More then one character

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

I have noticed a lot of people make more then one character. Why is this. I mean after you finished building up yuor main character and got the primary and secondary the way you liked it is there really a reason to make more characters. I don't knwo why someone would want to work so hard and then just start all over again. DO most people do this or do they just build up one character?

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Most people, nearly all, make more than one character.
It's mainly because they want to use different professions and play different campagins.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

IMO, every profession requires a different skill management and provides a different play experience that prevents boredom. I have 10 character slots; three mules for storage and seven that I play - abt 2100 hours over 14 months.

To me, the ones I picked are mostly parts of my personality that get to come out and play. A couple of them are still in the iffy stage.

1. warrior - great stress relief just banging away at monsters; she has about 1/2 of the total play hours and is well into most of the titles

2. mesmer - an enjoyable time; great for taking down mobs without getting your clothes mussed and leaving me relaxed and smiling

3. monk - helpful, cheerful

4. ranger - a lot of pre-planning in skill setup; details are important

5. necro - serious, devout

6. dervish - almost finished NF with her, but still undecided what she represents in me

7. ritualist - created her with start of Factions, but another iffy one.

And there you go. My reasons for multiple characters.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

GW = Super Online Barbies. I play dress-up.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Lots of reasons to make new characters - try a new build, learn a new class, use nice items you've picked up in your travels, and like dansamy said... play dress up!

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

Dress up <3 That's what I do most of the time.

It's also fun playing different professions, trying out their skills, seeing new ways of handing the quests and missions. I have 10 character slots (one empty, one for a mule) and I enjoy playing every character through the campaigns over again. When you finish all three campaigns with one character, it's refreshing to go back and do it all over with another. Because it takes so long, you have time to forget some of the quests and missions.

And some of my characters I just run to the nearest good-looking armor by playing the smallest amount of missions needed. Yeah.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

So noone is like me with 1 char and 8 mules?

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

12 characters or is it 13, and 4 or 5 mules....(17 slots)
why create more.....started with and ele, well then I wanted to play mesmer, but I hadnt gotten to the point where I could change secondaries....so I made a mesmer, then necro looked good.....and then a guildee complained about the lack of monks....that was my first 4, then factions came out, made a rit, and a ranger (liked the looks better, and my mes had ranger as secondary so I wanted to try it as primary).....well I liked rit so I wanted a rit secondary character, so another mesmer was born......and wanted a girl monk (didnt like the monks options for girls in prophecy, not into buns on my head)....so I made a female monk in factions.....well I really liked playing rit so I made a rt/w----had to be male! and nightfall came out, made a paragon....made a dervish and deleted it....made another ele and another mesmer (ok I get carried away with making new characters, but its a lot of fun to do it).
oh, yeah where this is going.
there are currently 10 classes to play....if you just make one of each thats 10 characters....now mix up the secondaries (this was before you could change on a whim)....and thats, ugh too many to figure out at 2am

Lots of people like to make new characters to have ones in every chapter, some people like to make characters of both sexes, some people just like to play the game with a different character-----tons and tons of reasons to have more than one. Personally if I had only been able to make one character and had to play that one the whole game, I would be bored out of my gourd! Its nice to change from killing to kiting (ok not so much fun), to minion factory.....to healing the party----its all different skills involved. Playing a warrior requires different skills than monking or casting, and sometimes I just like to sit in back and shoot arrows at the monsters and let the tanks and casters do their jobs..
(ps I pve not pvp, that might be different, I have no idea).

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I like having more than one character so that I can know more about them. I have a PvE of all professions except Mesmer, though I do play mesmer in PvP. It helps keep me from getting bored, and allows me to play my other characters better by knowing what I'm up against.

However, I still have almost half my time spent on my Necromancer, since he is both my first and favorite character.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Two main characters, three specialty/backup characters, and three mules

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

I have found the one Ilike and do not think I willl get bored with it. I plan to use the same one through all the campaigns. Is there anything wrong with that? I mean why work so hard spend hundreds of hours on one character if your just going to start all over again?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

have one character makes you know very little about the game. I can play almost every profession. most of my characters havent finished all the games, and i dont really care, building them up is the fun part.

