Confused about armor, need a Pro!

Grateful Noob

Ascalonian Squire

Join Date: Apr 2007

W/E

Hi! I would like to thank all of you who take the time to even read this, especially any of you out there who are willing to help me out with some of your knowledge.

...So i am confused about armor and runes, and while there is another topic that is relevant to this, after going through it, there are some unanswered questions, who can help me out?

The things i know :

Droks armor has been said to be the "best" ect, but i find this hard to believe.

Droks armor gives +80 /w +20vs physical ect and other mods depending on your choice, such as energy from gladiators.

Looking on Guildwars gameamp site or whatever, http://guildwars.gameamp.com/guildwars/viewArmor/0.php!set=132
i found a list of all the armor's

Now as it looks, the 2 armor sets from factions, the kurzik and luxon armor's seem to have even better stats than armor from droks, such as the dreadnoughts which gives +90 /w +10vs physical, now this is +10 elemental defense better than droks and the same physical, granted droks might have the nifty mods like -3 damage or +2 energy, i love armor.

There also seems to be an even better set, which i love, the sentinel's armor, which gives +100 as long as you have over 13 str. (well i plan on running a 16/13 W/M) so at first glance i was very happy. +100 is 20 more ele defense than droks armor and the kurzik is my favorite looking armor. However, i have heard a rumor that the kurzik and luxon armors are glitched and are no better than droks armor, something like the "over 13 str" mod is glitched so it only gives 80al which would make it like a modless droks armor. I really dont know, what are people talking about, please elaborate extensively. I cant for the life of me figure out just what the heck it is that people are talking about when they talk about this "glitch".

There just seems to be so meny other cool mod's on these two types of armors that are not found on any other armor sets that i know of, are there any more armor sets with cool mods like this?

all in all, what is the best armor? Is FoW armor any good? are there any other armor sets that can have mods like the kurzik and luxon? I do not have factions but plan on buying it, simply for the kurzik set and to remake my warrior whom i have gotten bored with. Probably because of his boring droks armor and the fact that he is not a monk and don't feel like taking his mesmer butt through ascension, have prophecies and nightfall though.

Last but not least, what are the best runes? I see that sentinel runes give +20 ele as long as i have over 13 str, which could really benefit me if i was to wear the sentinel armor, as long as it is not bugged as i am currently lead to believe. I would figgure that this rune would probably also be glitched in the same way. There is also the dreadnaught for +10 ele.

I do plan on doing pvp, as well as keeping on some of the -1 permenent monk enchantments(such as the one that gives energy when hit, warrior wont need a huge mana pool when he gets it back as fast as a +4 when he actually needs the mana, in combat), would that trigger the +10 armor blessed rune? or would it have to be a casted encahntment such as a blessing of protection. How are the brawler and stalwart insignias?

Anything else that you feel would be helpful to know will be highly appreciated.

Thanks again!

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Umm, you can pretty much change the mods on each armour. People say that "Droks is the best" because it has maximum AL, which is 80 for warrior.

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

Quote:
Originally Posted by Grateful Noob
Droks armor has been said to be the "best" ect, but i find this hard to believe.
Droks is the best armor is prophesies. Whether or not it is the best in the game can be debated, likely not. Armor from Prophesies and Factions can be made with different mods at creation but the mods are static after you make it. Nightfall armor is "blank" and can have the mods updates to whatever you wish to purchase.

Quote: Originally Posted by Grateful Noob There also seems to be an even better set, which i love, the sentinel's armor, which gives +100 as long as you have over 13 str. (well i plan on running a 16/13 W/M) so at first glance i was very happy. +100 is 20 more ele defense than droks armor and the kurzik is my favorite looking armor. However, i have heard a rumor that the kurzik and luxon armors are glitched and are no better than droks armor, something like the "over 13 str" ALL factions armor can be crafted with the Sentinel upgrade, it is a factions feature, not just Luxon and Kurzik. As before, Nightfall armor can also be upgrades to have this upgrade, but it is pretty expensive last time I looked, much more so than crafting in Factions. As far as the bug you speak of I have not heard about it so I have no knowledge on the issue. I would believe it is untrue but no idea.


