A/W PvE Moebius Build
Mash Legend
Hi Every1, a friend saw a build simlar to this in GvG and decided to adapt it for PvE.
Ok, so here's the build
Stats - 12+3+1 Dagger, 12+1 Critical
[card]Jagged Strike[/card][card]Wild Strike[/card][card]Death Blossom[/card][card]Moebius Strike[/card][card]Flurry[/card][card]Critical Defenses[/card][card]Critical Eye[/card][card]Resurrection Signet[/card]
Optional - Way of Perfection (Remove 2 from Dagger add to shadow) Thnx to Samurai-JM
Usage-
+As u charge in use Critical Defence + Critical Eye
+Then use the chain from left to right. (If target is still alive, u can actually spam skill 3 and 4)
+Try to keep Flurry up constantly wile attacking
Ok, i hope u enjoy using it or at least trying!
EDIT: Just got shiro to half Hp solo ! Thanks TDD and Biscuits for helping me!
Ok, so here's the build
Stats - 12+3+1 Dagger, 12+1 Critical
[card]Jagged Strike[/card][card]Wild Strike[/card][card]Death Blossom[/card][card]Moebius Strike[/card][card]Flurry[/card][card]Critical Defenses[/card][card]Critical Eye[/card][card]Resurrection Signet[/card]
Optional - Way of Perfection (Remove 2 from Dagger add to shadow) Thnx to Samurai-JM
Usage-
+As u charge in use Critical Defence + Critical Eye
+Then use the chain from left to right. (If target is still alive, u can actually spam skill 3 and 4)
+Try to keep Flurry up constantly wile attacking
Ok, i hope u enjoy using it or at least trying!
EDIT: Just got shiro to half Hp solo ! Thanks TDD and Biscuits for helping me!
Polynikes of Sparta
How long has this been known? VERY LONG. Some people also tend to bring Critical Strike to keep up Critical Defenses for sure. I have also seen people using Malicious Strike. This has been known for ages and is in no way new.
~Polynikes
~Polynikes
Mash Legend
I diddent say it was new, just that i have adapted it slightly from the PvP version.
With 13 Critical and Critical Eye, there is no need for Critical Strike. You would b very unlucky to lose critical defences with flurry up.
PS. Cant b that well known if no1 else has posted it.
With 13 Critical and Critical Eye, there is no need for Critical Strike. You would b very unlucky to lose critical defences with flurry up.
PS. Cant b that well known if no1 else has posted it.
Samurai-JM
It's been posted alot It is a great build though. Critical Tanks like that(usually with way of the perfection or shadow refuge put in) can solo any physical damaging enemy, including Shiro
Mash Legend
Thnx for the kind words of advice
i did try the way of perfection 1 for a bit, but i decided to go with flurry. Normaly i would have a couple of monks to heal the rare damage i take with crit defences up, so i went with IAS insted
i did try the way of perfection 1 for a bit, but i decided to go with flurry. Normaly i would have a couple of monks to heal the rare damage i take with crit defences up, so i went with IAS insted
Polynikes of Sparta
Sorry for the previous ignorance. It's a good build, just known a lot. I use it lots
~Polynikes
~Polynikes
Mash Legend
No problem , ive been power leveling my heros on insects with this its pretty fun :P
Takuna
Yeah, I use that build quite a bit, exept I tend to bring a heal like Feigned Neautrality instead of Flurry... So I guess it's quite different... :S Anyway if you're soloing, there's no need for the res signet, so you may as well bring a heal in that case. Or even if you want to risk no signet, a heal would help by tons.
Cirian
Quote:
Originally Posted by Samurai-JM
It's been posted alot It is a great build though. Critical Tanks like that(usually with way of the perfection or shadow refuge put in) can solo any physical damaging enemy, including Shiro
Yup, Zenmai > Shiro (put Wild Blow and Critical Strike in there and off she goes )
WoKeN
what armor would work best with this? Does it matter? Can i still use shrouded or do i need nightstalker or something for this to be good?
