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Originally Posted by samcobra
1) a weapon set for 36/36 recharge of blood magic spells, so that you get your OoB faster
And the necessity of a 36% chance of casting OoB in 1/8s is? Ideal set up imo is (obviously both req blood max):
Wand: 20% Half skill recharge of blood magic. +7 energy below 50% health (think its 7).
Focus: 20% Half skill recharge of blood magic. Blood Magic +1 (20%).
A spare set of +30energy/-2 energy regen wand/foci is useful, but only ever if your going to win before you drain yourself completely or your stuffed.
Above 50% is very likely to backfire. If your taking damage then suddenly lose 5 energy because your dieing, your only gonna die faster.
As counters go. In PvE... it doesn't really matter unless you come across extremely high physical damage thats unblockable or can remove stances.
PvP - RA/TA/AB. Few and far between are any actual potent counters. Many people are too stupid to even try and avoid you even if they don't have a chance in hell of winning, the strength of this build imo. The most effective counter is massive degen, not a very common thing to find, The Necro version most probably involves stacking a few hexes then damage spells, you might be able to survive till he's ran out of energy... but i dunno. Mesmers are more likely to kill you. Last time i AB'd i ran a mantra of persistence hex pressure build. Came across a toucher in 2 battles (the same 1), the poor sod. Everytime i saw him... i'd just cast Crip Anguish (38s), Illusion of Pain (19s) and Accumulated Pain (deep wound) and walk off to let him die
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This is not correct, you don't need the expertise rune on your headpiece, it's just as effective on any other piece of armor. You do need a hunters mask and a rune of superior expertise to reach attibute level 16.
He said 'should' not 'has to be'. It makes no difference to your stats... but makes changing between +4 attribute extremely long winded and costly. |