Quote: Originally Posted by Grateful Noob There just seems to be so meny other cool mod's on these two types of armors that are not found on any other armor sets that i know of, are there any more armor sets with cool mods like this? Every mod available in all campaigns is here:
http://gw.gamewikis.org/wiki/Warrior_armor

Quote:
Originally Posted by Grateful Noob
all in all, what is the best armor? Thats subjective. I personally like Sentinel as well as Gladiator's for extra energy.

Quote:
Originally Posted by Grateful Noob
Is FoW armor any good? Sure? FoW armor is no better statistically than any other armor set, but some people think it looks better. FoW Armor (Fissue of Woe) is only used for its looks, it is no more powerful than any other set. All armors that cost 1,500 gold per piece (1,000 in Nightfall) all have the maximum stats available to armor. Beyond that is it just for looks.


Quote: Nope they would work with dismember.executioners strike and eviscrete and it isn't attacking single targets it tabbing through them.That is how I do it with sword or axe that is when the ran all over so I got use to it.The best over all is health/Survivior or energy/Radiant.This way if anyone chooses to pvp they are set up for it.

Quote:
Originally Posted by Grateful Noob
I do plan on doing pvp, as well as keeping on some of the -1 permenent monk enchantments(such as the one that gives energy when hit, warrior wont need a huge mana pool when he gets it back as fast as a +4 when he actually needs the mana, in combat), would that trigger the +10 armor blessed rune? or would it have to be a casted encahntment such as a blessing of protection. How are the brawler and stalwart insignias? Yup it would trigger the Blessed bonus. The rest is opinion

Hope this helped.

Grateful Noob

Ascalonian Squire

Join Date: Apr 2007

W/E

The maximum of 80al confuses me (lol god i feel dumb not being able to understand the defense mechanics of this game). Does that mean that the armors that give +90 or +100 do not work properly and actually give +80? what of the "(+20 vs physical)" Effects, such as on the already +80al droks armor, and modifications from other runes, and things like sword/shield mods, do they not kick in after +80al?

For some reason, and i have read this maximum 80al somewhere before but did not believe it, i am lead to believe by this that there is a cap on the defense system?

Can anyone elaborate on what this "maximum of 80al" means and the things that it does and does not effect.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Just a note which has been raised here before, and in testing has proved true:
Canthan Sentinel's armour bonus is currently broken.
It will behave just like desert collector's armour (80 +20 vs Physical).
The only way to get a set of Sentinel's that works is to buy an Elonian set and the relevant insignia.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Since I own all 3 campaigns I usually just go to the Consulate Docks in Kamadan to get my max value armor. It's cheaper and I have to go to Elona anyway to get my first set of Heroes.

I even ran my level 11 Necro with Henchies from Old Ascalon to Lion's Arch so I could hop to Elona <via the Canthan Elona quest>.

By the time I returned to Old Ascalon I was level 13 or 14 and had max armor and my Heroes, I then proceeded to do all the Missions and Quests.

Max value Armor makes many earlier portions of the game much less of a pain.

I don't got time to bleed...so I got max armor.

The Docks > Drocks.
================================================== =======

All you need to know about armor:

http://gw.gamewikis.org/wiki/Armor

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

Quote:
Originally Posted by Grateful Noob
The maximum of 80al confuses me (lol god i feel dumb not being able to understand the defense mechanics of this game). Does that mean that the armors that give +90 or +100 do not work properly and actually give +80? what of the "(+20 vs physical)" Effects, such as on the already +80al droks armor, and modifications from other runes, and things like sword/shield mods, do they not kick in after +80al?

For some reason, and i have read this maximum 80al somewhere before but did not believe it, i am lead to believe by this that there is a cap on the defense system?

