Ok guys yes im a complete and utter noob i know that already but please any advice on improving my trapper build.
Wilderness 15 (12+ 3 sup rune)
Expertise - 11 (rune)
Inspiration - 4
Marksmanship - 2
Choking gas
Distracting shot
Troll Unguent
Mantra Of concentration
Flame trap
Barbed trap
Dust trap
Spike trap (E)
My trapper build
House Atlantic
XtrmEend
QZ and EW do wonders when trapping, when you are in a party try to make it so everyone brings another spirit. Also Whirling Defense is good for this.
Luke83
try going 16ws, 12 expertise and 7 beast mastery
troll ungent
rebirth
energizing wind
quickening zephyr
spike trap
flame trap
barbed trap
dust trap
use EW before QZ and if u get in trouble drop a spike trap 1st then a dust trap (have to keep them blind) and if someone agros too soon and you get mobed spread out and trap at your spirits 1 ranger has to keep their attention
and remember to lay traps well in front of spirits for coldfires because their ranged i use this build for 3 ranger smite runs with no problem.
troll ungent
rebirth
energizing wind
quickening zephyr
spike trap
flame trap
barbed trap
dust trap
use EW before QZ and if u get in trouble drop a spike trap 1st then a dust trap (have to keep them blind) and if someone agros too soon and you get mobed spread out and trap at your spirits 1 ranger has to keep their attention
and remember to lay traps well in front of spirits for coldfires because their ranged i use this build for 3 ranger smite runs with no problem.
The Great Laharl
In pve trap groups troll unguent is good and all, but your puller will love you if you drop a healing spring when they on their way back. It’s saved my life a few times and it helps keep the DP from getting out of hand.
House Atlantic, if you're talking about a pvp trapper mantra of resolve is better then mantra of concentration. At an 8 inspiration you're only loosing 4 energy when you would be interrupted for around 60 seconds..
pvp build: r/me
15 ws (cap+sup rune)
8 inspiration
res in expertise (+minor rune)
spike trap {E}
dust trap
barb trap
flame trap
mantra of resolve
troll unguent or healing spring
whatever spirit the group wants me to bring
res sig
pve: r/(preferably monk for rebirth, but it doesn't really matter)
16 ws (cap+sup)
13 expertise (+minor rune)
the rest into beast mastery (+minor rune)
spike trap {E}
dust trap
flame trap
barb trap
healing spring
whirling defense if I'm pulling or serpent's quickness if I'm not
throw dirt
res sig or rebirth
Most of the time you should have a max damage (for killing the nightmares) staff with a +energy mod. With a good staff, qz/ew, and a high enough expertise, you have enough energy to lay down traps, almost continuously .
As for the coldfires in the underworld, place your spirits back a ways, wait for the coldies to pass, then run up and trap their path. Their defense is so weak that 3 people laying down 4 traps each easily takes then out.
I hope all this helped in some way.
House Atlantic, if you're talking about a pvp trapper mantra of resolve is better then mantra of concentration. At an 8 inspiration you're only loosing 4 energy when you would be interrupted for around 60 seconds..
pvp build: r/me
15 ws (cap+sup rune)
8 inspiration
res in expertise (+minor rune)
spike trap {E}
dust trap
barb trap
flame trap
mantra of resolve
troll unguent or healing spring
whatever spirit the group wants me to bring
res sig
pve: r/(preferably monk for rebirth, but it doesn't really matter)
16 ws (cap+sup)
13 expertise (+minor rune)
the rest into beast mastery (+minor rune)
spike trap {E}
dust trap
flame trap
barb trap
healing spring
whirling defense if I'm pulling or serpent's quickness if I'm not
throw dirt
res sig or rebirth
Most of the time you should have a max damage (for killing the nightmares) staff with a +energy mod. With a good staff, qz/ew, and a high enough expertise, you have enough energy to lay down traps, almost continuously .
As for the coldfires in the underworld, place your spirits back a ways, wait for the coldies to pass, then run up and trap their path. Their defense is so weak that 3 people laying down 4 traps each easily takes then out.
I hope all this helped in some way.

House Atlantic
Thanks for the help guys, i didnt think of using ew or qz so ill try that out. Cheers