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

Not for me. I don't like my effort going to waste. Who c ares if you get a better knowledge if you waste hundred of hours just to start over to get a better understanding?

T N Player

T N Player

Krytan Explorer

Join Date: Nov 2006

The Bay Area

W/

i make more chacaters to get the cooler armor. all my characters have 15k armor and they all rule. i also like to farm and some prof are better for farming then others.

Antheus

Forge Runner

Join Date: Jan 2006

Because all that level up and fully built in GW takes 3 weeks for the first character, and under a week for others. It's not like other games where you grind for 3 months to reach the cap.

There is also not one build that you could make. Too many areas require adjustments, let alone hard-mode or elite missions.

In addition, it's usually not viable to play with one character only, class requirements vary, build popularities change, so it's useful to have options.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

being able to have all the secondaries with a character is not the same as having a character of each primary. playing a monk primary versus a necro primary vs a warrior primary are all completely different. the secondary just gives you access to that profession's skills but not to their armor, primary profession attribute, or being able to max out a stat in that secondary to 16 since you can't use runes of your secondary profession.

myself, I have 10 characters, 1 of each class, that I play and then 31 mules (with another copy of prophecies and nightfall that I haven't added yet)

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Some of us need something to spend money on.

I have a ton of characters to be versatile. It only takes a few hours for me to get them to level 20, get them max armor, and fully equip them... So why not make more? Minimal effort for maximum effectiveness.

EiS

Lion's Arch Merchant

Join Date: Jan 2006

Save The Dragons

R/Mo

iof you plan on staying on just one char i can see you getting bored of the game even tho you say you won't i thin kyou will once you have finished all three campains and pretty much learned everyuthing you can from your one char your going to start logging on to the game and going to start saying to yourself hmm when can i do then think man i have done like everything then you learn there are some quests and stuff you can only do with different professions whih will change up the game then i see you if a bit actully start other char's and once you learn about them you may actully like that char better then your first then think hmm i wonder if the other char will be better and start new ones and so forth

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Quote:
Originally Posted by Zaxol
I plan to use the same one through all the campaigns.
You're not going to get much experience of the games mechanics by just using a wammo!

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

10 chars, 2 mules, only 3 are really played though. I find it hard to really get going on some of them, because most of the time, I'd rather just do it on my ele. I have actually made a character to get an armor, but I usually end up playing them more eventually.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

actually I started a few of my characters about the same time.....my first 4 characters are all about 3 weeks apart, so none of them had made it thru prophecies when the next one was rolled....so I hadnt spent hours and hours with them yet.....I have also just started some toons on the elonian island----there are quests there that ONLY a toon made there can do, as well as presearing being only for the proph characters and some factions ones as well......plenty and more reasons to make more than one toon!

malignant-heretic

malignant-heretic

Frost Gate Guardian

Join Date: Mar 2006

UK

UH - UNHOLY

N/

I have 12 characters.
1 of each primary proffession so that takes up 10 spots.
then i have a Char going for defender of ascalon. and a PvP slot.

I must admit that i only really play my Warrior atm since hes the character im gaining titles with. But i do enjoy a change of scenery every now and then. Take my Necro for instance, I love playing as a minion master, or as a BiP supporter. And nothing beets playing as a nuker from time to time. sometimes i just like to play somthing other than my Warrior

Stomphoof

Ascalonian Squire

Join Date: Apr 2007

Orlando Fl

I have ummm 1? I am probebly gonna fill all 4 slots with different options though.

I want to play a Monk Primary, a Elementalist Primary, a Ranger Primary, and a Warrior Primary. Secondary, eh :P I dont care just yet

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

I was planning on finishing the storyline in all three and start working towards titles and farm to get some nice equipment. I also was going to make a guild and do a lot of PvPing. I don't think I'm going to get bored.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

There is nothing wrong with having only one character.
There is nothing wrong with having multiple characters.

I think everybody understands the philosophy behind why a person would do one thing or another. There is no "right" way to play the game. Either side of this issue, just respect how people choose to play it and don't let it affect how you play.

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

Ok cool. One character FTW!