Can anyone elaborate on what this "maximum of 80al" means and the things that it does and does not effect. In essence, the game calculates damage based on the basic armor rating of 60 armor. From there, every 40 armor more or less either halves or double damage taken. So at 100 armor you take half the damage you would at 60, so a warrior takes half the damage a caster does against physical (80 armor then +20 against physical).

For a more elaborate explanation of what I just said see:
http://wiki.guildwars.com/wiki/Armor

@Nexus Icon: That saddens me, I apparently just bought a brand new set of collectors armor then. Wish I had heard of it before.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I see you play W/E for that I would suggest all Gladiator armour as for the energy you will need.That Dreadnoughts is the same as Platemail in Droks or even Wyvwern so don't getting confused.When it comes to Sentinels that is just good for tanking strengh Tank and I won't say Warrior.Warriors do damage not absorb it like a tank.

Avatara

Avatara

Frost Gate Guardian

Join Date: Nov 2006

Quote:
Originally Posted by Age
I see you play W/E for that I would suggest all Gladiator armour as for the energy you will need.That Dreadnoughts is the same as Platemail in Droks or even Wyvwern so don't getting confused.When it comes to Sentinels that is just good for tanking strengh Tank and I won't say Warrior.Warriors do damage not absorb it like a tank. I'm pretty certain that a strength tank with cyclone axe and tripple chop does a lot more damage than a warriors that just runs around attacking single targets.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

I hope I'm not beating a dead horse, but I don't think anyone else attacked this aspect of your question specifically, so I'm going to throw it in...

Warrior armor has a "base" max of 80 AL, with an extra +20 AL vs. Physical. That is considered "max," and/or the "best armor stats you can get." Now beyond that--and I think where you're getting confused--is that the specialized sets (Ascalon/Knights', Dreadnoughts/Platemail, Sentinel, etc) have slightly different stats than that... however where they gain in one area, they either lose in another area, or you're forced to consider a trade-off in taking that type.

For instance, you could take Gladiator armor for extra energy, but it gives you only the base 80 AL, +20 AL vs. Physical with none of the extra defensive benefits that the others provide. Sentinel armor has 100 AL vs. anything, but it requires you to be carrying around a relatively hefty 13 Strength, and gives no health or energy benefit. Platemail armor is a similar trade-off, though on a smaller scale.

Anyway, my point here is that there is no single "best" set, its more or less situational and depending on a number of factors such as what build you're using, what you're going up against, what your team expects of you, etc. Also, Factions and Nightfall offer a few more choices for the "extra" stats on armor, but they aren't necessarily better than what you can get in Droknar's, they just give you a few more options. But really, that max 80 AL, +20 AL is what really matters. Anything beyond that is really just icing on the cake.

PS: I've had 15k Kurzick armor since just a week or so after Factions went live, and its definitely not bugged nor have I ever heard of such a rumor before.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Age, don't make sweeping generalisations, it only makes you look ignorant.
I run Sentinel's most of the time (note this is PvE I'm talking about), yet I hardly ever have a defensive skill on my bar.
A lot of the reason for NOT having any defensive skills is that Sentinel's provides an armour bonus passively and on a permanent basis. It's like having one extra skill slot assigned to a permanently active defensive shout or stance.

Edit for iridescentfyre:
Mate, if you have another set of armour, for example Gladiator's, the Sentinel's bug is easily demonstrated by fighting the Hydras outside of Augury Rock.
Go outside with your Factions set on (and a hero monk in tow) and make a note of how much damage a fireball hits you for. The damage is pretty consistent, so you'll only have to get hit 2-3 times to get an idea of how much damage their fireball does.
Now swap to your Gladiator's set and see how much damage you take from the fireballs again.
It will be identical to the damage you took whilst dressed in Sentinel's.

Then go and buy a Nightfall set of armour, add Sentinel's inscriptions and come back. You WILL take less damage than when you were dressed in your Factions set.

Winston

Winston

Krytan Explorer

Join Date: Apr 2006

Melbourne, Australia

Apologies for the semi-hijack, I'm just wondering what are peoples thoughts on the Dreadnought class or armours?