Mash Legend
+Energy Armor and Zelous Daggers are best
dicecube
Quote:
Originally Posted by Mash Legend
+Energy Armor and Zelous Daggers are best
umm...you gotta be joking...all of your skills are mostly 5 energy each except for 1 skill [skill]Critical Defenses[/skill]. Do you really need +energy armor?
Sqube
I'm pretty sure I've seen Moebius --> DB posted here before, but that's neither here nor there. I think a lot of people develop this build (or something similar) independently. I developed the following while messing with the Minotaurs in Elona Reach:
GPS
DB
Moebius
Critical Strike (for when energy gets low and to gain health)
Way of Perfection
Critical Defenses
Critical Eye
Rez
Anyway, I've never been the biggest fan of Critical Defenses for general PvE. It has a really long recharge and you're usually not in fights that long. I know that, from time to time, it made me feel like I had to go rushing in to the next battle so that I wouldn't have to wait for crazy recharge.
GPS
DB
Moebius
Critical Strike (for when energy gets low and to gain health)
Way of Perfection
Critical Defenses
Critical Eye
Rez
Anyway, I've never been the biggest fan of Critical Defenses for general PvE. It has a really long recharge and you're usually not in fights that long. I know that, from time to time, it made me feel like I had to go rushing in to the next battle so that I wouldn't have to wait for crazy recharge.
Laenavesse
I know I came up with something like that independently :O
And I know the build had been posted on wiki, which is now gone o_O Most known builds were posted on Wiki rather than here, which I always thought was interesting xD
I just never used an IAS because i never really felt a need for it.
and on your note about Shiro, yeaah that's variant has been posted already too xD
the Moebius + DB chains came around once it got the 2 sec recharge buff I believe. I know that's when I started using it more :33
And on what Sqube said, unless you're the only melee and therefore have to become the "tank" or not in a big party or something, then CD is sorta not needed in PvE. Unless you know there will be extensive melee damage =\
If you didn't have the IAS, I would say replace the IAS with Critical Strike and change to monk secondary to have a harder res. Which would seem ironic for a sin to res all of their members...but that's what *I* usually end up doing if I actually care about it xD
Or keep the IAS and take out Critical Eye and replace THAT with Critical Strike so you're doing a DB + MS + CS chain :O Get more energy and more sure of getting those Crits in
And I know the build had been posted on wiki, which is now gone o_O Most known builds were posted on Wiki rather than here, which I always thought was interesting xD
I just never used an IAS because i never really felt a need for it.
and on your note about Shiro, yeaah that's variant has been posted already too xD
the Moebius + DB chains came around once it got the 2 sec recharge buff I believe. I know that's when I started using it more :33
And on what Sqube said, unless you're the only melee and therefore have to become the "tank" or not in a big party or something, then CD is sorta not needed in PvE. Unless you know there will be extensive melee damage =\
If you didn't have the IAS, I would say replace the IAS with Critical Strike and change to monk secondary to have a harder res. Which would seem ironic for a sin to res all of their members...but that's what *I* usually end up doing if I actually care about it xD
Or keep the IAS and take out Critical Eye and replace THAT with Critical Strike so you're doing a DB + MS + CS chain :O Get more energy and more sure of getting those Crits in
Mash Legend
critical eye is actually pretty good, its give more energy then just using critical strike. cos all skills have a high chance of hitting critical with every skill. with zelous daggers + blossom u can gain 10 energy if u get criticals with both of the 2 hits.
crit defences is great, death is the reason ppl hate sins. it makes u die quite alot less
crit defences is great, death is the reason ppl hate sins. it makes u die quite alot less
Sqube
All skills have a higher chance of getting a crit with Critical Eye, 'tis true. Critical Strike, on the other hand, is money in the bank and does damage.
It's up to personal preference, but they both work well.
It's up to personal preference, but they both work well.
Laenavesse
Orrr just ditch the IAS and have both crit strike AND critical eye
Mash Legend
IAS is great lol. sins are slow without ^^ and crit strike got slow recharge.
Sqube
Well... IAS isn't going to fix the recharge time, and 'sins are no slower than anyone else.
