actually I started a few of my characters about the same time.....my first 4 characters are all about 3 weeks apart, so none of them had made it thru prophecies when the next one was rolled....so I hadnt spent hours and hours with them yet.....I have also just started some toons on the elonian island----there are quests there that ONLY a toon made there can do, as well as presearing being only for the proph characters and some factions ones as well......plenty and more reasons to make more than one toon!
More then one character
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I have 12 characters.
1 of each primary proffession so that takes up 10 spots.
then i have a Char going for defender of ascalon. and a PvP slot.
I must admit that i only really play my Warrior atm since hes the character im gaining titles with. But i do enjoy a change of scenery every now and then. Take my Necro for instance, I love playing as a minion master, or as a BiP supporter. And nothing beets playing as a nuker from time to time. sometimes i just like to play somthing other than my Warrior
1 of each primary proffession so that takes up 10 spots.
then i have a Char going for defender of ascalon. and a PvP slot.
I must admit that i only really play my Warrior atm since hes the character im gaining titles with. But i do enjoy a change of scenery every now and then. Take my Necro for instance, I love playing as a minion master, or as a BiP supporter. And nothing beets playing as a nuker from time to time. sometimes i just like to play somthing other than my Warrior
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There is nothing wrong with having only one character.
There is nothing wrong with having multiple characters.
I think everybody understands the philosophy behind why a person would do one thing or another. There is no "right" way to play the game. Either side of this issue, just respect how people choose to play it and don't let it affect how you play.
There is nothing wrong with having multiple characters.
I think everybody understands the philosophy behind why a person would do one thing or another. There is no "right" way to play the game. Either side of this issue, just respect how people choose to play it and don't let it affect how you play.
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Originally Posted by Zaxol
I have noticed a lot of people make more then one character. Why is this. I mean after you finished building up yuor main character and got the primary and secondary the way you liked it is there really a reason to make more characters. I don't knwo why someone would want to work so hard and then just start all over again. DO most people do this or do they just build up one character?
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Here's some of my reasons:
First, everyone gets more than one character slot, so why not use them? Even if they are just mules. Also, it's easier to help other people out if you have more than one character as well.
And, secondly, there are 10 primary professions to choose from if you own all 3 campaigns.
Third, variety is nice. When I want a rest from my Ritualist/Paragon in the Jade Sea, I hop on my Necromancer/Monk who is at Abaddon's Mouth...and, so forth.
Fourth, it's generally easier to unlock elite skills thus allowing my Heroes to have access to them right off the bat therefore making it easy to progress my alternate characters. Also, I don't have to drag a single character through every explorable area or mission in order to unlock elites. Instead, I can do it more "naturally" by having a character simply follow the campaign's story line. Of course, eventually all my characters anyway. end up going every where
Fifth reason, I can specialize. I may have 2 Necros but one is Blood and the other Curse, and either can be MM's when I desire. But, I only keep 2 sets of armor for them. Perhaps, if I am ever "rich" I'll have 3 or more sets for them. But, I had infusion to think about as well. Being a "Jack of all trades" is alright but I prefer to be a master of one, because it's cheaper.
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Made multiple characters so I'd be able to fill any role my guild/allies needed.
Need a monk? a necro? a nuker? I'm there. Mesmer, Warrior or Dervish, I can help. Ranger too. Still working on the Rit, the Paragon and my Assassin is ready to go to Eternal Grove (and has been for 10 months or so...really need to get back to that one).
And if I join a group with 2 necros already (my primary char) it's easy for me to change char. and bring something more useful along.
Also nice to learn about the other professions since that's what you fight against in the game.
Need a monk? a necro? a nuker? I'm there. Mesmer, Warrior or Dervish, I can help. Ranger too. Still working on the Rit, the Paragon and my Assassin is ready to go to Eternal Grove (and has been for 10 months or so...really need to get back to that one).
And if I join a group with 2 necros already (my primary char) it's easy for me to change char. and bring something more useful along.
Also nice to learn about the other professions since that's what you fight against in the game.
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Originally Posted by Zaxol
Not for me. I don't like my effort going to waste. Who c ares if you get a better knowledge if you waste hundred of hours just to start over to get a better understanding?
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So I would debate your comment of 'Single character FTW' because you are limiting yourself.
