most damaging dagger chain (5hits)

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

i need to find a VERY damaging 5 dagger chain combo with no elite. the best i could make was:

[skill]Unsuspecting Strike[/skill][skill]Fox Fangs[/skill][skill]Twisting Fangs[/skill][skill]Golden Phoenix Strike[/skill][skill]Blades of Steel[/skill]

i will always have an ench. on and the foe will start with 100% health every time as well. not certain if there is something better than fox fangs, but thats why im asking if ppl can find a better build!

ps - will [skill]Judge's Insight[/skill] help a sin do more damage (because their +X damage is suposedly already armor ignoring)

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

death blossom instead of twsting fangs for straight damage, deep wound wouldn't be needed at that point. Might as well start weakening the adjacent enemies too :P

Btw JI does not help much with assassins. it only affects the 7-17 damage of base daggers, not the +bonus damage of the attacks.

darknight2169

Academy Page

Join Date: Jan 2007

United Aussie Warriors [AUS]

W/Mo

hex (slot 1)
black spider strike
twisting fangs
black lotus strike (for some energy management)
blades of steel (each hit will do about 80dmg)

not only does it hurt, it has no elite and adds -10hp degen to your foe, if you can feel free to add unsuspecting strike to start to combo to ensure death

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Why remove Deep Wound if he wants damage?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

impalez0r = deep wound + huge spike.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

doesn't wild strike do more damage than fox fangs?

Takuna

Takuna

Frost Gate Guardian

Join Date: Jan 2007

Lievs Death Squad [LDS]

I think it does.

Oh and Tyrlo, that chain would be very slow, due to its high energy cost. Unless you have another energy management, of course.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

shrouded armor + attunement runes ftw...

(its a kinda special build, you dont need armor for it ... i might release moer about it later)

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Any build looking for damage by default needs deep wound. You don't have to be an axe wielder to know that either...



20% damage on ANY foe? come on... [at worst, you're doing 100 dmg, omg...]

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

I don't get it... y does every1 like impale over twisting fangs??? Does deep wound + dmg on impale. Does dmg + deep wound + bleeding on twisting fangs. Besides twisting fangs owns IMO.
Most dmging combo on a lone player : Goldenphoenix strike or a hex then the blackspider strike --> horns of the ox --> falling spider--> twisting fangs. Nice dmg degen and deep wound + a snare from horns of the ox.
Most dmging combo against a some1 that is not alone.
Hex Blackspider strike--> death blossom --> black mantis thrust --> jungle strike--> twisting fangs to finish some1 off. You have 2 ways to finish that combo and u can always use BSS and TF for a start as well...

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Twisting Fangs has less damage, and adds -3 degen. Instead you can add another dual attack such as horns of the ox or death blossom for more damage than TF, then impale for the huge spike + dw. after they edited impale from a hex to a skill, it was pretty much the end of twisting fangs outside of Shadow Prison builds.

Instead of your combo you can try something like what I've been using frequently in PvP:

[skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill]

This simple combo effectively kills nearly anything, including warriors with about 600hp. The impale and SoTS both do 100+ armor ignoring damage and impale does at least 100 more on top of that from the deep wound. Add the black spider strike and horns of the ox along with poison, and it kills pretty good. Keep in mind that's only 4 skills, you still have 4 more slots for more offense, defense, or utility.

Aida

Ascalonian Squire

Join Date: May 2007

Reapers of the Doomed

A/

Shadow Prison>>Flurry>>Black Lotus Strike>>Horns of the Ox>>Black Mantis Thrust>>Jungle Strike>>Blades of Steel>>Impale

I've been messing around with this combo lately and so far havn't been dissapointed. The only downside to it is no healing and no degen. This combo can pretty much kill anything you put it up against just with raw dmg unless you come across stancers or blinders.

chaoskirina

Ascalonian Squire

Join Date: Jul 2006

(various)

E/

lol. this reminds me of the time I tried to get my dagger combo as high as possible and succeeded.

[skill]disrupting stab[/skill] - [skill]fox fangs[/skill] - [skill]horns of the ox[/skill] - [skill]falling spider[/skill] - [skill]blades of steel[/skill] - [skill]moebius strike[/skill] - [skill]repeating strike[/skill] - [skill]death blossom[/skill]

8 HIT COMBO, MAN!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

8 hit combo and no DW=GG

chaoskirina

Ascalonian Squire

Join Date: Jul 2006

(various)

E/

It was just a build I made for fun. rather suicidal but at least I can go around saying I made an 8 hit dagger combo. not to mention is capable of killing quite a few things with the full hit. my true five-hit dagger combo is reserved. :P

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Am I A Good Sin
I don't get it... y does every1 like impale over twisting fangs??? Does deep wound + dmg on impale. Does dmg + deep wound + bleeding on twisting fangs. Besides twisting fangs owns IMO. Because twisting fangs deals about 60ish damage but requires 10 energy, and impale does 70-80ish+ damage and only requires 5 energy. Plus, impale hits even if you're blind, hexed with failure stuff, etc.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

the main problem with impale is that it is in Deadly Arts. Most assassins are already specced heavily into dagger and crit strikes, so TF seems like a natural choice because of the decent damage at 13 crit. However, if you're actually specced heavily into deadly you'll realize that impale does a shitload, and those signets are pretty evil as well.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I've been doing some theory testing on Balthasar's Isle [thus assuming perfect environment where you'd find a lone schmuck without backup or counters] and tested the 2 sins prevalent out there...

