Ranger + Heroes PvE Ownage
Zinger314
I haven't tested it yet, but in theory, it should be incredibly powerful, even in Hard Mode.
PC: Ranger
14 Expertise (10 + 4) 12 Earth Prayers 9 Marksmanship (8 + 1)
[skill]Savage Shot[/skill] [skill]Distracting Shot[/skill] [skill]Called Shot[/skill] [skill]Needling Shot[/skill] [skill]Ebon Dust Aura[/skill] [skill]Vital Boon[/skill] [skill]Whirling Defense[/skill] [skill]Resurrection Signet[/skill]
Acolyte Jin: R/Rt
15 Marksmanship (11 + 4) 11 Expertise (10 + 1) 10 Channeling Magic
[skill]Barrage[/skill] [skill]Savage Shot[/skill] [skill]Distracting Shot[/skill] [skill]Screaming Shot[/skill] [skill]Favorable Winds[/skill] [skill]Splinter Weapon[/skill] [skill]Whirling Defense[/skill] [skill]Resurrection Signet[/skill]
Margrid the Sly: R/Rt
15 Marksmanship (11 + 4) 11 Expertise (10 + 1) 10 Channeling Magic
[skill]Barrage[/skill] [skill]Savage Shot[/skill] [skill]Distracting Shot[/skill] [skill]Screaming Shot[/skill] [skill]Favorable Winds[/skill] [skill]Splinter Weapon[/skill] [skill]Whirling Defense[/skill] [skill]Resurrection Signet[/skill]
Olias: N/Mo
16 Blood Magic (12 + 1) 11 Soul Reaping (10 + 1) 8 Protection Prayers
[skill]Order of the Vampire[/skill] [skill]Well of Blood[/skill] [skill]Blood Ritual[/skill] [skill]Signet of Lost Souls[/skill] [skill]Aegis[/skill] [skill]Protective Spirit[/skill] [skill]Shield of Absorption[/skill] [skill]Resurrection Signet[/skill]
I use 2 copies of Favorable Winds so that I'm sure I have it at each battle (I disable them and manually cast them).
I, the EDA Ranger, blind everything while the other Rangers annihiliate the casters with Splinter Barrage. And Orders allows for some mad damage. (I haven't tested Olias's Energy Management to see if it's sufficient. I don't know if he'll use SoLS on Passive...)
Any thoughts? I want to test it soon...
PC: Ranger
14 Expertise (10 + 4) 12 Earth Prayers 9 Marksmanship (8 + 1)
[skill]Savage Shot[/skill] [skill]Distracting Shot[/skill] [skill]Called Shot[/skill] [skill]Needling Shot[/skill] [skill]Ebon Dust Aura[/skill] [skill]Vital Boon[/skill] [skill]Whirling Defense[/skill] [skill]Resurrection Signet[/skill]
Acolyte Jin: R/Rt
15 Marksmanship (11 + 4) 11 Expertise (10 + 1) 10 Channeling Magic
[skill]Barrage[/skill] [skill]Savage Shot[/skill] [skill]Distracting Shot[/skill] [skill]Screaming Shot[/skill] [skill]Favorable Winds[/skill] [skill]Splinter Weapon[/skill] [skill]Whirling Defense[/skill] [skill]Resurrection Signet[/skill]
Margrid the Sly: R/Rt
15 Marksmanship (11 + 4) 11 Expertise (10 + 1) 10 Channeling Magic
[skill]Barrage[/skill] [skill]Savage Shot[/skill] [skill]Distracting Shot[/skill] [skill]Screaming Shot[/skill] [skill]Favorable Winds[/skill] [skill]Splinter Weapon[/skill] [skill]Whirling Defense[/skill] [skill]Resurrection Signet[/skill]
Olias: N/Mo
16 Blood Magic (12 + 1) 11 Soul Reaping (10 + 1) 8 Protection Prayers
[skill]Order of the Vampire[/skill] [skill]Well of Blood[/skill] [skill]Blood Ritual[/skill] [skill]Signet of Lost Souls[/skill] [skill]Aegis[/skill] [skill]Protective Spirit[/skill] [skill]Shield of Absorption[/skill] [skill]Resurrection Signet[/skill]
I use 2 copies of Favorable Winds so that I'm sure I have it at each battle (I disable them and manually cast them).