Now understand when I say that, that I am not claiming you don't know how to play the game, or that you aren't good at it. I'm saying that your perspectives and experience is limited because you only play one class all of the time.
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Originally Posted by Zaxol
I also was going to make a guild and do a lot of PvPing.
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Anyway good luck building a guild and do a lot of pvp with that close mind set of yours.
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Started with 2 tanks a Wa/Mo and Wa/R (wanted to use a pet, but not necesarily a Ranger), then a monk for 55 build, then a nuker (for sheer destructive power), then factions came out and the ability to switch second profs at will, tried an SS which converted to an MM, a mesmer, and an assasin, the rit, and then my fav my Ranger, I've since tried Dervish and Paragon, but my favs remain the Prophecy core characters.
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I like to play warrior. I made a PvE warrior.
I love to play monk as well. I made a PvE monk.
I also wanted to try the other classes. I made a PvE Necromancer, a PvE paragon, and a PvE ranger.
I realised my warrior didn't really have the proper equipment to play anything exept a shock axe in PvP. I made a PvP warrior.
I realised my monk couldn't play anything in PvP well exept a boon prot. I made a PvP monk.
I wanted/had to try other things in PvP, so I made a PvP mesmer and a PvP Dervish. In the meantime I deleted some of the characters and made new ones. (don't think I have the ranger anymore)
That's how I ended up with 9 characters. this game is basically 2 games (pve and pvp) and the class makes a huge impact on the experience in both of them.
I love to play monk as well. I made a PvE monk.
I also wanted to try the other classes. I made a PvE Necromancer, a PvE paragon, and a PvE ranger.
I realised my warrior didn't really have the proper equipment to play anything exept a shock axe in PvP. I made a PvP warrior.
I realised my monk couldn't play anything in PvP well exept a boon prot. I made a PvP monk.
I wanted/had to try other things in PvP, so I made a PvP mesmer and a PvP Dervish. In the meantime I deleted some of the characters and made new ones. (don't think I have the ranger anymore)
That's how I ended up with 9 characters. this game is basically 2 games (pve and pvp) and the class makes a huge impact on the experience in both of them.
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Originally Posted by Stomphoof
So, if you want to PvP you should play each of the classes and try to learn how they work? That is the first suggestion everyone seems to be giving...
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Next comes deciding what role in PVP determines your playstyle. Frontline (up where the action is and a more in your face kinda role) , Midline (support and offensive capabilities), or Backline (monks and runner)
Then determine which of the characters in that range suits you best. Warriors, Dervishes are mostly used in frontlines. Mesmers, Rangers, Necros, Ele's, Paragons, and Rits are usually used in the midline. Monks and usually an ele are backline although the ele can vary for a variety of other characters in the runner role. Assassins are a tough one as they dont truly have an assigned spot to the lines. They are normally used to send off as a gank (a small team sent to attack the enemy base from the rear) Rangers, eles usually fall into the gank team as well as they can provide good damage and support for the gank team.
After picking the role u want to play and the character, learn as much as you can by playing that character. Spend time in every area that you can find to PVP with that character as each will have different strats and placements for your characters roles. Also each will usually have a different skillbar to run, depending on the team build (unless its RA whichcase everything is random anyway).
Focus on one or two characters that fit the type of playing you want to do and become very familiar with them to the point where you know what targets to go after, when to cast things, learn to anticipate things comming up, Battlefield awareness, etc... These things will help you more than just playing one of each character and being ok at all of them, instead of being really good with just 2 or 3.
With keeping on topic, This is why i built the pve characters i did. I enjoy playign a ranger and a monk, so those are my two primary characters. I do have a sin and a dervish, just so i can say that i have one unique character from each chapter, and a warrior for running/solofarming but he rarely sees use anymore. Anythign else i want to learn to play I will roll a pvp only character to practice/run that character as im not much into the PVE aspect of the game after i started to PVP more and more. I just did it to make my main PVP character (my monk and occasionally my ranger) look good in pvp with weapons and armors that cant be created on a PVP only character.
Back in the day though, there used to be an advantage of making PVE characters over PVP characters as you could swap your armor mid-game, to be able to adapt to whatever build you were facing. This was a huge factor in a lot of people making PVE characters PVP ready by buying all the weapons/armors/runes/gear/etc... they needed to be able to fully compete with the current popular builds at that time.


(no dervish yet)