Dagger type [13 crit. strikes, 12 daggers, rest split to deadly arts or shadow]
Deadly Arts 'magical' type [16 deadly arts, 9 dagger mastery, 8 crit. strikes]

After careful consideration, Dagger types mesh perfectly with sin primaries whereas Deadly Arts are more a 'for fun' build or non-sin setups. [instead, it's 12 deadly arts and 8 in another stat]

But if we assumed both are sin primaries, I tested these two combos.

Dagger: Assassin's Promise {E}, Dark Prison, Black Lotus Strike, Twisting Fangs, Black Spider Strike, Critical Strike, Recall, Res Sig [or other]

Deadly: Assassin's Promise {E}, Iron Palm, Falling Spider, Signet of Toxic Shock, Blinding Powder, Signet of Shadows, Twisting Fangs, Impale.

Dagger sins have a far better time getting energy back due to their Black Lotus techniques. A Deadly Arts sin would need help in either Way of the Lotus or some other techniques to keep him/herself going. Though Sin's Promise gives a TON more on a deadly arts type, Dagger builds using Critical Strike + Black Lotus = much better energy regain.

There are other ways to build both types of sins but I did it this way to match MY style of play. [if you have a style / skill set that does more damage, considering counters, energy management, elite choice, etc. please either pm me or post here]

Both are obviously weak to anti-melee builds and blocks/evades/hexes. Ignorance is especially devastating to any Deadly Arts sin looking for Signet damage.

But both builds use deep wound. Deep Wound = guaranteed damage to any and all foes, why pass it up?

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

Unrealistic, but perhaps not too unrealistic with the assistence of a master of magic smiter:

before BLS+shattering assault that target was on full health. Weaken armour can replace shadowy burden but it can't be used with judge's insight. I've ran a few TA builds based to a lesser extent around this idea with decent success. In particular, you will love monks with frenzied defense even more than a warrior will using sun+moon slash with a conjure.

Some explanation of how shattering assault works
http://gw.gamewikis.org/wiki/Shattering_Assault

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
20% damage on ANY foe? come on... [at worst, you're doing 100 dmg, omg...] I think it's 100 damage at best.

For a high damaging combo (dagger skills only as said in OP):
[card]Black Lotus Strike[/card][card]Horns of The Ox[/card][card]Falling Spider[/card][card]Twisting Fangs[/card][card]Moebius Strike[/card][card]Critical Strike[/card]
Needs a hex though so I'm cheating. If they survive they'll be at low health, so just repeat Moebius and Horns.

Edit: damn didn't read that the OP was talking about combos with no elite > <

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

Might just be me but I like "any Lead attack" I choose Disrupting Stab, Twisting Fangs, Moebius Strike, Death Blossom, Moebius Strike, Death Blossom, Moebius Stike, Death Blossom, you get the point, Find it works rather well in general PvE, also Bring Black Spider Stike for those hexed foes as extra degen...

SilveR_WRX02

Pre-Searing Cadet

Join Date: May 2007

Quote:
Originally Posted by Yukito Kunisaki
I've been doing some theory testing on Balthasar's Isle [thus assuming perfect environment where you'd find a lone schmuck without backup or counters] and tested the 2 sins prevalent out there...

Dagger type [13 crit. strikes, 12 daggers, rest split to deadly arts or shadow]
Deadly Arts 'magical' type [16 deadly arts, 9 dagger mastery, 8 crit. strikes]

After careful consideration, Dagger types mesh perfectly with sin primaries whereas Deadly Arts are more a 'for fun' build or non-sin setups. [instead, it's 12 deadly arts and 8 in another stat]

But if we assumed both are sin primaries, I tested these two combos.

Dagger: Assassin's Promise {E}, Dark Prison, Black Lotus Strike, Twisting Fangs, Black Spider Strike, Critical Strike, Recall, Res Sig [or other]

Deadly: Assassin's Promise {E}, Iron Palm, Falling Spider, Signet of Toxic Shock, Blinding Powder, Signet of Shadows, Twisting Fangs, Impale.

Dagger sins have a far better time getting energy back due to their Black Lotus techniques. A Deadly Arts sin would need help in either Way of the Lotus or some other techniques to keep him/herself going. Though Sin's Promise gives a TON more on a deadly arts type, Dagger builds using Critical Strike + Black Lotus = much better energy regain.

There are other ways to build both types of sins but I did it this way to match MY style of play. [if you have a style / skill set that does more damage, considering counters, energy management, elite choice, etc. please either pm me or post here]

Both are obviously weak to anti-melee builds and blocks/evades/hexes. Ignorance is especially devastating to any Deadly Arts sin looking for Signet damage.

But both builds use deep wound. Deep Wound = guaranteed damage to any and all foes, why pass it up? Can u post what armors and daggers u use for the dagger build? thx

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

SilveR WRX02: Zealous 15^50 +30 daggers are standard.

And for armor: get 600 hp, rest = radiant.

Oh and I don't see why the Deadly arts sin uses TF AND impale...