They talk about Balance all the time, but with the traps being even more powerful, a single Trapper who is using Trapper's Speed can easily set down volley after volley of traps, which can instantly kill a caster or even a group of casters when used on the teleport pads in somewhere like Alliance Battles. It's not been an uncommon occurrence for me to step onto a teleporter in the base and then end up dead along side any other casters I was with when we landed at the teleport pad below. There's no time to heal, no time to move, no time to do anything except be knocked down and given bleeding, crippled, blind, burning, and often poisoned as well... while being hit for over 500 damage or more.
Below is part of a screen shot from the last time I landed in one of the little death traps with a caster... just from what hit me there I took 539 damage as well as all the conditions I was given. Needless to say, instant death... and by just one Ranger. So if there really isn't anything you can do to defend against landing in one of these teleporter death traps, doesn't it seem a little unbalanced for a single Ranger to be able to do instant kills like this?
Maybe I'm just not looking at it the right way, but does anyone else think it's a little over powered for a single character to do 500+ damage in a second or two?

I don't fool much with PvP, I just do a little Fort Aspenwood and Alliance Battle with my PvE characters for amusement, but not very often. I don't fool with the rest of PvP, just PvE... and have played over four thousand hours across my half dozen accounts and all my characters on all the extra character slots I've bought... and even with all those characters I don't have a single PvP made character (mostly because I hate the instant character thing without having to earn the level or armor or anything) and despite the fact that I don't like how PvP players get most of the PvE skills nerfed (look at the poor Necro) I still think something like the Trap issue is a bit overpowered, even in PvE.