raise all HM party size to 8

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Just tried Diessa Lowlands, going from Grendlich in party size of 4. Just getting hacked to ribbons by the omghax Charr.

as all areas are now essentially endgame areas, party size needs to reflect this.

Series

Banned

Join Date: Aug 2006

Agreed... I guess. The areas might be a little too easy with party sizes of 8.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

The best part of Hard Mode imo is doing the 4 man areas. It's actually a challenge.

Hikan Trilear

Frost Gate Guardian

Join Date: Feb 2007

Since everybody is already lvl 20 in hardmode the only level scaling comes from the party size...

What I mean is every enemy would be level 28-30 if you could have 8 people everywhere.

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

Quote:
Originally Posted by Arkantos
The best part of Hard Mode imo is doing the 4 man areas. It's actually a challenge.
I tottally agree with you on this one arky. Hard mode is meant to be hard, whats the point in making it easier...wouldn't be a true hardmode anymore.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

it's kinda f-ed up though.... when I tried to clear the breach I wiped multiple times (heroes for party members) and got sent back to outpost twice, but when trying to clear witman's folly (souther shiverpeaks... ALOT farther in the game) I was able to ALT+TAB out to guru, read the forums, then come back and see my hero/hench team standing over grawl corpses.

So, I do think they either need to make the farther areas harder or the earlier areas easier... gotta admit I think the charr are slightly overpowered.... keyword being slightly.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I found all the 4-man Hard Mode areas easy (except Jokanur Diggigs) with a SS and/or a MM and/or a Mesmer. 2 out of the 3 obsolete it.

I am struggling with the 8-man areas ATM...

Regardless, the 4/6 man areas are balanced, except for the Grawl Ulodytes.

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

for a 4 man area I suggest trying this

Have a tank an SS necro a MM and a monk(either healers boon or ZB protector) this team build tears through most 4 man places that I have done.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Helcaraxe
it's kinda f-ed up though.... when I tried to clear the breach I wiped multiple times (heroes for party members) and got sent back to outpost twice, but when trying to clear witman's folly (souther shiverpeaks... ALOT farther in the game) I was able to ALT+TAB out to guru, read the forums, then come back and see my hero/hench team standing over grawl corpses.

So, I do think they either need to make the farther areas harder or the earlier areas easier... gotta admit I think the charr are slightly overpowered.... keyword being slightly.
The Breach is full of balanced teams of Charr. Witmans is all weak warriors and necros.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Glints Bane
for a 4 man area I suggest trying this

Have a tank an SS necro a MM and a monk(either healers boon or ZB protector) this team build tears through most 4 man places that I have done.
That would work I guess.
I used a KD warrior (the linebacker build, slightly modded for PvE), an SS, a Healer's Boon and a ZB Protector. It worked pretty well.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by Arkantos
The best part of Hard Mode imo is doing the 4 man areas. It's actually a challenge.
I agree, doing the first two Ascalon missions and elonian missions was a challenge.

4 man parties is a nice change for all the 8 man ones. Actually seeing more 4 player missions later would be interesting.

/notsigned.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

There is only 3 missions that require a four man team in Hard Mode in Tyria. One ive completed and it was easy. With the right team, the others can be done.

Have you ever tried doing the last Titan quest with a 4 man team? Thats ALOT harder then any HM mission in old-ascalon and those can be done.

I like the idea of the old-ascalon missions being turned on their head and becoming some of the hardest missions in the game under HM.

Once those ones are done, all the rest are 6-8 teams and alot easier.

I dont know about the other compaigns yet on HM, because I havent tried yet, but I expect they can be done with enough time.

Its only been about a week since it was introduced. People arent going to be perfect at them yet in HM. Give people time to figure out builds and counter-strikes.

/notsigned

Plus if all HM missions were 8-man teams, they wouldnt be hard. You can wipe nearly any mission with 8 players.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I agree that it is ridiculous to go against three healers with a 4 man team. The Grawl Udolytes are just a proper pain in this regard. Either balance these missions so that the luck of the spawn is not what gets you through or allow the 4 party in hard mode to be at least a 6 party. Also could we have Lion's Arch and Kamadan allow a party of 8 to map there. It is such a pain to move from one campaign to another with a full party.

/semisigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I already suggested this:

http://www.guildwarsguru.com/forum/s...php?t=10145984

But then I started hanging builds... I have cleared some areas already... wards against elementals, minion masters against almost everything, dafting and detonation against monks, etc... thought I'll have to try again Diessa Lowlands...

