I think heroes ascent would be improved a lot by reversing the kill count maps!
What i am suggesting is make the kill count maps like this:
the team with the least deads wins.
This way you bring back balanced teams, because you no longer need a spike to get fast kills.
You avoid n00b hero teams being farmed by a certain party, because it doesn't matter how many they kill!
It will be about surviving.
A side effect is that a 8 monk team would easily win this battle, though than again, there are 2 maps before the first kill count match atm and 8 monks wouldn't even get that far. Besides that, they won't have enough damge to finish off an enemy and take the lead...
Falling asleep, zzzz...
A bad and only side effect i can think of is this:
You will have a lot of running, avoid being killed, though to compensate this you need to kill people from other teams.
G
