and when clicked, brings up another window with more hot-links that bring up the items your selling and their prices.

Yes, you would have to still be online to sell, like now, but it would be sooo much easier to buy/sell anything, and not have to jump all over the place looking for an item to buy, or a buyer to sell to. Something like this would be, IMO, easy to implement, at least compared to an auction house.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Here's how I see it.

A-Net designers enjoy spam.

How do I come to that conclussion? I simply examined the actions taken.

Step 1: Reduce the amount of merchable crap dropping.
Step 2: Increase the amount of tradeable/desirable items dropping.
Step 3: Make a statement about how you would like players to trade more and merch less.
Step 4: Provide absolutely no improvements to the means for trading.
Step 5: Sit back and watch all the
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Mission accomplished.