The stats seem quite good to me: 80AL + 20 Vs Physical, +10 Vs Elemental.

I am quite impresed with the look of the Ascended Platemail.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Nexus Icon
Age, don't make sweeping generalisations, it only makes you look ignorant.
I run Sentinel's most of the time (note this is PvE I'm talking about), yet I hardly ever have a defensive skill on my bar.
A lot of the reason for NOT having any defensive skills is that Sentinel's provides an armour bonus passively and on a permanent basis. It's like having one extra skill slot assigned to a permanently active defensive shout or stance.

Edit for iridescentfyre:
Mate, if you have another set of armour, for example Gladiator's, the Sentinel's bug is easily demonstrated by fighting the Hydras outside of Augury Rock.
Go outside with your Factions set on (and a hero monk in tow) and make a note of how much damage a fireball hits you for. The damage is pretty consistent, so you'll only have to get hit 2-3 times to get an idea of how much damage their fireball does.
Now swap to your Gladiator's set and see how much damage you take from the fireballs again.
It will be identical to the damage you took whilst dressed in Sentinel's.

Then go and buy a Nightfall set of armour, add Sentinel's inscriptions and come back. You WILL take less damage than when you were dressed in your Factions set. Oh, that bug only occurs with Factions Sentinel's armor? My 15k Kurzick set is a mix of several types, but none of them are Sentinel. I had never heard of that before, interesting.

Winston: Dreadnought stats are pretty good in my opinion. If its the look of 15k Platemail that you like, don't worry too much about the stats. Unless you really feel you need the extra energy from Gladiator's or something, I doubt you'd be disappointed anyway.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Avatara
I'm pretty certain that a strength tank with cyclone axe and tripple chop does a lot more damage than a warriors that just runs around attacking single targets.
Nexus Icon Age, don't make sweeping generalisations, it only makes you look ignorant.
I run Sentinel's most of the time (note this is PvE I'm talking about), yet I hardly ever have a defensive skill on my bar.
A lot of the reason for NOT having any defensive skills is that Sentinel's provides an armour bonus passively and on a permanent basis. It's like having one extra skill slot assigned to a permanently active defensive shout or stance.

Edit for iridescentfyre:
Mate, if you have another set of armour, for example Gladiator's, the Sentinel's bug is easily demonstrated by fighting the Hydras outside of Augury Rock.
Go outside with your Factions set on (and a hero monk in tow) and make a note of how much damage a fireball hits you for. The damage is pretty consistent, so you'll only have to get hit 2-3 times to get an idea of how much damage their fireball does.
Now swap to your Gladiator's set and see how much damage you take from the fireballs again.
It will be identical to the damage you took whilst dressed in Sentinel's.

Then go and buy a Nightfall set of armour, add Sentinel's inscriptions and come back. You WILL take less damage than when you were dressed in your Factions set. I doubt that as it make you look ignorant meaning you will have 13 strength.10 weapon and 9 tactics vs others with 10 strength ,13 weapon and 9 tactics.I don't see a lot of damage coming from that.This is with all minors btw.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Well if you're trying to use Sentinel's armor, you're already making the decision that armor is more useful for you than health. So why on earth would you be using all Minor runes?? That sounds a little ignorant to me. I use 13 or 14 Strength with 16 Swordsmanship and that's not even using Sentinel's armor. I promise 470 hp isn't a death sentence.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

i second that i run under 500hp which many consider to be the spike zone

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Nice come-back age; call me what I called you without checking possible stats.
16 Weapon, 13 Strength and 3 wherever else here. 495HP too.
Not too shabby.
Tactics is not a requirement of being a warrior. Nor is a self heal.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Nexus Icon
Nice come-back age; call me what I called you without checking possible stats.
16 Weapon, 13 Strength and 3 wherever else here. 495HP too.
Not too shabby.
Tactics is not a requirement of being a warrior. Nor is a self heal. Even so, Lion's Comfort is a pretty excellent self-heal.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

True, and you don't need tactics for it to work
Having somethig in tactics does help Lion's Comfort, but it's perfectly serviceable with only 3-4 tactics.
Also, one of my favourite ways to take a little pressure off of the healers is to run "I Will Survive!". Long recharge, yes, but in condition heavy areas, it's fantastic.