Two monks did not work, minin master or mesmes don't worked too...
Neither using Wards.

Mainly because the warrior in the gropus just outside the door goes straight to the monk, and completely forgets about anything else.

A human player could walk through a warrior and use him to bodyblock the charr, but ally AI in hard mode sucks.

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

I found it is harder to clean Panjiang Peninsula then Unwaking Waters in Hard Mode 8-) And it's actually quite interesting to find a proper build especially since I hate PUGs and play only with heros.
Right now I play assassin with Temple Stirke as elite ("daze" is a must have), E/Rt with sandstorm, wards, weapon of warding and Flesh of my flesh, N/Rt - bomber with weapon of warding and Flesh of my flesh and Mo with Shield of Deflection (some guy told me it's PvP skill but hard mode 4 ppl party is not that far from it). The only problem is that the monk hero tends to heal minions which in case of the necro-bomber prevents him from doing his job. ANet should fix that I guess. But otherwise it's all pure fun.

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

/Unsigned. Hard mode is Hard not easy. If they make 8 man groups outside of shing jea so to say it would be way too easy for everyone to get vanquisher ext.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

/Not signed.

We did all of the Ascalon's HM missions with 4 man team, we did get wipe a few times. But with a careful planing/pulling, right skills set, an extra pair of eyes to keep on Captain Idiot (aka Rurik), we manage to get to the end of all those missions. Our team have a warrior, an mm, ss & a monk.

Agree with fish, Last day dawn, 4 man team was much harder.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by MithranArkanere
Two monks did not work, minin master or mesmes don't worked too...
Neither using Wards.
Well 2 monks wont work in 4 man partys, since u dont have enough offense (unless 1 is smiting) but MM and Mesmers are very useful in HM 4 man areas. I used both while clear areas and missions and they work fine.

/not signed i like the 4 man areas

Hockster

Hockster

Banned

Join Date: Jul 2005

/not signed

Suck less and kill more. Four player areas aren't that terribly difficult.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/unsinged but areas where four monks drop make it impossible to kill with 4 or even 6 people. You cant do enough damage with that many monks using heal other and heal area in tight nit groups.

~the rat~

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

Have u tried Scourge Healing or health reducing hexes? Anything is possible with the right skillset

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

If they did this, then they would just add more monsters to missions and explorable areas in Ascalon to counter the fact that 8 people are now in the party. As it is, 4 man hm teams are pretty tough, and fairly limiting. You need a tank of some kind (or a MM who can keep a wall of minons up), a healer, some kind of aoe damage person (SS necro, Ele), and that leaves one utility spot open (interupt ranger, mesmer, etc). I'd be very impressed to see a paragon or sin vanquisher. Even so, with the right build, any profession could be squeezed into a 4 man team, you'd have have to *gasp* not use a cookiecutter build (ZOMG the blasphemy of it all).

I agree with Zinger that its pretty balanced EXCPET for Grawl Ulodytes.

Alan

Alan

Pre-Searing Cadet

Join Date: Apr 2007

NOD Brotherhood (NOD)

A/D

Anyway, some areas you can do alone, or with minimal support. (like Sunqua Vale or whole Shing Jea island)

KazeMitsui

KazeMitsui

Lion's Arch Merchant

Join Date: Nov 2005

pretty sure its all up in yo face

[WHAT]

R/

not signed

l2play

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

They need to pay close attention to some areas. The power boost has made a few areas just ridiculous (Dreadnought's Drift anyone?). Places like that are only vanquishable (or even doable) with a very limited scope of professions.

But tbh i see no problem with the 4/6man areas outside of the insane amount of hex spam, energy denial and skill shutdown that Mergoyles and Skales can do. I tried Twin Serpent Lake a few days ago... first mob, 4 PowerBlock/Spirit Shackles spamming Mergoyles and 4 Spiteful Spirit/Price of Failure spamming Skales (might've been some Deathly Swarm/Life Siphon spamming Skales too). That is just moronic for a 6man party to tackle.

Only place i have left to clear is Diessa Lowlands in Ascalon, but if i do i'll be starting from Yaks Bend i have a serious problem with degen with my team setup... Ash Walkers screw me over so badly.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I did all the hard mode 4 man areas with four men....mission+bonus. Hard mode should be hard, and its plenty doable. Honestly they would be lame with 8 people. Way too easy

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The only way I found to be ffective in Diesa Lowlands was to go there from Yak's Bend

Otherwise, the groups of 6..8 Charr could make some fun of my party.