This is one of my gripes about the dervish class...
I love it but EVERY scythe attack has some sort of condition applied to it! or at least its something silly. Go ahead and check the scythe mastery skill list.
I would like for dervishes to have some kind of straight damage attack, even if its high cost or an elite. Like how galrath's slash is just straight big damage! Just bugs the living daylights out of me. Everything is either "if they have less than half health" or "if you have more health" or any other number of odd conditions for extra damage!
Dervish straight scythe damage skills
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There aren't all that many different conditions over the whole skillset. Just pick one (e.g. 'for each enchantment' or 'if enemy has less health than you') and base your build on it. For example a Mystic Sweep (etc.) derv just needs to pack long-lasting enchants like Watchful Intervention, or if you want the likes of Chilling Victory then just bring Ava of Melandru or Vital Boon.
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Dervish would be very overpowered without this limitation. I find that it works well enough though since alot of enchantments have low recharge times. So you just use them upon next availability and spam your scythe attacks. Or get a prot hero to spam enchants on you use use those for your attacks.
If you want a straight attack you could use Soldier's Strike which is a Warrior attack under Tactics.
If you want a straight attack you could use Soldier's Strike which is a Warrior attack under Tactics.
Because pure damage attacks would be abused by the Warrior/Ranger/Assassin class.
At the same time, pure attacks in the other classes (ie: Wild Blow) were adjusted so that Dervishes couldnt abuse them too much.
The damage of a Dervish comes from its enchantments, which a Warrior/Ranger/Assassin cant do or keep up with.
This special synergy makes sure the high damage and natural AOE of the scythe is balanced by the need for a high energy regeneration which can only come to the dervish through Mysticism.
Think like a game designer, not a player.
At the same time, pure attacks in the other classes (ie: Wild Blow) were adjusted so that Dervishes couldnt abuse them too much.
The damage of a Dervish comes from its enchantments, which a Warrior/Ranger/Assassin cant do or keep up with.
This special synergy makes sure the high damage and natural AOE of the scythe is balanced by the need for a high energy regeneration which can only come to the dervish through Mysticism.
Think like a game designer, not a player.
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Originally Posted by Wish Swiftdeath
its good, most of the stuff, is '+10dmg for each enchant on you' for example, thats awesome. Basically 4 enchants = +40dmg which is more than galrath. What kind of Dervish are you if you don't use at least 2 enchantments anyway
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Emerites/Mystic are powerful enough as they are. Whichever idiot thought that balancing the scythes ridiculously high damage and multi-target attack with a slow attack speed would remain intact when they gave it 2 3/4s activation skills needs a reality check.