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Zaxol
I have noticed a lot of people make more then one character. Why is this. I mean after you finished building up yuor main character and got the primary and secondary the way you liked it is there really a reason to make more characters. I don't knwo why someone would want to work so hard and then just start all over again. DO most people do this or do they just build up one character?
Is it really such a mystery?

Here's some of my reasons:

First, everyone gets more than one character slot, so why not use them? Even if they are just mules. Also, it's easier to help other people out if you have more than one character as well.

And, secondly, there are 10 primary professions to choose from if you own all 3 campaigns.

Third, variety is nice. When I want a rest from my Ritualist/Paragon in the Jade Sea, I hop on my Necromancer/Monk who is at Abaddon's Mouth...and, so forth.

Fourth, it's generally easier to unlock elite skills thus allowing my Heroes to have access to them right off the bat therefore making it easy to progress my alternate characters. Also, I don't have to drag a single character through every explorable area or mission in order to unlock elites. Instead, I can do it more "naturally" by having a character simply follow the campaign's story line. Of course, eventually all my characters anyway. end up going every where

Fifth reason, I can specialize. I may have 2 Necros but one is Blood and the other Curse, and either can be MM's when I desire. But, I only keep 2 sets of armor for them. Perhaps, if I am ever "rich" I'll have 3 or more sets for them. But, I had infusion to think about as well. Being a "Jack of all trades" is alright but I prefer to be a master of one, because it's cheaper.

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Made multiple characters so I'd be able to fill any role my guild/allies needed.

Need a monk? a necro? a nuker? I'm there. Mesmer, Warrior or Dervish, I can help. Ranger too. Still working on the Rit, the Paragon and my Assassin is ready to go to Eternal Grove (and has been for 10 months or so...really need to get back to that one).

And if I join a group with 2 necros already (my primary char) it's easy for me to change char. and bring something more useful along.

Also nice to learn about the other professions since that's what you fight against in the game.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

el oh el whammo != brainz.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by Zaxol
Not for me. I don't like my effort going to waste. Who c ares if you get a better knowledge if you waste hundred of hours just to start over to get a better understanding?
You make it sound as if once you make a new character you can never play any of the previous ones. Not true! I took my warrior through all three campaigns, got her nice toys, titles, etc. but I wanted to know more about how things worked, so I made a ranger and did the same for her. I still play my warrior all the time, but now I have the flexibility of offering a more experienced view to any group I join. The more classes you play, the more you know what to expect from other players in groups.

So I would debate your comment of 'Single character FTW' because you are limiting yourself.

Now understand when I say that, that I am not claiming you don't know how to play the game, or that you aren't good at it. I'm saying that your perspectives and experience is limited because you only play one class all of the time.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Zaxol
I also was going to make a guild and do a lot of PvPing.
Then you will need a lot of knowledge in different builds, a lot of skills to unlock. How will you fill in the gap of the pvp team if you only know a certain number of builds? How will you help a guidies if they ask for a monk and all you have is a....wammo? You asked a question and people answer and offer their opinions, and what did you do? Throw it back in their faces.

Anyway good luck building a guild and do a lot of pvp with that close mind set of yours.

Stomphoof

Ascalonian Squire

Join Date: Apr 2007

Orlando Fl

So, if you want to PvP you should play each of the classes and try to learn how they work? That is the first suggestion everyone seems to be giving...

teenchi

teenchi

Lion's Arch Merchant

Join Date: May 2005

PST

Heros of Titans Realm [HotR]

W/Mo

I have 14 characters. I play all 10 professions and have 4 mules. I love having choices. I would get soooo bored just playing my ranger or my warrior. I don't mind playing them all through the game. I like to cap the elites for the primary professions.

KIDGOOCH

KIDGOOCH

Krytan Explorer

Join Date: Apr 2006

MD

R/Mo

Started with 2 tanks a Wa/Mo and Wa/R (wanted to use a pet, but not necesarily a Ranger), then a monk for 55 build, then a nuker (for sheer destructive power), then factions came out and the ability to switch second profs at will, tried an SS which converted to an MM, a mesmer, and an assasin, the rit, and then my fav my Ranger, I've since tried Dervish and Paragon, but my favs remain the Prophecy core characters.