I, the EDA Ranger, blind everything while the other Rangers annihiliate the casters with Splinter Barrage. And Orders allows for some mad damage. (I haven't tested Olias's Energy Management to see if it's sufficient. I don't know if he'll use SoLS on Passive...)
Any thoughts? I want to test it soon...
MercenaryKnight
The only thing I could think of is maybe ditch the blood ritual. If you equip heroes with zealous bow strings their energy should be enough. Also, you might only need one ranger with splinter weapon but you'd have to precast it on everyone.
2 copies of screaming shot seems like a waste if your using it for the bleeding too, since the heroes will just probably both use it on the same enemy.
I am a noob though so don't worry about my thoughts too much.
2 copies of screaming shot seems like a waste if your using it for the bleeding too, since the heroes will just probably both use it on the same enemy.
I am a noob though so don't worry about my thoughts too much.
Skuld
13 and 8 are the barrage expertise breakpoints, 11 doesn't do anything. What is the point of vital boon?
Teh [prefession]-zorz
maybe somethings to think about: drop the favorable winds for a nightmare weapon, and you drop needling shot for f.w.
what do you think?
what do you think?
Oso Minar
Heroes don't use Splinter Weapon correctly (only on themselves, just before a Barrage).
The build also neglects the need for all the enemies to be effectively grouped together....by henchman Warriors?
The build also neglects the need for all the enemies to be effectively grouped together....by henchman Warriors?
FoxBat
Ebon dust aura spread by single-target attacks, isn't going to be very effective in the places were splinter would be, I.E. lots of melee foes that close fast while bows attack slowly.
You could turn your PC into a cyclone axe tank with ebon dust, then you can gather aggro nicely for your heroes. (If you aren't gathering aggro, then splinter weapon is going to be rather limited.) Of course if you are gathering aggro anyway, why not just out-tank instead of blinding...
You could turn your PC into a cyclone axe tank with ebon dust, then you can gather aggro nicely for your heroes. (If you aren't gathering aggro, then splinter weapon is going to be rather limited.) Of course if you are gathering aggro anyway, why not just out-tank instead of blinding...
Zinger314
Quote:
Originally Posted by MercenaryKnight
2 copies of screaming shot seems like a waste if your using it for the bleeding too, since the heroes will just probably both use it on the same enemy.
I am a noob though so don't worry about my thoughts too much.
Pre-casting is too slow. Might as well spread the Splinter to everyone! (Splinter Weapon on Henchman Monks might be amusing)
If I use those bows, I might as well only give Screaming Shot to the Shortbow user...and I'll need to think of another skill to put in its place.
Quote: Originally Posted by Skuld 13 and 8 are the barrage expertise breakpoints, 11 doesn't do anything. What is the point of vital boon? Good idea. Might want to try 16 Marksmanship 10 Channeling 9 Expertise in that case.
Vital Boon is a cover enchantment and is just generally a good free health boost. (And I can't think of a good skill to replace it with, as the Marksmanship is too low to replace it with a bow attack)
Quote: Originally Posted by Teh [prefession -zorz]maybe somethings to think about: drop the favorable winds for a nightmare weapon, and you drop needling shot for f.w.
what do you think? If the Heroes have both Nightmare and Splinter, they will spend too much time casting and not enough time attacking, especially since Nightmare adds little raw DPS
FW on my character isn't a bad idea. Hmm.
Quote:
Originally Posted by Oso Minar
Heroes don't use Splinter Weapon correctly (only on themselves, just before a Barrage). The build also neglects the need for all the enemies to be effectively grouped together....by henchman Warriors? AFAIK, Heroes will cast Splinter on other characters. When playing with my Jin, I noticed that she cast Splinter Weapon on Olias (who was set on Passive, oddly) Henchman Warriors are an obvious accessory to an Orders Necro. Casters themselves often stay grouped themselves. I blind the melee, and I can take all the time I need. Quote:
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