But as I've alluded to elsewhere, sometimes attack is the best form of defense; by this, I mean Belly Smash
Knockdowns and Belly Smash do a LOT to decrease damage being done to you.
The longer something is on it's arse, the less pressure on the team as a whole. And an AoE blind can, in the right circumstances, drop a whole mob's damage to almost 0. Especially if someone playing a support role has a complimentary skill such as Epidemic.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It is just best over all to use minor runes as Monk won't have constraint strain of you keep you alive.It works in PvP very well and I wonder for those Warriors that fought Shiro has this set up Sentinals with majors or superiors.I use all minors and my HP are at 550 and I can do as much damage you can as well as use frenzy.

Monks have more than 1 person to keep alive to forget.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

nvm get tempted to use sential armour its restricts ur build.......
chao damage dark damage holy damage and light damage are not considered elemental damage....

So why even bother with sential armour this game is mend for flexibility and change not restriction....

there are so many builds u cant run efficiently using sentials

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by Age
I use all minors and my HP are at 550 and I can do as much damage you can as well as use frenzy.

Monks have more than 1 person to keep alive to forget. Uhh, i use a sup rune and i have about 455 HP, in stance i have 500. Also, there is no way you can do as much dmg as me if you use minors and i use my sup weapon rune... its common sence. the max weapon attribute you can go is 13, while i can go 16. And yes it makes a difference. Also, i can use frenzy with a superior rune

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

I'm in a similar situation, as I am in the process of buying a set of my favorite Warrior armor (Sunspear), however I cannot for the life of me decide on which type I want. I've already got a set of Gladiators 15k, so i've got my energy set covered. I'm leaning towards Knights, Survivors, or Legionnaires...for their inherent bonuses. The Survivor's seems to be the most flexible option out of the three, however i'm not sure if its the best option in reality. /sigh

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

If you don't need the energy, you run survivor. Unless you're a caster. Then you always run survivor.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Osi Ri S
Uhh, i use a sup rune and i have about 455 HP, in stance i have 500. Also, there is no way you can do as much dmg as me if you use minors and i use my sup weapon rune... its common sence. the max weapon attribute you can go is 13, while i can go 16. And yes it makes a difference. Also, i can use frenzy with a superior rune Aww, Osi beat me to it. If, for some reason, you can mathematically prove that your damage at 13 Swordsmanship is equal to someone with 16, by all means post it.

And lol @ Survivor armor. Extra armor will easily prevent the loss of much more than 40 hp. Hell, simply having an Absorption rune will prevent that much health loss over time. And not a very long time at that. There's better ways to accomplish any of the benefits of having higher hp than devoting your entire armor set to it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

What ever you do it your way I will do it my way which is mostly the PvP way they use all minors.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by Nexus Icon
Just a note which has been raised here before, and in testing has proved true:
Canthan Sentinel's armour bonus is currently broken.
It will behave just like desert collector's armour (80 +20 vs Physical).
The only way to get a set of Sentinel's that works is to buy an Elonian set and the relevant insignia. I also heard that the Sentry's Insignia is also broken, though I haven't heard anything about Legionnaire's armor in Cantha being broken as well. Can anyone confirm?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Age
What ever you do it your way I will do it my way which is mostly the PvP way they use all minors. You do not strictly NEED all minors, unless you're splitting. You can run 16 mastery.

It is safer in VoD though imo.

I always go for Survivor's unless I really, really need Glad's (e.g. Shock).