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

You can still get to know other classses without acctually play ing them. I just prefer to play one character and build it up nice. I probably will have otherc characters for mules just not for acctually playing characters.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

I have a friend who plays monk. Nothing but monk. All his extra slots are mules for....his monk's equipment and armors. He left GW recently to try out WoW. Guess what he plays there? Yep. Whatever they call their healer class.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

10 playing chars, 1 mule. The way I look at it (as I have one of every profession), the extra elites you unlock for your characters help your heroes (and ultimately you) to have. You can set them for anything.

Also, you can appreciate the game from different points of view.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

I like to play warrior. I made a PvE warrior.
I love to play monk as well. I made a PvE monk.
I also wanted to try the other classes. I made a PvE Necromancer, a PvE paragon, and a PvE ranger.
I realised my warrior didn't really have the proper equipment to play anything exept a shock axe in PvP. I made a PvP warrior.
I realised my monk couldn't play anything in PvP well exept a boon prot. I made a PvP monk.
I wanted/had to try other things in PvP, so I made a PvP mesmer and a PvP Dervish. In the meantime I deleted some of the characters and made new ones. (don't think I have the ranger anymore)

That's how I ended up with 9 characters. this game is basically 2 games (pve and pvp) and the class makes a huge impact on the experience in both of them.

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Mostly because i wanted to try out every proffession, even tough i have 9 pve characters of my max 9 slots (no dervish yet)
In the start it was also about being able to make certain builds for group farming.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Stomphoof
So, if you want to PvP you should play each of the classes and try to learn how they work? That is the first suggestion everyone seems to be giving...
The first thing you should do Is decide on what type of PvP you wanna do. Ra/Ta will have different tactics than say HA or GvG. Each type of PvP will also have its advantages and disadvantages. Where RA and TA cane be done with 4 people, HA can be done by a team of 8 selectively picked people, a GvG has to be done with at least 4 from your guild, so it can be easier if youre not into a PVP guild to PVP in places like RA/TA/HA. Each type of PVP also has different goals/win conditions as well. I'll use GVG as an example.

Next comes deciding what role in PVP determines your playstyle. Frontline (up where the action is and a more in your face kinda role) , Midline (support and offensive capabilities), or Backline (monks and runner)

Then determine which of the characters in that range suits you best. Warriors, Dervishes are mostly used in frontlines. Mesmers, Rangers, Necros, Ele's, Paragons, and Rits are usually used in the midline. Monks and usually an ele are backline although the ele can vary for a variety of other characters in the runner role. Assassins are a tough one as they dont truly have an assigned spot to the lines. They are normally used to send off as a gank (a small team sent to attack the enemy base from the rear) Rangers, eles usually fall into the gank team as well as they can provide good damage and support for the gank team.

After picking the role u want to play and the character, learn as much as you can by playing that character. Spend time in every area that you can find to PVP with that character as each will have different strats and placements for your characters roles. Also each will usually have a different skillbar to run, depending on the team build (unless its RA whichcase everything is random anyway).

Focus on one or two characters that fit the type of playing you want to do and become very familiar with them to the point where you know what targets to go after, when to cast things, learn to anticipate things comming up, Battlefield awareness, etc... These things will help you more than just playing one of each character and being ok at all of them, instead of being really good with just 2 or 3.


With keeping on topic, This is why i built the pve characters i did. I enjoy playign a ranger and a monk, so those are my two primary characters. I do have a sin and a dervish, just so i can say that i have one unique character from each chapter, and a warrior for running/solofarming but he rarely sees use anymore. Anythign else i want to learn to play I will roll a pvp only character to practice/run that character as im not much into the PVE aspect of the game after i started to PVP more and more. I just did it to make my main PVP character (my monk and occasionally my ranger) look good in pvp with weapons and armors that cant be created on a PVP only character.

Back in the day though, there used to be an advantage of making PVE characters over PVP characters as you could swap your armor mid-game, to be able to adapt to whatever build you were facing. This was a huge factor in a lot of people making PVE characters PVP ready by buying all the weapons/armors/runes/gear/etc... they needed to be able to fully compete with the current popular builds at that time.