Ok I have an idea for improvements to the SR nerf. I have thought about this over the past couple of weeks and I want to get some feedback from the guild wars community and if you think it will work hopefully the Anet people will see it and test it out.
My idea for the Soul Reaping change takes into account the following things:
1) Soul Reaping level
2) Current Energy level
3) Aggro area
4) “Pet” Aggro area (Ill explain this later)
5) “Pet” Level
6) Monster/character Level
Ill break this down into section to explain my idea
First Character effect of soul reaping.
This change makes the soul reaping skill the max amount possible to draw from the death of a monster or character as a percentage of the total energy pool of the necromancer drawing the energy.
(SR skill lvl %)*(max energy)=max draw off death.
This draw can only be taken if the death occurred within the Necro aggro area.
2nd Pet effect.
This is more complicated then the first effect, and may require a new skill. The pet effect applies elite summons (Necro or Rits)or effective party member for new skill (see new skill explanation). The point of the Necro Pet effect is to increase the possible draw area for SR, due to the fact that many Necros are support character and avoid direct combat as much as possible. This effect also is intended to work as an energy management skill. This would work much like the base max draw but would be focused around the Necromancer pet and would be adjusted by pets lvl with 100% draw set at level 20.
((SR skill lvl%) * (Max energy)) * (pet level/20) = Max draw off death
3rd effect is the pet level effect
This is easy, this effect accounts for the level of the Creature/Character the has died. To do this you multiply the total draw from a death by the ratio of the deaths lvl over 20
(((SR skill lvl%) * (energy lvl)) + (((SR skill lvl )*(max energy lvl)) * (pet lvl/20))) * (Deaths lvl/20) = total possible draw from death.
If death occurs outside of Necromancers Aggro area First term = 0
If death occurs outside of pets Aggro area then 2nd term = 0
Here is an example
This is my primary character with her primary build. In this case her pet would be the lvl 24 Flesh Golem.
If a lvl 20 death occurred in Allyssia’s Aggro but not the Golem’s she would get:
((.11 * 41) + 0) * 1 = 4.5 energy per creature
If same death occurred in Golems aggro but not Allysia then she could get
(0 + ((.11 * 41) * (24/20))) = 5.4 energy per death
If same death occurred in both aggro circles then she could get
(4.5 + 5.4) = 10.9 energy per creature
If the death was a lvl 15 Character/Creature, the above formula would be changed to:
(10.9 * (15/20) = 8.75 energy per death
This would take into account the level of the death.
This is about what the original SR was but is now limited to only Characters/creatures who die within both the aggro circles of the necromancer and the “Necro pet.”
New Skill:
Necro Pet Signet:
Select ally will channel Soul Reaping energy for caster. Lasts until you leave explorable area or pet dies. Not usable in conjunction with elite summons. (possible make an Elite Skill that can given in first training area for necromancers)
Please limit discussion to ideas on this modification, not a rant about how much I hate SR Nerf