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

@OP: If you are new to gw do not listen to people who say things like this
Quote:
Originally Posted by Nexus Icon
Tactics is not a requirement of being a warrior. Nor is a self heal. these are the words of an idiot, healsig should never leave your bar.


also im not sure if anyone mentioned to put your weapon runes on your weapon headpiece. that way you just need a new headpiece for different weapons, not new armor.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Coloneh
@OP: If you are new to gw do not listen to people who say things like this

these are the words of an idiot, healsig should never leave your bar.


also im not sure if anyone mentioned to put your weapon runes on your weapon headpiece. that way you just need a new headpiece for different weapons, not new armor. That is wrong as well - if you don't leave the main group, you do not strictly need a self heal.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

It's true. I don't run healsig anymore on my warrior, as using it in combat will get you killed, and outside of it natural regen/the monk can easily get you back to full.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Coloneh
these are the words of an idiot, healsig should never leave your bar. Dear god, the need for some people to one-up other posters here leads to some outstanding displays of stupidity.
I noted that it is not a requirement to carry a self heal or to run tactics.
I didn't say that one should never run a self heal or tactics.

If you hadn't realised by now, the best way to play GW is to be flexible in your builds; to know what you're likely to be facing and to know the capabilities of your team.
If you can trust your healers to keep you alive and condition free, then always, ALWAYS strive to run without a self heal.
If, however, you lack confidence in your healers' abilities, bring a self heal.

This over-reliance on Healing Signet is the last vestige of reflex tank behaviour amongst GW players, the need to turtle up and soak up the damage while not actually killing anything.

I pity you Coloneh.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Self-heals are only important in situations where the group is split, possibly without monk support, as Lightning said. If you have 2-3 monks dedicated to healing the group, spending skill slots, attributes, and time on Heal Sig is just diminishing your offensive potential.

A lot of PvP warriors will have Heal Sig specifically because they may need to break away from the group in certain situations. In PvE, this will almost never happen so self-heals are not very important.

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Please keep to the topic of warrior armor - I don't want to have to close this because some people like Heal Sig and some don't.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Coloneh
@OP: If you are new to gw do not listen to people who say things like this

these are the words of an idiot, healsig should never leave your bar.


also im not sure if anyone mentioned to put your weapon runes on your weapon headpiece. that way you just need a new headpiece for different weapons, not new armor. I put mine on my guantlets not head piece.I would have to say evey Warrior take a self heal regardless it just like as important as a res.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Coloneh
these are the words of an idiot, healsig should never leave your bar.
One-size-fits-all blanket statements like this are exactly the opposite philosophy of the way Guild Wars combat is set up. Generally speaking, yeah its great to have a self-heal sometimes... but more intelligently speaking, you only need to be this ridiculously overzealous about self-healing when you aren't sure you'll always have reliable monk support.

Quote:
Originally Posted by Coloneh
also im not sure if anyone mentioned to put your weapon runes on your weapon headpiece. that way you just need a new headpiece for different weapons, not new armor. This I agree with, however. Its extremely efficient and a good point to bring up for the OP.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

I am a Gladiator armor fan. To me, Glads is the most useful set of armor due to the extra energy, since that is where the warrior is lacking the most. His helmet can be a Knight's helm, since last I remembered, the -3 to damage effects the whole and not just the part.

Get a sup or major absorption rune for the total of -6(-3+-3) or -5(-2+-3) to damage respectively. Elona helmets work better for weapon rune usage,imo, since they are not effected by the insignia when in reference to the helmet's bonus to the attribute of choice it matches.

Also, I own multiple helmets/masks/headpieces on my characters in order to not have to change armor pieces when all it takes is a helmet swap to use different weapons.

Shield and weapon armor mods add to this formula of maximum defense.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Darkpower Alchemist
I am a Gladiator armor fan. To me, Glads is the most useful set of armor due to the extra energy, since that is where the warrior is lacking the most. His helmet can be a Knight's helm, since last I remembered, the -3 to damage effects the whole and not just the part. This was actually an armor bug that was confirmed as fixed in a semi-recent update. It was even listed in the update notes.

Edit: Oops. Wasn't that recent after all. It was a week or so after Factions went live I think.