As a matter of fact, with double-strikes, we're not that bad at all.
As a matter of fact, with double-strikes, we're not that bad at all.
Tingi
[skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Impale[/skill][skill]Flurry[/skill]Optional, Optional[skill]Resurrection Signet[/skill]
is better.
is better.
FoxBat
What I don't get is the IAS, though I've seen some good guilds run it. Mainly because moebius strike's recharge is about equal to death blossom attack time when you aren't IAS, and when you are, you end up waiting on moebius to recharge. Is it only used to power through your first run through the combo, or what?
XvArchonvX
The IAS gets you to your Moebius and dual attacks faster.
viper11025
Man this build is for capping.
NOt alot energy management.
No offence.
NOt alot energy management.
No offence.
mrmango
Critical strikes = energy management, critical eye = em, critical strike if you bring it = em, and zealous daggers = em.
Laenavesse
I just think an IAS isn't really necessary, we attack faster than the other melee classes and an IAS is like overkill o.O
It's nice though..yes...it is...
but for PvE I don't think it's as necessary, unless for bosses or something
It's nice though..yes...it is...
but for PvE I don't think it's as necessary, unless for bosses or something
Yanman.be
Laenavesse, attacking faster is sometimes key to kill: Monks can't react as fast, and thus let your target die.
XvArchonvX
Quote:
Originally Posted by Laenavesse
I just think an IAS isn't really necessary, we attack faster than the other melee classes and an IAS is like overkill o.O
It's nice though..yes...it is...
but for PvE I don't think it's as necessary, unless for bosses or something An IAS will also often let you get to Moebius in your attack chain before your group kills your target if you are playing a build like this in PvE.
It's nice though..yes...it is...
but for PvE I don't think it's as necessary, unless for bosses or something An IAS will also often let you get to Moebius in your attack chain before your group kills your target if you are playing a build like this in PvE.
Laenavesse
@Yanman: Yes, but that's more vital in pvp than PvE. I use Temple Strike in Hard Mode because of all the casters (wild strike is my other offhand).
@Archon: And that's the only real reason I can see for having an IAS, but meeh. I guess I use my monk secondary more >.o; *uses condition removal for herself, especially in areas where she gets blinded*
It's not like I don't see *why* you would use it, I just don't really know if it's necessary other than actually killing the monster before your other team (people or AI) does.
@Archon: And that's the only real reason I can see for having an IAS, but meeh. I guess I use my monk secondary more >.o; *uses condition removal for herself, especially in areas where she gets blinded*
It's not like I don't see *why* you would use it, I just don't really know if it's necessary other than actually killing the monster before your other team (people or AI) does.
Mash Legend
tbh, this build is great lots of energy from crits, fast attking speed so i can get the job done b4 my hench have owned my Blossom target and mele has no way of killing me :P unless them strip my enchants
Am I A Good Sin
BSS
TF
Mobieous strike
Critical strike
Critical defences
Siphon speed
Flail/other IAS/heal
Res sig or heal like way of perfection
I use Zealous daggers , 13 critical strikes , 12 dagger mastery, 10 deadly arts ( probably over kill but oh well ). Armour won't matter much as long as u have 30 energy to get to critical strike then energy gain there. I usually have 555 health and 34 energy myself tho. Res sig for PvP when u have a monk and heal for PvE if u don't wanna bring res sig. Its a decent build for shutting down melee and casters thanks to the snare. I've used this build in PvP and PvE so I know it works well in both.
TF
Mobieous strike
Critical strike
Critical defences
Siphon speed
Flail/other IAS/heal
Res sig or heal like way of perfection
I use Zealous daggers , 13 critical strikes , 12 dagger mastery, 10 deadly arts ( probably over kill but oh well ). Armour won't matter much as long as u have 30 energy to get to critical strike then energy gain there. I usually have 555 health and 34 energy myself tho. Res sig for PvP when u have a monk and heal for PvE if u don't wanna bring res sig. Its a decent build for shutting down melee and casters thanks to the snare. I've used this build in PvP and PvE so I know it works well in both.